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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1206796 times)
TeeGee
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« Reply #3460 on: February 13, 2015, 10:20:24 AM »



BWHAAAOOOOM!  Cool
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Tom Grochowiak
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« Reply #3461 on: February 13, 2015, 10:35:30 AM »

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The Translocator
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« Reply #3462 on: February 13, 2015, 01:56:08 PM »



Is this any better? I'm not an artist and have practically no art skills, I just move stuff around until it looks okay to me...  Roll Eyes
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Buzzwerd
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« Reply #3463 on: February 14, 2015, 03:02:59 AM »

BWHAAAOOOOM!  Cool
The individual pieces look great, but I think maybe with some different timing it could have more impact. Maybe having the damage animation play as soon as the fire hits them, or maybe if they continue to shake and take damage for the length of the flame attack might help.

Just updated the death animation for our game. Watching the video got me to realize it pops a bit and ends up of center, but other than that i'm pretty happy with it.

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Rarykos
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« Reply #3464 on: February 14, 2015, 03:22:01 PM »

It looks amazing Buzzwerd!

So keeping in mind that my drawings can't compare to anything above and my line art is quite sad...
 


... do these guys looks anything like dinosaurs?  Shocked
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Torchkas
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« Reply #3465 on: February 14, 2015, 04:07:28 PM »

They don't look like dinosaurs at all.



they do
« Last Edit: February 14, 2015, 04:55:36 PM by Torchkas » Logged

DwarvenArtisan
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« Reply #3466 on: February 14, 2015, 04:29:37 PM »

In my opinion they do! Wink


Space Freighter!
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Impmaster
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Scary, isn't it?


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« Reply #3467 on: February 14, 2015, 06:17:58 PM »



BWHAAAOOOOM!  Cool

How come every single game from you has the same color palette? There's always like a grey background, and some bright colors, mostly red, in the foreground. Note: Horribly biased, I can only remember like two of your games.
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Landshark RAWR
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« Reply #3468 on: February 14, 2015, 09:25:07 PM »


working on a shmup boss i plan on making the flame focus like an eye on certian attacks like in this mockup

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yaomon17
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« Reply #3469 on: February 15, 2015, 01:35:33 AM »

BWHAAAOOOOM!  Cool
The individual pieces look great, but I think maybe with some different timing it could have more impact. Maybe having the damage animation play as soon as the fire hits them, or maybe if they continue to shake and take damage for the length of the flame attack might help.

Just updated the death animation for our game. Watching the video got me to realize it pops a bit and ends up of center, but other than that i'm pretty happy with it.



That is some really nice aniticipation :O

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TeeGee
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« Reply #3470 on: February 15, 2015, 02:03:38 AM »

BWHAAAOOOOM!  Cool

How come every single game from you has the same color palette? There's always like a grey background, and some bright colors, mostly red, in the foreground. Note: Horribly biased, I can only remember like two of your games.

Really? Shocked I actually made a small mashup of my recent stuff to see if there's something to it. And I dunno, doesn't seem that way.



Maybe it's because all the latest screenies were from Bonfire and we only have one background there atm?
« Last Edit: February 15, 2015, 07:27:50 AM by TeeGee » Logged

Tom Grochowiak
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« Reply #3471 on: February 15, 2015, 08:14:34 AM »

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Azure Lazuline
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« Reply #3472 on: February 15, 2015, 11:32:09 AM »

[grappling hook game]
I love the face on the Titan there, and I'm always a sucker for grappling hooks in games. Really nice motion on all the movements, I'd probably just swing around in the tutorial level for a few hours Tongue
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siskavard
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« Reply #3473 on: February 16, 2015, 10:52:36 AM »



#1 best baby physics simulation in all of indie gaming
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Canned Turkey
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« Reply #3474 on: February 17, 2015, 01:36:25 PM »

PlanetToad
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The Translocator
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« Reply #3475 on: February 17, 2015, 05:35:55 PM »



Experimenting with enemies that are more of a threat on their own.
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AlexVsCoding
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« Reply #3476 on: February 18, 2015, 12:06:50 PM »

A gem from the past. Now in GIF Form.

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Landshark RAWR
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« Reply #3477 on: February 18, 2015, 11:35:45 PM »

i feel pretty good about this one so im posting another gif pretty close to my last



I also started a devlog so I have somewhere to put gifs and not feel like im not spamming this thread too much
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Saker
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« Reply #3478 on: February 18, 2015, 11:36:14 PM »




started a daily devlog of sorts.
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jiitype
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« Reply #3479 on: February 19, 2015, 10:07:25 AM »

^ that looks awesome

spoopy game
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