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Kikekun
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« Reply #3461 on: February 13, 2015, 10:35:30 AM » |
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Twitter: @SuperMegaTeam
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Buzzwerd
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« Reply #3463 on: February 14, 2015, 03:02:59 AM » |
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BWHAAAOOOOM! The individual pieces look great, but I think maybe with some different timing it could have more impact. Maybe having the damage animation play as soon as the fire hits them, or maybe if they continue to shake and take damage for the length of the flame attack might help. Just updated the death animation for our game. Watching the video got me to realize it pops a bit and ends up of center, but other than that i'm pretty happy with it.
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Rarykos
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« Reply #3464 on: February 14, 2015, 03:22:01 PM » |
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It looks amazing Buzzwerd! So keeping in mind that my drawings can't compare to anything above and my line art is quite sad... ... do these guys looks anything like dinosaurs?
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Torchkas
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« Reply #3465 on: February 14, 2015, 04:07:28 PM » |
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They don't look like dinosaurs at all.
they do
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« Last Edit: February 14, 2015, 04:55:36 PM by Torchkas »
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DwarvenArtisan
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« Reply #3466 on: February 14, 2015, 04:29:37 PM » |
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In my opinion they do! Space Freighter!
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Impmaster
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« Reply #3467 on: February 14, 2015, 06:17:58 PM » |
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BWHAAAOOOOM! How come every single game from you has the same color palette? There's always like a grey background, and some bright colors, mostly red, in the foreground. Note: Horribly biased, I can only remember like two of your games.
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yaomon17
Level 1
https://twitter.com/YaomonKS
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« Reply #3469 on: February 15, 2015, 01:35:33 AM » |
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BWHAAAOOOOM! The individual pieces look great, but I think maybe with some different timing it could have more impact. Maybe having the damage animation play as soon as the fire hits them, or maybe if they continue to shake and take damage for the length of the flame attack might help. Just updated the death animation for our game. Watching the video got me to realize it pops a bit and ends up of center, but other than that i'm pretty happy with it. That is some really nice aniticipation :O
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TeeGee
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« Reply #3470 on: February 15, 2015, 02:03:38 AM » |
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BWHAAAOOOOM! How come every single game from you has the same color palette? There's always like a grey background, and some bright colors, mostly red, in the foreground. Note: Horribly biased, I can only remember like two of your games. Really? I actually made a small mashup of my recent stuff to see if there's something to it. And I dunno, doesn't seem that way. Maybe it's because all the latest screenies were from Bonfire and we only have one background there atm?
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« Last Edit: February 15, 2015, 07:27:50 AM by TeeGee »
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Derqs
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« Reply #3471 on: February 15, 2015, 08:14:34 AM » |
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Azure Lazuline
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« Reply #3472 on: February 15, 2015, 11:32:09 AM » |
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[grappling hook game]
I love the face on the Titan there, and I'm always a sucker for grappling hooks in games. Really nice motion on all the movements, I'd probably just swing around in the tutorial level for a few hours
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siskavard
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« Reply #3473 on: February 16, 2015, 10:52:36 AM » |
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#1 best baby physics simulation in all of indie gaming
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Canned Turkey
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« Reply #3474 on: February 17, 2015, 01:36:25 PM » |
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PlanetToad
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The Translocator
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« Reply #3475 on: February 17, 2015, 05:35:55 PM » |
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Experimenting with enemies that are more of a threat on their own.
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AlexVsCoding
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« Reply #3476 on: February 18, 2015, 12:06:50 PM » |
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A gem from the past. Now in GIF Form.
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Landshark RAWR
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« Reply #3477 on: February 18, 2015, 11:35:45 PM » |
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Saker
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« Reply #3478 on: February 18, 2015, 11:36:14 PM » |
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started a daily devlog of sorts.
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jiitype
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« Reply #3479 on: February 19, 2015, 10:07:25 AM » |
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^ that looks awesome spoopy game
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