michael
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« Reply #20 on: March 09, 2009, 10:53:44 AM » |
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even less cleaned up thanks jljac!
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you rob the bank, i'll rob stewart
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Inanimate
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« Reply #22 on: March 09, 2009, 02:20:27 PM » |
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even less cleaned up thanks jljac! Why is the orange cut off? I thought the cockpit window (the orange) was on all of the front, not split on the middle.
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andy wolff
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« Reply #23 on: March 09, 2009, 05:45:26 PM » |
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style points, why else?
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michael
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« Reply #24 on: March 09, 2009, 08:14:07 PM » |
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« Last Edit: March 10, 2009, 06:14:59 PM by michael »
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you rob the bank, i'll rob stewart
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Inanimate
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« Reply #25 on: March 09, 2009, 09:00:00 PM » |
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Ooh, it looks great! I love the slow, methodical, menacing walk.
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michael
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« Reply #26 on: March 16, 2009, 12:30:08 PM » |
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you rob the bank, i'll rob stewart
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Inanimate
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« Reply #27 on: March 16, 2009, 02:40:45 PM » |
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Loving that music!
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michael
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« Reply #28 on: March 20, 2009, 10:58:11 AM » |
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« Last Edit: March 20, 2009, 02:25:45 PM by michael »
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you rob the bank, i'll rob stewart
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Fuzz
Guest
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« Reply #29 on: March 20, 2009, 11:26:20 AM » |
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That hero is great.
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Günter
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« Reply #30 on: March 20, 2009, 02:04:13 PM » |
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Oh man, I love that music. It fits so perfectly with the graphical style you seem to be going for.
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Inanimate
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« Reply #31 on: March 20, 2009, 04:18:37 PM » |
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Oh my god, that thing is just too cool.
I can see a face, OR a cockpit. Those two little dots MIGHT be guns, and the blue big shapes might be windows. Am I correct?
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andy wolff
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« Reply #32 on: March 20, 2009, 05:09:03 PM » |
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nope you're wrong
looking great as always michael
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Greender
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« Reply #33 on: March 20, 2009, 05:21:05 PM » |
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The hero is really cool and laidback, jut look at him walk. Looks very nice.
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andy wolff
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« Reply #34 on: April 05, 2009, 07:56:05 AM » |
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we probably won't finish by tonight, but there should be at least a demo of it i think. >___>
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moi
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« Reply #35 on: April 05, 2009, 08:18:38 AM » |
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looks interesting, this compo's exploration of 3D will be interesting to watch unfold
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subsystems subsystems subsystems
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Inanimate
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« Reply #36 on: April 05, 2009, 03:35:40 PM » |
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Wow, it looks great! I love the colors you got going in those screens.
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andy wolff
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« Reply #37 on: April 05, 2009, 07:15:59 PM » |
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a demoit's pretty buggy (watch out for the taller walls when it's in third person) and only barely playable yet, but it's something. controls: vir:WASD for movement move the mouse to move the camera left click for a short range stun attack right click to enter your mech (only works on the one mech you start in and only works when its stunned) mech:W and S move forward and back A and D turn left and right Q and E strafe left and right hold left click to shoot right click to jump out of the mech move the mouse toward an edge of the screen to turn your head in that direction if you put the mouse over the center of the screen, it will re-orient your head and view to your torso other:F4 switches between fullscreen and windowed escape quits the game F2 restarts *shrug*
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JLJac
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« Reply #38 on: April 21, 2009, 02:25:59 AM » |
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It's a bit... chaotic. You need to introduce the player to the game mechanics somehow I think. Grafics look great though!
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Pishtaco
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« Reply #39 on: April 24, 2009, 10:32:32 AM » |
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Cute. I really like where you're going with the terrain graphics. It's a bit hard to decipher the HUD and what's going on around you.
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