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spinaljack
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« Reply #2 on: January 15, 2014, 10:07:34 AM » |
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Here's an isometric version
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shelly
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« Reply #3 on: January 15, 2014, 10:44:17 AM » |
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i really like the style of this. and tower defenses are awesome anyways =)
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spinaljack
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« Reply #4 on: January 15, 2014, 06:45:56 PM » |
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i really like the style of this. and tower defenses are awesome anyways =)
Thanks, your art looks really good as well, like a classic adventure game
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spinaljack
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« Reply #5 on: January 16, 2014, 07:30:43 AM » |
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Kaiju Panic team will be at Rezzed expo: http://www.egxrezzed.net/Stop by and say hi
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« Last Edit: March 06, 2014, 03:31:48 AM by spinaljack »
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spinaljack
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« Reply #6 on: January 17, 2014, 04:15:10 AM » |
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Here's another animation
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Simon Barsky
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« Reply #7 on: January 22, 2014, 06:56:21 AM » |
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Super cute I kinda feel sorry for the little red guy taking a laser to the head.
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spinaljack
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« Reply #8 on: January 27, 2014, 09:10:44 AM » |
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spinaljack
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« Reply #9 on: January 31, 2014, 09:36:47 AM » |
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Early Dev Vid:
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spinaljack
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« Reply #10 on: February 17, 2014, 03:41:00 PM » |
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Look at those little guys. What can possibly go wrong?
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spinaljack
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« Reply #11 on: February 18, 2014, 05:04:52 AM » |
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ID cards: When you rescue a NPC you will unlock their ID cards which you can view in-game. We are also planning to let you help us create some NPCs for the game and support us at the same time by buying a higher tier package from the Humble Store. We are thinking something along the lines of $10 pre-purchase with alpha build (increased to $20 on release) and $100 for making your own NPC I'll add a poll or something to collect some feedback on that or just comment here.
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spinaljack
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« Reply #12 on: February 20, 2014, 07:13:26 AM » |
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Should we take this game to greenlight? Does anyone know how many votes it takes to get onto steam? We'll likely sell the game on our own site first either way and then offer steam keys through humble widget should we get green lit.
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Savick
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« Reply #13 on: February 20, 2014, 07:34:16 AM » |
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You know you have to make adorable little Jaegers to fight them now right?
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Juan Raigada
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« Reply #14 on: February 20, 2014, 08:12:33 AM » |
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You know you have to make adorable little Jaegers to fight them now right?
I don't know. Heart&Slash is currently struggling big time there. My bad, since I suck at marketing... When you put it there, be ready for a big marketing push. You need around 8-10k votes to get onto the top 100 (I think they select from those). Edit: What I'm trying to say is that now I am realizing how important is to build up before taking any of these steps (Greenlight or KS). For Greenlight you need to reach around 9k people in about a month. Or assume you are going to be put in the queue of those making few votes a day and slowly accumulating. But with the service going out soon, that's not an option. We got 1k votes on the first day. 750 on the second. 500 on the third and then it's like a hundred or two each day. The first votes are easy, but after that you'll need a mechanism to funnel votes in (a pre built community that can reach 5-6k strong with outreach).
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« Last Edit: February 20, 2014, 08:18:12 AM by Juan Raigada »
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Vaxx
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« Reply #15 on: February 20, 2014, 08:13:04 AM » |
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So this is a "Revenge of the Titans" remake with multiple bases?
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spinaljack
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« Reply #16 on: February 20, 2014, 08:57:23 AM » |
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I don't know. Heart&Slash is currently struggling big time there. My bad, since I suck at marketing... When you put it there, be ready for a big marketing push. You need around 8-10k votes to get onto the top 100 (I think they select from those). Edit: What I'm trying to say is that now I am realizing how important is to build up before taking any of these steps (Greenlight or KS). For Greenlight you need to reach around 9k people in about a month. Or assume you are going to be put in the queue of those making few votes a day and slowly accumulating. But with the service going out soon, that's not an option. We got 1k votes on the first day. 750 on the second. 500 on the third and then it's like a hundred or two each day. The first votes are easy, but after that you'll need a mechanism to funnel votes in (a pre built community that can reach 5-6k strong with outreach). Thanks for the info. Great game btw, looks very Devil May Cry. If you can nail the combat flow it'll be a winner
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Rat Casket
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« Reply #18 on: March 03, 2014, 08:45:52 AM » |
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that art <3 :3
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spinaljack
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« Reply #19 on: March 10, 2014, 02:59:38 PM » |
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Not long to go till Rezzed. We've made some rather major changes to the core mechanics to be more people focused. Bit risky in the time we've got left before being put in front of a paying public but that's just how we roll! I'll post up some new screens/vids closer to Rezzed. We'll also have some film makers with us to record a bit of the show for people who can't attend and also get some reactions from punters. Anyone going?
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