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TIGSource ForumsCommunityDevLogsPetrichor
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Author Topic: Petrichor  (Read 9009 times)
Eric Winebrenner
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« Reply #20 on: September 10, 2014, 09:32:44 AM »


Using the run ability to quickly traverse a series of cloud platforms without falling
« Last Edit: January 11, 2015, 04:36:13 PM by Eric Winebrenner » Logged

JosephElliott
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« Reply #21 on: September 10, 2014, 10:48:49 AM »

The art in this is absolutely beautiful. Everything looks so moody, a little melancholic, and totally surreal. That "casual magic" you're talking about is all over this game. Love it.
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Eric Winebrenner
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« Reply #22 on: September 10, 2014, 02:54:14 PM »

The art in this is absolutely beautiful. Everything looks so moody, a little melancholic, and totally surreal. That "casual magic" you're talking about is all over this game. Love it.
Thank you so much :D
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Eric Winebrenner
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« Reply #23 on: September 23, 2014, 02:56:57 PM »

« Last Edit: January 11, 2015, 04:37:14 PM by Eric Winebrenner » Logged

Bobert
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« Reply #24 on: September 23, 2014, 04:19:44 PM »

a point and click platformer, huh? i'll be interested to see how it handles. looks really promising so far, though
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Matt Rohr
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« Reply #25 on: October 09, 2014, 04:09:48 PM »



Whew! We have been insanely busy over here on Petrichor! It's come so far since we have last had the the chance to post
and I can't wait to share all our progress with you guys!

The beautiful Jack Yeates has dome some lovely work on the music for Petrichor.
You can listen to a preview of it here: http://blueskybleu.tumblr.com/post/99442209441/petrichor-music-preview-forest-theme

"Don't trust the owls." - ∆
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Nu-Type
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« Reply #26 on: October 09, 2014, 05:45:38 PM »

Sexy looking game. And I totally LOVE that logotype.
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quixotic
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« Reply #27 on: October 10, 2014, 01:19:07 AM »

Lovely graphics and I think your mix of traversal/exploration with point'n'click controls is really interesting. At least I can't remember having played something like that before. Looking forward to seeing more.
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Matt Rohr
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« Reply #28 on: October 10, 2014, 02:54:24 PM »

a point and click platformer, huh? i'll be interested to see how it handles. looks really promising so far, though

Thanks! We have put a lot of work into the game handles and believe we have gotten it to really good place.  Smiley
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Matt Rohr
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« Reply #29 on: October 11, 2014, 10:06:13 AM »

Lovely graphics and I think your mix of traversal/exploration with point'n'click controls is really interesting. At least I can't remember having played something like that before. Looking forward to seeing more.

Cain't wait to hear what you think when it's done!
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Atavismus
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« Reply #30 on: October 12, 2014, 11:08:54 AM »

As all said: great and moody artwork.
As a point'n'click guy (AGS coder), I'm very interested to see what you'll do with the gameplay.
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Matt Rohr
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« Reply #31 on: October 12, 2014, 12:11:54 PM »



The very start of the game. Rain still needs lots of work, but I am happy with the how the drops look like when they hit the ground.
This shows ability acquisition.
You get a wet note and dry it by the fire to read it.
Then you gain the depicted ability.
We really don't make a big deal about it. <3
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Pemanent
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« Reply #32 on: October 12, 2014, 12:47:36 PM »

I love that the water hits the top of the umbrella. It's small but it really surprised me. I think it makes the rain feel more there and part of the world, instead of just an effect turned to because it's moody.
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Matt Rohr
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« Reply #33 on: October 12, 2014, 07:53:34 PM »

Lovely graphics and I think your mix of traversal/exploration with point'n'click controls is really interesting. At least I can't remember having played something like that before. Looking forward to seeing more.

Thanks!
I'm really curious to know what people think of how we put them together.
We'll be showing more gamplay soon, as we have litterally just made the game playable from start to finish as of one hour ago! Smiley
Now for lots of polish... Shocked
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Matt Rohr
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« Reply #34 on: October 21, 2014, 06:14:36 AM »

I love that the water hits the top of the umbrella. It's small but it really surprised me. I think it makes the rain feel more there and part of the world, instead of just an effect turned to because it's moody.

While the game is intentionally rough around the edges, I still like to add little details here and there. Smiley In this case however, using the umbrella to pass under streams of water is actually necessary.


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rj
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« Reply #35 on: October 21, 2014, 06:52:17 AM »

oh i am digging the hell outta this

someone already made comparisons to another world and that's pretty on point i think
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Eric Winebrenner
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« Reply #36 on: November 01, 2014, 12:00:41 PM »

It's Finished

We apologize for not blogging recently, but we finished the game!

Here is the trailer
>>>

<<<

Petrichor will be released later this month
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Atavismus
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« Reply #37 on: November 04, 2014, 01:07:47 PM »

Already?! Shocked
Congratz and good luck! Wink
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Voltz.Supreme
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« Reply #38 on: November 04, 2014, 01:49:15 PM »

Looks really nice!
Music in the trailer sounds great as well. Is it music from the game?
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AD1337
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« Reply #39 on: November 04, 2014, 02:40:16 PM »

This reminds me a lot of Dreaming Sarah. Looks good!
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