Hangedman
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« Reply #1520 on: May 17, 2012, 01:15:58 PM » |
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Isn't that basically just non-free Warsow which is basically just free Q3A
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Schoq
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« Reply #1521 on: May 17, 2012, 01:44:05 PM » |
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Original Nexiuz is still free. And free Q3A is called Quake Live :P
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♡ ♥ make games, not money ♥ ♡
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emacs
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« Reply #1523 on: May 18, 2012, 07:19:24 AM » |
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Workshop link?
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rivon
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« Reply #1524 on: May 18, 2012, 10:45:59 AM » |
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Isn't that basically just non-free Warsow which is basically just free Q3A
Warsow definitely isn't "free Q3A"... It's much much faster. More like "free CPMA" with which Warsow shares the movement style. Still Warsow is completely different visually. </offtopic>
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Geti
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« Reply #1525 on: May 18, 2012, 10:39:33 PM » |
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Mecha Kitbashing: ![](http://www.deviantart.com/download/303016760/mecha_kitbash_turntable_19_5_12_by_forsakengeti-d50ep88.gif) 795 faces, 1368 tris. Gotta find some ways to optimise the geo some more if this were to be suitable for mobile in large numbers, but it'd certainly work for desktop or tablet. Legs could probably have some internal geo removed or simplified easily. Some discrepancies in the mirroring here and there because its literally just a large collection of kit pieces made over a few hours. First time I've done this kind of stuff, crits welcome. Gonna continue working on the kit over time, probably. Texture is currently taking a 256x256 section of a 512 atlas.
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Quarry
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« Reply #1526 on: May 18, 2012, 11:19:14 PM » |
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Rockets?
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SolarLune
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« Reply #1527 on: May 19, 2012, 06:59:22 AM » |
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Some discrepancies in the mirroring here and there because its literally just a large collection of kit pieces made over a few hours. First time I've done this kind of stuff, crits welcome.
The glass could extend around the cockpit more (either more upwards, or around the sides more), the feet seem like they might be too thick and facing backwards, and the mech could use more color, but that's more about style than anything. It's awesome the way it is.
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Geti
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« Reply #1528 on: May 19, 2012, 08:04:44 AM » |
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I figured you'd mostly just use camera views or whatnot for seeing around the cockpit, but I mostly got lazy by omitting side windows or w/e.
others have commented on the feet being backwards too. I'll learn as I go, haven't drawn enough mecha.
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nospoon
Level 1
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« Reply #1529 on: May 19, 2012, 10:32:26 AM » |
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Awesome mech. For mobile / optimizations I'd consider painting the rockets on a texture.
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DustyDrake
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« Reply #1530 on: May 19, 2012, 10:35:10 AM » |
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Perhaps you could merge the smaller cylinder on top of the leg with the one that connects it to the main body?
Iunno, if it was slowed down it might be easier to see what could be condensed.
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Geti
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« Reply #1531 on: May 19, 2012, 11:49:30 PM » |
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For mobile / optimizations I'd consider painting the rockets on a texture.
Yeah considered that but then they look stupid from various angles and you have to either fire them all at once or waste a lot of texture space animating a fire sequence. I guess I could put them on a surface slightly forward of the interior of the launcher and do some UV swapping magic as the rockets were fired. I could do all those merging ops and save a few polys in there, but its both unoptimised and preliminary at this point. Cheers for the suggestions though.
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Quarry
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« Reply #1532 on: May 19, 2012, 11:51:12 PM » |
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Make the rocket heads pyramids, not hexahedrons
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Geti
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« Reply #1533 on: May 20, 2012, 01:53:17 AM » |
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Make the rocket heads pyramids, not hexahedrons
Maybe, seems like a waste of polys though. Its just an elongated cuboid at the moment.
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nospoon
Level 1
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« Reply #1534 on: May 20, 2012, 03:51:30 AM » |
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Maybe just put the rocket texture on a small quad?
You could also do 2 (or more) LOD's , so : LOD0 - normal higher poly mesh LOD1 - rockets as textures ...
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Eatingburger
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« Reply #1535 on: May 20, 2012, 05:54:59 AM » |
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Anyone know if a 3-d ASCII character mesh-set has been made? I have an idea for a quick n' dumb rogulike I'd like to whip up ![Wizard](https://forums.tigsource.com/Smileys/derek/wizard.gif) e: apparently most 3-d modellers can just extrude from fonts, so I'll try that out
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« Last Edit: May 20, 2012, 06:12:46 AM by Eatingburger »
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Delko
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« Reply #1536 on: May 20, 2012, 02:08:23 PM » |
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« Last Edit: May 20, 2012, 02:16:52 PM by Delko »
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ink.inc
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« Reply #1537 on: May 20, 2012, 02:13:27 PM » |
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NOT BY ME, but i still found these pretty impressive: ![](https://25.media.tumblr.com/tumblr_m4begfZ4Vn1qcy7yho1_500.jpg) the artist also has a lot of cool, non-weeb stuff, but i can't see them all cos i don't have a pixiv account ![](http://img25.pixiv.net/img/bulletytakky/27383036_p11.jpg) makes me want to get into 3d modeling some day
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« Last Edit: May 20, 2012, 02:34:20 PM by John Sandoval »
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SolarLune
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« Reply #1538 on: May 20, 2012, 02:31:05 PM » |
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@John Sandovaal - There's nothing there...?
EDIT: Wait, there it is. Wow, that's solid modelling and texture work. Excellent job to whoever made it.
@Delko - Cool. Reminds me of Katamari Damacy. I like it!
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« Last Edit: May 20, 2012, 02:58:43 PM by SolarLune »
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ink.inc
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« Reply #1539 on: May 20, 2012, 02:34:09 PM » |
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oops
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