Conker534
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« Reply #80 on: June 23, 2013, 02:25:14 PM » |
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Thanks I appreciate it! ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Gregg Williams
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« Reply #81 on: June 23, 2013, 02:36:56 PM » |
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Wow so much activity going on here, awesome job
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Conker534
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« Reply #82 on: June 23, 2013, 06:04:23 PM » |
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![](http://i.imgur.com/as2iUeY.png) today i had 1000 hours of yard work so i didnt work today! but bam!
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Kurt
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« Reply #83 on: June 23, 2013, 06:47:23 PM » |
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I want to play already
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Conker534
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« Reply #84 on: June 24, 2013, 03:31:43 PM » |
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thanks i like to read comments like that ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif) Anyways I'm sorry I haven't had a nice update i'll get some work done tonight though, even though its not much to show, i've just been mapping the world with programmer art, so i can program basic AI.
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Conker534
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« Reply #85 on: June 25, 2013, 01:03:52 PM » |
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Placeholder beach art! The beach is very very big, with a good reason! The majority of the games holidays and events are at the beach. It should be the 2nd biggest area in the game. ![](http://i.imgur.com/uwBo12r.gif)
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aberrantmind
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« Reply #86 on: June 25, 2013, 01:19:30 PM » |
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looking rad man!
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psheff
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« Reply #87 on: June 25, 2013, 01:39:43 PM » |
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Main character is lookin good! Love the style
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Doktor_Q
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« Reply #88 on: June 25, 2013, 02:03:06 PM » |
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It might be helpful to make the beach just a BIT shorter, so the end of the sand/the shoreline are always within a few steps of the edge of the screen, otherwise it seems easy to feel lost in it.
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Conker534
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« Reply #89 on: June 25, 2013, 02:08:52 PM » |
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Main character is lookin good! Love the style
Thanks! It might be helpful to make the beach just a BIT shorter, so the end of the sand/the shoreline are always within a few steps of the edge of the screen, otherwise it seems easy to feel lost in it.
Mmm I see I like that, will do. And yeah I already changed the size of the beach, its big, but not as big as it was.
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Conker534
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« Reply #90 on: June 26, 2013, 03:19:09 PM » |
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Mapping is coming along fantastic! I'm tempted to share a screenshot, but I think i'll wait til I finish the world. But just know its coming along great!
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Conker534
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« Reply #91 on: June 26, 2013, 04:40:10 PM » |
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haha I knew this would happen I messed up, and thats fine this is all a learning experience for me anyways. Pretty much what I've been doing wrong is having to many variables jumping everywhere, to get simple stuff done, it didn't really have any problems until I started to create more maps. Now I'm getting a ton of error codes because for example: Obj_Time requirest Obj_Player to run correctly and Obj_Cow needs to be with Obj_Time to run correctly, etc. Its just a huge mess, so I'm going to recode the game again, borrowing a lot of code from my engine right now, but I'm going to make the game code more logical, like I had to goto 4 different objects just to add an item, its a mess, and I need to fix it. Shouldn't take long at all though. Then I'll be back to progress! ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Doktor_Q
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« Reply #92 on: June 26, 2013, 05:11:07 PM » |
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If goto appears even once you messed up.
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Conker534
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« Reply #93 on: June 26, 2013, 08:13:17 PM » |
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![](http://i.imgur.com/MKBi8tz.png) Well the engine is being rebuilt smoothly, and man I'm actually kinda happy I get to do this. I mean it REALLY sucks that I'm wasting my time, but I'm really optimizing what I made earlier. Changes from the first engine to this: 8 Inventory Slots now, it was annoying having only 4 slots. I changed the games aspect ratio for 1080p monitors. 3 light filters instead of 5 That black square thing is more responsive Removed the heart that told SP and created an actual healthbar :D more to come later! Thanks for putting up with my game remakes i've been doing. Sorry to postpone any demos that were about to come out. It'll be worth it in the end though!
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Dinsfire
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« Reply #94 on: June 26, 2013, 08:33:34 PM » |
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I can't wait to start testing/playing this ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Check out my music while you're at it! click!
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YellowLime
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« Reply #95 on: June 27, 2013, 04:01:54 AM » |
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same here good luck with the rehashing ![Smiley](https://forums.tigsource.com/Smileys/derek/smiley.gif)
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Chis
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« Reply #96 on: June 27, 2013, 06:18:23 AM » |
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nice job remaking engine ![Coffee](https://forums.tigsource.com/Smileys/derek/coffee-toast.gif) p.s. I liked the heart better!
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poe
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« Reply #97 on: June 27, 2013, 07:06:45 AM » |
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nice job remaking engine ![Coffee](https://forums.tigsource.com/Smileys/derek/coffee-toast.gif) p.s. I liked the heart better! Same
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Conker534
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« Reply #98 on: June 27, 2013, 11:10:51 AM » |
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YOU ASKED FOR IT LADIES ![](http://i.imgur.com/vDFl5zI.png)
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Kurt
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« Reply #99 on: June 27, 2013, 11:53:28 AM » |
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