Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411526 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 08:15:47 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
Pages: 1 ... 203 204 [205] 206 207 ... 297
Print
Author Topic: GIFs of games being worked on  (Read 1207001 times)
amateurhour
Level 0
**



View Profile WWW
« Reply #4080 on: September 11, 2015, 10:38:21 AM »

Did some testing of the state machines for my animation cycles in The Vac


Also I put together a little crew animation just to take a break from coding.

Logged

Canned Turkey
Guest
« Reply #4081 on: September 11, 2015, 03:30:56 PM »

[/PURE FUN]

I love the look of that!

Logged
LucasMaxBros
Level 2
**


My body is ready.


View Profile WWW
« Reply #4082 on: September 11, 2015, 10:23:42 PM »

Really digging the styles here. Kinda makes me regret not doing my game in pixel art, but I'll do that next game.
Logged

DangerMomentum
Level 3
***



View Profile WWW
« Reply #4083 on: September 12, 2015, 11:11:22 AM »





Makin' magic for Roggle.
Logged

Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #4084 on: September 13, 2015, 11:50:20 AM »

Starting lights.
Logged

TobiasW
Level 8
***


This can only end brilliantly!


View Profile WWW
« Reply #4085 on: September 14, 2015, 03:41:49 AM »

I made some appearing animations for my enemies with Unity3D and Particle Playground:

Logged

Guv
Level 0
**


View Profile
« Reply #4086 on: September 15, 2015, 03:57:50 AM »

Not exactly a game but I was debugging my games pathfinding:

http://i.imgur.com/ANzVz3m.gifv

http://gfycat.com/FatherlyUniformDore



Logged
Dacke
Level 10
*****



View Profile
« Reply #4087 on: September 15, 2015, 04:06:39 AM »

Beautiful!
Logged

programming • free software
animal liberation • veganism
anarcho-communism • intersectionality • feminism
returnONE
Level 0
**



View Profile WWW
« Reply #4088 on: September 15, 2015, 08:33:28 AM »

img

img

Makin' magic for Roggle.

Looking cool. You've really hit the retro with the art style.
Maybe you could make the gifs bigger?


Some progress with particles and arrow trail:
Logged

c023-DeV
Level 2
**


DevZoo


View Profile WWW
« Reply #4089 on: September 15, 2015, 10:36:29 AM »

Haven't posted here yet so I thought I'd drop my bunch:


Logged

Schilcote
Level 1
*


View Profile
« Reply #4090 on: September 15, 2015, 11:28:01 AM »

Not exactly a game but I was debugging my games pathfinding:

http://i.imgur.com/ANzVz3m.gifv

http://gfycat.com/FatherlyUniformDore





The hell kind of pathfinding algorithm is that?
Logged
ProgramGamer
Administrator
Level 10
******


aka Mireille


View Profile
« Reply #4091 on: September 15, 2015, 12:04:08 PM »

One where you have to pathfind for a freely moving player?
Logged

i.i
Level 1
*


View Profile
« Reply #4092 on: September 15, 2015, 01:41:45 PM »

not full game window, but

Logged
EtmosCode
Guest
« Reply #4093 on: September 15, 2015, 01:42:55 PM »

Starting lights.


It would be extremely satisfying if they all changed to green when the time is correct.
Logged
DarKKendO
Guest
« Reply #4094 on: September 15, 2015, 01:44:29 PM »

not full game window, but



Thats amazing looking. Extremely hypnotic  Shocked
Logged
Oddball
Level 10
*****


David Williamson


View Profile WWW
« Reply #4095 on: September 15, 2015, 01:55:19 PM »

It would be extremely satisfying if they all changed to green when the time is correct.
I set it up to mimic the F1 starting lights sequence - https://youtu.be/eH8JrneHmf4?t=40s - It also serves a practical purpose as the lights disappearing means they don't obscure your view during the crucial start.
Logged

i.i
Level 1
*


View Profile
« Reply #4096 on: September 15, 2015, 04:39:02 PM »

Thats amazing looking. Extremely hypnotic  Shocked

Thanks man! It's too bad I can't show full window gifs of my game. It uses too many colors, so the gif compression is really really bad.
I have a webm up on my itch topic if you're curious.
Logged
Guv
Level 0
**


View Profile
« Reply #4097 on: September 16, 2015, 04:33:25 AM »

The hell kind of pathfinding algorithm is that?

Slightly greedy A*.

The heuristic I'm using sucks at mazes like that, as the heuristic is done by the world space distance to the goal - which means little when it comes to mazes that backtrack plenty. So it ends up attempting the 'fatest' routes as quick as possible, which is why the gif starts fast, covering lots of distance with little breadth. However, as it goes, it discovers many more branches and junctions, causing the open set to grow. Once it realizes it's original guess was totally wrong, it now has a ton of nodes to revisit. This then slows the overall process down as it is now crawling through multiple areas at a time.

« Last Edit: September 16, 2015, 04:41:57 AM by Guv » Logged
owendeery
Level 2
**



View Profile WWW
« Reply #4098 on: September 16, 2015, 01:31:07 PM »

Got world displacement working and now I'm mad with power.

Logged

siskavard
Guest
« Reply #4099 on: September 16, 2015, 01:37:57 PM »

basic geometry manipulation?Huh?



Logged
Pages: 1 ... 203 204 [205] 206 207 ... 297
Print
Jump to:  

Theme orange-lt created by panic