amateurhour
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« Reply #4080 on: September 11, 2015, 10:38:21 AM » |
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Did some testing of the state machines for my animation cycles in The Vac Also I put together a little crew animation just to take a break from coding.
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Canned Turkey
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« Reply #4081 on: September 11, 2015, 03:30:56 PM » |
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[/PURE FUN]
I love the look of that!
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LucasMaxBros
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« Reply #4082 on: September 11, 2015, 10:23:42 PM » |
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Really digging the styles here. Kinda makes me regret not doing my game in pixel art, but I'll do that next game.
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Oddball
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« Reply #4084 on: September 13, 2015, 11:50:20 AM » |
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Starting lights.
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TobiasW
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« Reply #4085 on: September 14, 2015, 03:41:49 AM » |
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I made some appearing animations for my enemies with Unity3D and Particle Playground:
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Guv
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« Reply #4086 on: September 15, 2015, 03:57:50 AM » |
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Dacke
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« Reply #4087 on: September 15, 2015, 04:06:39 AM » |
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Beautiful!
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programming • free software animal liberation • veganism anarcho-communism • intersectionality • feminism
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returnONE
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« Reply #4088 on: September 15, 2015, 08:33:28 AM » |
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img
img
Makin' magic for Roggle.
Looking cool. You've really hit the retro with the art style. Maybe you could make the gifs bigger? Some progress with particles and arrow trail:
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c023-DeV
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« Reply #4089 on: September 15, 2015, 10:36:29 AM » |
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Haven't posted here yet so I thought I'd drop my bunch:
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Schilcote
Level 1
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« Reply #4090 on: September 15, 2015, 11:28:01 AM » |
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The hell kind of pathfinding algorithm is that?
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ProgramGamer
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« Reply #4091 on: September 15, 2015, 12:04:08 PM » |
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One where you have to pathfind for a freely moving player?
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EtmosCode
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« Reply #4093 on: September 15, 2015, 01:42:55 PM » |
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Starting lights. It would be extremely satisfying if they all changed to green when the time is correct.
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DarKKendO
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« Reply #4094 on: September 15, 2015, 01:44:29 PM » |
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not full game window, but Thats amazing looking. Extremely hypnotic
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Oddball
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« Reply #4095 on: September 15, 2015, 01:55:19 PM » |
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It would be extremely satisfying if they all changed to green when the time is correct.
I set it up to mimic the F1 starting lights sequence - https://youtu.be/eH8JrneHmf4?t=40s - It also serves a practical purpose as the lights disappearing means they don't obscure your view during the crucial start.
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i.i
Level 1
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« Reply #4096 on: September 15, 2015, 04:39:02 PM » |
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Thats amazing looking. Extremely hypnotic Thanks man! It's too bad I can't show full window gifs of my game. It uses too many colors, so the gif compression is really really bad. I have a webm up on my itch topic if you're curious.
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Guv
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« Reply #4097 on: September 16, 2015, 04:33:25 AM » |
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The hell kind of pathfinding algorithm is that?
Slightly greedy A*. The heuristic I'm using sucks at mazes like that, as the heuristic is done by the world space distance to the goal - which means little when it comes to mazes that backtrack plenty. So it ends up attempting the 'fatest' routes as quick as possible, which is why the gif starts fast, covering lots of distance with little breadth. However, as it goes, it discovers many more branches and junctions, causing the open set to grow. Once it realizes it's original guess was totally wrong, it now has a ton of nodes to revisit. This then slows the overall process down as it is now crawling through multiple areas at a time.
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« Last Edit: September 16, 2015, 04:41:57 AM by Guv »
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owendeery
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« Reply #4098 on: September 16, 2015, 01:31:07 PM » |
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Got world displacement working and now I'm mad with power.
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siskavard
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« Reply #4099 on: September 16, 2015, 01:37:57 PM » |
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