Those are seriously cool. Fluidly animated and with excellent motion. The backgrounds are nicely colored and everything really conveys a strong art style. Cheers!
Thanks! I keep the style consistent by making sure everything qualifies as "beautiful, melancholy, and strange" which is the tone I'm going for.
This looks great! Looking forward to playing this. Good luck with it! :-D
Thank you!
very nice art & animations
Lovely animations! Keep up the good work!
Thanks! I'm entering a phase in development where I'll be making new art and animations each week, so check back regularly for more.
Ok, so I've decided I want to target PC/gamepad as well as mobile.
Initially I felt that PC users would reject the game if it didn't feature a strong navigation system like the souls games that inspired it. Unbroken has incredibly deep combat, but the world is structured into a linear series of encounters, like in Metal Slug. However, I've noticed that the scope of the game is on par with some excellent steam titles like one-finger-death-punch, so I think it will be a matter of managing expectations.
For art this week, I updated some player animations. Here's the previous run animation:
I decided to try and punch up the intensity, because I felt the existing animation looked dopey and non-chalant.
Here's what I ended up with:
This one definitely says "about to kick some ass", but it seemed too overtly heroic for the character.
I decided to keep the intensity but hide the arms again, and here's what I got:
I think I'll stick with this one.
Next, I worked on adding 3 basic attacks. I made a gif to sort of illustrate my process:
First I make a skeletal animation with clearly delineated arms and legs, then I color in the body, add the sword, and then I draw the cloak on a separate layer.
After a few days and a TON of tweaking, I ended up with this:
And lastly, here's what it all looks like together in-game:
More next week!