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TIGSource ForumsCommunityDevLogsCube and Me [Kickstarter!! Greenlight!!]
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Author Topic: Cube and Me [Kickstarter!! Greenlight!!]  (Read 10861 times)
yui_jegnan
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« Reply #40 on: July 19, 2014, 07:17:24 PM »

Trying to come up with new projectiles/ improve current projectiles in the game.

I'm kind of stuck tbh. Hopefully more inspired tomorrow.

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yui_jegnan
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« Reply #41 on: July 20, 2014, 08:14:42 PM »

started working on some new dungeon stuff. Nothing is final here obviously

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Farage
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« Reply #42 on: July 21, 2014, 06:55:26 AM »

This is the cutest game ever.
Will lurk for ... uhm... research purposes. Yeah.
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yui_jegnan
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« Reply #43 on: July 24, 2014, 01:00:01 PM »

trying to put together a trailer for kickstarter

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yui_jegnan
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« Reply #44 on: July 28, 2014, 11:51:24 PM »

made a new select warrior screen while making the kickstarter trailer.

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yui_jegnan
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« Reply #45 on: August 02, 2014, 01:43:31 AM »

Making new attacks for a new cube while waiting on some kickstarter preparation progress.

Blue flame thing is obviously not done.

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yui_jegnan
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« Reply #46 on: August 09, 2014, 04:23:34 PM »

working on more assets while waiting on the video. Kickstarter sure is a lot of work!

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yui_jegnan
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« Reply #47 on: August 12, 2014, 04:09:45 PM »

some new cubes here

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Bada Im
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« Reply #48 on: August 12, 2014, 05:41:00 PM »

looks cute!
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SolarLune
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« Reply #49 on: August 12, 2014, 05:49:10 PM »

So bringing in a cube to nuke everybody is how conflicts get resolved, haha.

This is pretty cool, and surprisingly in-depth for what seems initially like a little virtual pet sim. I like the sound of recycling waste products into cash income, though it sounds a bit weird, haha. Nice work.
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Derity
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« Reply #50 on: August 12, 2014, 06:57:11 PM »

Cubes! Durr...?

Are the cubes going to squash and stretch, like in Disney animation when they bounce? I noticed one of them stretches in your first GIF, but they don't squash, which looks odd to me...

To illustrate what I mean, this:

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yui_jegnan
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« Reply #51 on: September 01, 2014, 11:11:35 AM »

So bringing in a cube to nuke everybody is how conflicts get resolved, haha.

This is pretty cool, and surprisingly in-depth for what seems initially like a little virtual pet sim. I like the sound of recycling waste products into cash income, though it sounds a bit weird, haha. Nice work.

Thanks! I wanted to try and take the virtual pet sim genre and merge it with some common RPG elements. Cubes are eco friendly!

Cubes! Durr...?

Are the cubes going to squash and stretch, like in Disney animation when they bounce? I noticed one of them stretches in your first GIF, but they don't squash, which looks odd to me...

To illustrate what I mean, this:



Yeah this idea has been floating around for a bit, but we didn't have the time to implement this just yet. It's definitely something we want to put in during the polish state!
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yui_jegnan
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« Reply #52 on: September 01, 2014, 07:56:54 PM »

Getting very close to the launch of Kickstarter campaign and I'm getting very, very nervous here. I'm also quite excited.

Can't wait to finally share the trailer that we've been working on here. I really kinda wanted the input on it but never had the opportunity to do so.

It's been a long road getting up to this point. It's been little over a year since I started this project with a friend of mine. Back when I was fiddling around with RPG maker around 8 years ago, I never imagined that I would make a game like this. To all of you TIGSource folks, thank you so much for the support and kind words. Every little bit of attention and words really helped me get my motivation going for this game. Thank you.


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« Reply #53 on: September 01, 2014, 08:36:31 PM »

This is a very charming little game you've got going here. I'll be interested to see how all these ideas mesh.
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DarthBenedict
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« Reply #54 on: September 01, 2014, 09:24:06 PM »

The flame trails on the burning chunks of metal don't look right to me, maybe make them expand and scatter a bit?
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yui_jegnan
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« Reply #55 on: September 02, 2014, 04:36:57 PM »

The flame trails on the burning chunks of metal don't look right to me, maybe make them expand and scatter a bit?

That sounds great! I will try something like that soon!
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yui_jegnan
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« Reply #56 on: September 02, 2014, 07:54:16 PM »

Hey guys! We are finally launching the Kickstarter campaign before 5PM tomorrow!  Screamy
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Thomas Finch
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« Reply #57 on: September 02, 2014, 08:41:01 PM »

Best of luck!
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« Reply #58 on: September 03, 2014, 09:05:02 AM »

whoo, good luck
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yui_jegnan
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« Reply #59 on: September 03, 2014, 09:30:40 AM »

Thank you guys so much for the support!

And with the Kickstarter launch time closing in(11AM PST!!!!), I can finally share the video trailer with you all!



« Last Edit: September 03, 2014, 09:44:21 AM by yui_jegnan » Logged

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