Nicholas Lives
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« Reply #40 on: July 03, 2013, 12:48:36 PM » |
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Man, I just can't get over how awesome the art style is. The character himself also has a very unique and iconic look about him - His color scheme, his nose, his hat, everything. He's got classic video-game character design written all over him. Love the hell out of this, look forward to seein' more of it! 
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antoniodamala
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« Reply #41 on: July 03, 2013, 03:01:52 PM » |
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wanna play 
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Konidias
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« Reply #42 on: July 05, 2013, 10:13:37 PM » |
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Currently getting AI pathfinding behavior polished up a bit. Here's where I'm at so far:  Working hard on getting these little boogers to seem slightly intelligent. 
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antoniodamala
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« Reply #43 on: July 06, 2013, 07:05:41 AM » |
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even the baldman is beautiful jesus christ that art
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Irock
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« Reply #44 on: July 07, 2013, 06:13:05 PM » |
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Nice art. I look forward to seeing some gameplay.
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ZASkaggs
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« Reply #45 on: July 07, 2013, 07:25:32 PM » |
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I love the colors you're using.
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Pemanent
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« Reply #46 on: July 07, 2013, 07:43:07 PM » |
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This is really good. What did you use to paint this?
Thanks! It's actually just a rough sketch with some standard brushwork on top of it, and a Here's a slightly more properly proportioned version, by the way. mmmm ohh I see!
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Triturus
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« Reply #47 on: July 07, 2013, 07:51:48 PM » |
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Haha wow that pathfinding guy's design and walk animation is so nice
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Miguelito
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« Reply #48 on: July 07, 2013, 10:13:47 PM » |
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Thanks!  I clarified with Konidias what the guy was supposed to behave like in the game. His AI, reactions and such. Then all that was needed was a visual shorthand to hammer that behavior right in. So you see at first glance he's not an aggressive stalker/agile ninja/evil threat. Soooo - just do his walk as if he had already difficulty not falling over with his massive melon head.  (Also he has his butt half hanging out, if anyone cares to analyze this at a single-pixel level.)
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 (← new art twitter)
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Joshua
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« Reply #49 on: July 27, 2013, 07:15:39 AM » |
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Loving this thread. 
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Konidias
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« Reply #51 on: August 06, 2013, 12:44:07 PM » |
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Thanks! Michael is just finishing up the exterior tileset (which looks AMAZING by the way), and I will be putting some work into creating the first real full residential level to loot. I'll be posting up a screenshot once I get far enough along!  I was on a semi-development hiatus for a few weeks due to going to San Diego Comic Con, recovering from that, and dealing with some work related issues. I should be back in the swing of things soon though!
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Conker534
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« Reply #52 on: August 06, 2013, 01:00:08 PM » |
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Posted to follow!
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Bree
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« Reply #53 on: August 19, 2013, 06:24:10 PM » |
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Gossshhh this looks fantastic you guys. Can't wait to see what you do with the full game. As far as other burglary games, the two biggest I know of are Monaco and Payday (and its recent sequel). Not sure if there are any others, though.
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Purcy
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« Reply #54 on: August 19, 2013, 07:14:20 PM » |
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Dang this looks great!
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jO
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« Reply #55 on: August 19, 2013, 11:52:33 PM » |
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Thanks!  I clarified with Konidias what the guy was supposed to behave like in the game. His AI, reactions and such. Then all that was needed was a visual shorthand to hammer that behavior right in. So you see at first glance he's not an aggressive stalker/agile ninja/evil threat. Oh man, seeing you involved in this project is really great. I cannot wait to see how you guys are advancing it.
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Purcy
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« Reply #56 on: August 20, 2013, 05:57:41 AM » |
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Also pleeeeeease port to iOS
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Dawmino
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« Reply #57 on: August 20, 2013, 10:28:40 AM » |
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Impressive, to be sure. I look forward to the progress.
Is this an open-ended sort of burglary sim or a stage-by-stage puzzle/strategy game? I imagine it could go either way.
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Konidias
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« Reply #58 on: August 23, 2013, 09:49:21 AM » |
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It's structured a lot like Super Mario World. When you complete robberies at one place it unlocks other places to rob.
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ericmbernier
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« Reply #59 on: August 28, 2013, 04:55:37 PM » |
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That art  Sounds like a fun game. Posting to follow!
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