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1411525 Posts in 69377 Topics- by 58431 Members - Latest Member: Bohdan_Zoshchenko

April 28, 2024, 02:58:53 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsCockpit Competitionreligare
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Author Topic: religare  (Read 13747 times)
michael
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« Reply #20 on: March 09, 2009, 10:53:44 AM »

even less cleaned up


thanks  jljac!
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you rob the bank, i'll rob stewart
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« Reply #21 on: March 09, 2009, 11:25:50 AM »

I'm loving the animation  Kiss

Can't wait to see what it all adds up to  Hand Thumbs Up Left Wink
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« Reply #22 on: March 09, 2009, 02:20:27 PM »

even less cleaned up


thanks  jljac!

Why is the orange cut off? I thought the cockpit window (the orange) was on all of the front, not split on the middle.
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andy wolff
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« Reply #23 on: March 09, 2009, 05:45:26 PM »

style points, why else?
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michael
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« Reply #24 on: March 09, 2009, 08:14:07 PM »

ya, i dont know if exposing the orange would work, but i'll give it a try

also update on robot 1
« Last Edit: March 10, 2009, 06:14:59 PM by michael » Logged

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« Reply #25 on: March 09, 2009, 09:00:00 PM »

Ooh, it looks great! I love the slow, methodical, menacing walk.
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michael
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« Reply #26 on: March 16, 2009, 12:30:08 PM »

religare track 4 curving back
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« Reply #27 on: March 16, 2009, 02:40:45 PM »

Loving that music!
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michael
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« Reply #28 on: March 20, 2009, 10:58:11 AM »


meet our hero
« Last Edit: March 20, 2009, 02:25:45 PM by michael » Logged

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« Reply #29 on: March 20, 2009, 11:26:20 AM »

That hero is great. Smiley
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« Reply #30 on: March 20, 2009, 02:04:13 PM »

Oh man, I love that music. It fits so perfectly with the graphical style you seem to be going for.
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« Reply #31 on: March 20, 2009, 04:18:37 PM »

Oh my god, that thing is just too cool.

I can see a face, OR a cockpit. Those two little dots MIGHT be guns, and the blue big shapes might be windows. Am I correct?
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andy wolff
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« Reply #32 on: March 20, 2009, 05:09:03 PM »

nope you're wrong

looking great as always michael
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« Reply #33 on: March 20, 2009, 05:21:05 PM »

The hero is really cool and laidback, jut look at him walk.
Looks very nice.
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« Reply #34 on: April 05, 2009, 07:56:05 AM »




we probably won't finish by tonight, but there should be at least a demo of it i think.

>___>
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« Reply #35 on: April 05, 2009, 08:18:38 AM »

looks interesting, this compo's exploration of 3D will be interesting to watch unfold Gentleman
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subsystems   subsystems   subsystems
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« Reply #36 on: April 05, 2009, 03:35:40 PM »

Wow, it looks great! I love the colors you got going in those screens.
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andy wolff
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« Reply #37 on: April 05, 2009, 07:15:59 PM »


a demo

it's pretty buggy (watch out for the taller walls when it's in third person) and only barely playable yet, but it's something.

            controls:
    vir:
WASD for movement
move the mouse to move the camera
left click for a short range stun attack
right click to enter your mech (only works on the one mech you start in and only works when its stunned)
     mech:
W and S move forward and back
A and D turn left and right
Q and E strafe left and right
hold left click to shoot
right click to jump out of the mech
move the mouse toward an edge of the screen to turn your head in that direction
if you put the mouse over the center of the screen, it will re-orient your head and view to your torso
    other:
F4 switches between fullscreen and windowed
escape quits the game
F2 restarts

*shrug*
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« Reply #38 on: April 21, 2009, 02:25:59 AM »

It's a bit... chaotic. You need to introduce the player to the game mechanics somehow I think. Grafics look great though!
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« Reply #39 on: April 24, 2009, 10:32:32 AM »

Cute. I really like where you're going with the terrain graphics. It's a bit hard to decipher the HUD and what's going on around you.
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