Delko
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« Reply #2000 on: December 10, 2012, 04:22:00 PM » |
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gimymblert
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« Reply #2001 on: December 10, 2012, 04:30:44 PM » |
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Fuck yeah vertex polygon
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Pixelgent
Level 1
Pixels and Polygons
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« Reply #2002 on: December 10, 2012, 05:13:58 PM » |
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@Delko did you ever post the fox and there was another i believe on tigsource that are vertex painted as well? heres a wire of the boat + shadow + waves +world all on 128x64
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Mittens
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« Reply #2003 on: December 13, 2012, 12:49:43 AM » |
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I already posted this character model, But Ive changed it a fair bit, added new clothes
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Cobralad
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« Reply #2004 on: December 13, 2012, 10:05:26 AM » |
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I cant see, whats going on, its so messy.
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emacs
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« Reply #2005 on: December 13, 2012, 03:43:48 PM » |
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Delko your stuff is always awesome.
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eturnip
TIGBaby
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« Reply #2006 on: December 13, 2012, 04:16:08 PM » |
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Here's a video of me modelling a character. I subtitle it to describe the process.
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clockwrk_routine
Guest
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« Reply #2007 on: December 16, 2012, 10:20:42 AM » |
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I think that butt bulge is his holster
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« Last Edit: December 16, 2012, 08:05:52 PM by minnow »
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Alevice
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« Reply #2008 on: December 16, 2012, 11:33:37 PM » |
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Trying to get used to Sculptris. My 3 works of today: Clownface w/some kind of head fringe (set res for painting at 512, argh) A tongue i accidentally made when trying to make a neck, sculpted a poorly made mouth around it. Teeth were a bitch. Angry asian guy. Learned how to use more than one material plus how to add more objects (which i did for the shitty facial hair and eyeballs). Anatomy is poor in all three, but I am really sill ryin to get the hang of all tools. It was fun regardless. EDIT: Wip
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« Last Edit: December 17, 2012, 12:49:01 AM by Abraham YG »
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Alevice
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« Reply #2009 on: December 17, 2012, 10:09:59 PM » |
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more stuff today working more on the skull thing, added a bit of detail on the jaw and the eyebrow area, in addition to going overboard with ornaments random face gone bad turtle using mostly the draw bursh in clay mode. still wip
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clockwrk_routine
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« Reply #2010 on: December 18, 2012, 07:31:03 AM » |
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Elliott D.
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« Reply #2011 on: December 20, 2012, 01:21:43 AM » |
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[web player turn-table]edit: 1000 polygons normal map ambient occlusion over solid colour as texture maps are 2048px (looks the same at 1024 from this distance) This is an enemy for a game, so I'll need to reduce both the poly count and texture size in another iteration. probably go for 650 polys and 512px maps
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simonheartscake
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« Reply #2012 on: December 20, 2012, 05:12:05 PM » |
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Low - ish poly, simple turret.
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Derek
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« Reply #2013 on: December 21, 2012, 12:36:05 AM » |
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Birdman - Zbrush
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gimymblert
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« Reply #2014 on: December 21, 2012, 12:37:57 AM » |
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If it's not naija, useless : P We need aquaria 3D with a mix of swimming from soul reaver and zelda majora's mask's zora's mask
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Derek
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« Reply #2015 on: December 21, 2012, 12:39:51 AM » |
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I was thinking of doing a Naija sculpt at some point.
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gimymblert
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« Reply #2016 on: December 21, 2012, 12:53:58 AM » |
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clockwrk_routine
Guest
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« Reply #2017 on: December 21, 2012, 11:35:39 AM » |
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Birdman - Zbrush dats cool. it reminds me of a gabriel garcia marquez short story a very old man with enormous wings
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Tennis
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« Reply #2018 on: December 22, 2012, 02:09:45 PM » |
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Derek: looks awesome just finished this guy. feeling super rusty, havent made any of these lowpoly models in ages :/
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SolarLune
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« Reply #2019 on: December 22, 2012, 04:40:14 PM » |
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That's really awesome, but the tires could use some treads. And you should get back into it - I love your style! That's part of the reason why I now try low-poly and pixelly models.
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