As one of DadQuest's roguelike elements, all Child progress will be lost upon death.
I'll let this diagram explain.
As you can see in step 4, the new Dad gets a new, unique child. This is where Child Class selection comes in.
In Child Class selection, the player chooses between two child classes.
More options for child classes will be unlocked over time.
Each child class is unique, but is a subset of a larger base class.
A few examples of base classes and unique subclasses:
JockBodybuilder
Lax Bro
Letterman
ScholarBiologist
Librarian
Professor
CultistThe Reborn
Initiate
Recruiter
The player's choice will be determined by a number of factors.
Each class has 3 stats: Power, Intelligence, and Loyalty.
The level of each stat will come with its own perks, including passive throw effects like Bounciness, and Shockwave.
In addition, each base class has its own set of active abilities, which are unlocked at levels 3 and 5 of its Main Stat.
Main StatsJock - Power
Scholar - Intelligence
Cultist - Loyalty
The numbers next to each stat are experience multipliers. Stats with higher experience multipliers will gain more experience from each experience orb of that type, significantly cutting down on the number of kills needed.
Let's look at an example below.
Here, the player is presented with a Recruiter and a Powerlifter. Each comes with its own advantages and disadvantages.
RecruiterCultist starting at level 3 loyalty, allowing use of the Shank ability right off the bat. Unfortunately, loyalty is capped at level 4, meaning he cannot get a level 5 active ability. The high intelligence cap allows for the Shank ability to be used from a far distance, allowing the Dad to avoid danger completely.
PowerlifterStarts at all level 1 stats, but has great power potential, and 2x Power multiplier. This allows him to quickly climb to level 5 power and use a powerful active ability. His intelligence is average, and his loyalty is low, making him rely on his power to destroy enemies from up close.
Not all Child Classes will necessarily be equal or balanced, but this choice will hopefully be a fun part of an otherwise painful death.