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TIGSource ForumsCommunityDevLogsSKYCHASERS [PC]
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WhyNot
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« Reply #20 on: August 14, 2015, 12:57:15 PM »

Hey WhyNot that looks awesome!  Can I please please have a download?  I also run a website that lists what I call 2D flight sims (AKA side scrolling flight games), but I'm very lazy in updating it.  I'd like to add your game(s) at some point, if that is ok.
Unfortunately it was really long time ago and all the source code\builds are long time gone. The only thing left is really basic tech demo with no gameplay value at all so I don't think anyone would be interested in it.
But i'm happy to know that some else really like those kind of games and even running a website dedicated to them.
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James Edward Smith
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« Reply #21 on: August 14, 2015, 01:06:54 PM »

Reminds me of Sopwith 2 but with fancy future jets, like Ace Combat.



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« Reply #22 on: August 14, 2015, 01:53:33 PM »

This looks insanely cool! I can't wait to play it!
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FreakOrama
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« Reply #23 on: August 16, 2015, 06:06:19 AM »

I need this! Hope there's a demo to try it out and get a taste =3
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WhyNot
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« Reply #24 on: August 23, 2015, 11:31:02 AM »

Hi guys. New update is finally here. We've been working an all kind of menus for last two weeks. We started with a pretty generic menu, but then decided to turn it into some kind of game hub represented as a room of our protagonist, located on an aircraft carrier.
Here you can access loadout setup, mission selection menu, briefing, etc by selecting key objects inside a room.
Also, the room itself will be a great tool of storytelling, because the interior changes as you progress through the game story mode.

Here is some gifs.
P.S.
All the fonts, buttons, etc are just placeholders.


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TankDuck
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« Reply #25 on: August 24, 2015, 02:19:00 AM »

Looks fantastic! I love your colour palette. From what I can tell looking at the gifs you have some really nice flying mechanics and satisfying explosions. Looking forward to having a play!
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Wilson Saunders
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« Reply #26 on: August 24, 2015, 11:53:47 AM »

Going of the gifs, you might want use the camera to indicate the ship's movement when in the stall/engine off mode. It was pretty hard to tell which way the plane was headed once the smoke trail turned off. Alternatively you could add wingtip vortexes to give a stable frame of reference when pulling fast turns.
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Bombini
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« Reply #27 on: August 24, 2015, 12:55:57 PM »

This looks wonderful and fun!
I love the smoke of the burning boss!
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Superb Joe
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« Reply #28 on: August 24, 2015, 03:14:52 PM »

rip jet engine nights and whichever celebrity died most recently
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WhyNot
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« Reply #29 on: August 25, 2015, 08:38:43 AM »

Going of the gifs, you might want use the camera to indicate the ship's movement when in the stall/engine off mode. It was pretty hard to tell which way the plane was headed once the smoke trail turned off. Alternatively you could add wingtip vortexes to give a stable frame of reference when pulling fast turns.

Most of the gifs were recorded before we added a new camera system. Now it's off-centered from the plane itself and gives you more view towards movement vector. We will also add more scenery and clouds on all locations for better visual info.
But wingtip vortexes is a pretty good idea anyway, we'll try to figure something out.
Thanks for your feedback!
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WhyNot
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« Reply #30 on: October 26, 2015, 02:13:08 PM »

Hey Tig, we got some new info for you.
First of all, about 2 weeks ago we have decided to rewrite most of the game code from scratch, because we had a crapload of leftovers from dumped ideas and game mechanics in our previews build. But the process is almost done at this moment.

And about new features we added since last update:
Completely functional menu. You can configure video\audio settings, remap your keyboard or gamepad controls, change control type, etc.


In-game weapon selection (any feedback regarding graphic style would be appreciated because i don't 100% like how it looks and wanna improve it):


Also, we have improved EMP strike effect a little:


And just a random gif from one of new stages:
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Xonatron
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« Reply #31 on: October 26, 2015, 04:59:34 PM »



This looks awesome!! I love this style you are going with here.
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Bombini
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« Reply #32 on: October 27, 2015, 01:30:26 AM »

Yeah! Please let us know if you need testing!
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Franklin's Ghost
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« Reply #33 on: October 28, 2015, 04:26:12 AM »

This is looking great. Loving the flying action and the new menus are really nice and clean.
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NinthPower
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« Reply #34 on: October 28, 2015, 07:54:08 AM »

looks awesome, def a Luftrausers meets Raiden vibe. I like it!
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« Reply #35 on: October 30, 2015, 07:11:12 AM »

Incredibly awesome, especially animations.
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« Reply #36 on: October 30, 2015, 12:35:42 PM »

Wow! Love the visuals! Especially the ARMADA mk2. Looks like a really awesome game. Congrats!
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« Reply #37 on: October 30, 2015, 07:04:41 PM »

Awesome style  Hand Thumbs Up LeftSmiley sleek, sexy
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NicolaiGD
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« Reply #38 on: February 05, 2016, 01:18:27 PM »

Hello TIG! Hand Joystick

Aaaand we're back with another update. This has been a little overdue, but some things have changed since last time. Right off the bat you might notice, that this is the first time I post here. This is because the previous programmer, Eshford, unfortunately had to step off the project. Now I am here instead. Let's get to what we've been working on!


Here you can see the new Loadout & Modules menu. We already had these features implemented in gameplay, but we didn't previously have a way to select them. The first 4 items are your special weapons, such as bombs and missiles, and the last 2 items on the list are your modules. Modules change your jet's properties, eg. give you a temporary shield or improve jet handling. These all have a certain weight value, so you need to consider what is most important for the mission and still keep the total payload under the threshold.


Now to something a little more exciting than menus  Shrug
To keep variety up in missions, we want to make sure that there are many level types and mechanics that we can play with. Some are escort missions, others intense boss battles, and as seen above: hacking missions. These require the player to locate and stay within small areas of the map for a given time. Here it is a stationary hacking target, but some will also be moving and attached to things.

We are also working on a huge naval boss battle with several stages, but I won't spoil that yet. Let's save that for later.

And that's it for now!
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« Reply #39 on: February 05, 2016, 01:27:10 PM »

This looks incredible!
Good job on everything.
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