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TIGSource ForumsDeveloperArt (Moderator: JWK5)3D thread
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Author Topic: 3D thread  (Read 944209 times)
i wanna be the guy
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« Reply #1480 on: May 07, 2012, 07:38:40 PM »

holy shit let me give you money
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Jared C
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« Reply #1481 on: May 07, 2012, 08:55:46 PM »

I'm throwing money at my screen but nothing's happening.  Hand Money Left Cry Hand Money Right
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Azure Lazuline
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« Reply #1482 on: May 07, 2012, 11:09:38 PM »

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« Reply #1483 on: May 07, 2012, 11:49:30 PM »

Page 100 dawgs. Crazy
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Mittens
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« Reply #1484 on: May 08, 2012, 12:26:20 AM »

Got my first 3D print made. Its a prototype of a figure I hope to get produced with some kick starter help.
The cartridge fits into the slot on his back.


how much did this print cost?
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« Reply #1485 on: May 08, 2012, 05:18:57 AM »

Got my first 3D print made. Its a prototype of a figure I hope to get produced with some kick starter help.
The cartridge fits into the slot on his back.


how much did this print cost?
It was $145~ before shipping. The cost was high due to it being completely solid and printed in the highest detail material. For example, in "White strong and flexible" it was only $46.00.
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« Reply #1486 on: May 08, 2012, 05:25:53 AM »

Got my first 3D print made. Its a prototype of a figure I hope to get produced with some kick starter help.
The cartridge fits into the slot on his back.


how much did this print cost?
It was $145~ before shipping. The cost was high due to it being completely solid and printed in the highest detail material. For example, in "White strong and flexible" it was only $46.00.

that's not too bad at all, who was the company you used? Do you know if the ship internationally? I've always wanted to print off some of my models just as inspirational paperweights but I live in Australia and finding facilities for 3D printing is awkward
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« Reply #1487 on: May 08, 2012, 07:43:41 AM »

I used Shapeways.com. They have worldwide shipping, but its pretty expensive if you're outside the US or EU.
http://www.shapeways.com/support/shipping
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« Reply #1488 on: May 08, 2012, 07:07:24 PM »

I finished that 3rd character,



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McMutton
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« Reply #1489 on: May 08, 2012, 10:30:24 PM »

Those guys are pretty awesome, Jackson. I like all of the details you've painted in, although I think they need more contrast in a few areas that blend together, like the Elk's torso and cape.
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« Reply #1490 on: May 09, 2012, 07:05:26 PM »

Those guys are pretty awesome, Jackson. I like all of the details you've painted in, although I think they need more contrast in a few areas that blend together, like the Elk's torso and cape.

Thanks, yeah, normally I would make the inside of the capes dark as to properly outline the torso but I've only modelled one side (since it's for mobile) so both sides need to look the same, but this is OK since the game is viewed from a high angle and the camera will never be looking at the players from a front on angle like this.

In other news, today I made a graveyard theme'd level for this game as well as started on some new enemies;
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i wanna be the guy
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« Reply #1491 on: May 09, 2012, 07:07:23 PM »

i'm really loving this stuff jackson, it's all got insane amounts of style
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« Reply #1492 on: May 09, 2012, 08:34:35 PM »

The chunkiness makes it look like one o' dem show dogs with the really thick fur on the legs.

Meanwhile:

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« Reply #1493 on: May 10, 2012, 09:11:28 AM »

omg Mc Mutton I love your texture shading!  Shocked
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« Reply #1494 on: May 11, 2012, 09:48:19 AM »

Yeah, McMutton, that's awesome. Really soft shading.

More PS1 SD models. Forgive the crudeness of the swords.



« Last Edit: May 11, 2012, 10:49:04 AM by SolarLune » Logged

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« Reply #1495 on: May 11, 2012, 09:59:58 AM »

Yeah, McMutton, that's awesome. Really 'soft' shading.

More "PS1" SD models. Forgive the crudeness of the swords.

Another pet peeve. Someone hasn't played old 3D games much.
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« Reply #1496 on: May 11, 2012, 10:27:19 AM »

Yeah, McMutton, that's awesome. Really 'soft' shading.

More "PS1" SD models. Forgive the crudeness of the swords.

Another pet peeve. Someone hasn't played old 3D games much.
you're the biggest god damn nerd, christ
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« Reply #1497 on: May 11, 2012, 11:10:30 AM »

Really cool stuff McMutton, I've been following your progress in your devlog thread and its all really impressive. I get burnt out just doing tracks and cars for Turbo Run, I don't know how you keep this pace up making fully rigged characters and environments.

Heres some tiles.
Just noticed some of the rivet things aren't aligned right. Oops.
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« Reply #1498 on: May 11, 2012, 03:46:52 PM »

Thanks guys.

How about a tiny windmill?

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« Reply #1499 on: May 11, 2012, 03:52:24 PM »

The windmill looks like something from Zelda or Tales.

And here's me messing with post-processing effects. This is an enemy that explodes into energy when killed.

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