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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2633433 times)
saibot216
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« Reply #4060 on: December 11, 2011, 01:33:58 PM »

A mash up between Super Mario Bros and the Muppets.  Getting ready for copyright hell. Wink



I would play this so much!
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JasonPickering
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« Reply #4061 on: December 11, 2011, 02:27:11 PM »

working on UI stuff.

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happymonster
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« Reply #4062 on: December 12, 2011, 12:15:51 PM »

I think the green is just too overpowering. I made it much darker, which you may not like but I think the sprites stand out more:

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Sean A.
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« Reply #4063 on: December 12, 2011, 08:06:38 PM »

A mash up between Super Mario Bros and the Muppets.  Getting ready for copyright hell. Wink


Something about the title text makes it just look so damn good. I have no idea what though...
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JMickle
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« Reply #4064 on: December 13, 2011, 07:42:53 AM »

expert antialiasing.
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TNERB
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gamez stink


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« Reply #4065 on: December 14, 2011, 12:19:30 AM »

@JasonPickering
I'ma have to agree with happymonster on this one, the darker grass makes the characters and items much more vibrant and delightful.


unrelated to what's said above here is another mock up,
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:^)
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wat a hell


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« Reply #4066 on: December 14, 2011, 12:36:15 AM »



Main menu mock-up for Sushi-Robo. Cross posting ahoy!
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sublinimal
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« Reply #4067 on: December 14, 2011, 04:18:21 AM »

Some beautiful dithering right there, I'm surprised it doesn't look too out of place with the organic lines.
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Smilecythe
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« Reply #4068 on: December 14, 2011, 07:03:24 AM »


Something I was working on for quite a while. Project got canceled because I can do much better now. Later I scrapped all of this and started it over however.


Just for fun.
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NSFW/18+ - Not suitable for children
Geti
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« Reply #4069 on: December 14, 2011, 04:26:24 PM »


KAG related lighting mockup.

Essentially every player has their own faint "FOV" light as well as the lights created by actual light sources. If the player is inside a light source, their FOV light doubles in radius, giving a good reason to carry a lantern around even though they compromise your position.

@Jason: I agree with happymonster, your green is a little too eye-rapey to be used everywhere. Maybe for highlights on trees, but not for all of the grass Wink
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wademcgillis
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« Reply #4070 on: December 14, 2011, 05:05:16 PM »

 Kiss

I need to make a game with that effect.
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08--n7.r6-79.84
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« Reply #4071 on: December 17, 2011, 02:19:21 AM »

So, my mockup-pack, itt :3





this one ^^^^^^ will be game soon, check this!

« Last Edit: December 17, 2011, 02:39:37 AM by Winged Doom » Logged

Ashkin
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« Reply #4072 on: December 17, 2011, 02:48:47 AM »

Holy heck that last one is gorgeous. I really like the water for some reason.
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Armageddon
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« Reply #4073 on: December 17, 2011, 10:14:52 AM »

It's like a Bastion demake, but why are the tree and dirt shadows 2x wide and everything else is normal? Also windows look strange.
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i wanna be the guy
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« Reply #4074 on: December 17, 2011, 10:25:11 AM »

It's like a Bastion demake
I... what?
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Xion
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« Reply #4075 on: December 17, 2011, 12:07:48 PM »

For the longest time the third image wasn't loading so I thought arma was talking about the first two, which makes no sense. The tiles on the third one do look a little bastionesque...I guess...but yeah that's about it.
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Armageddon
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« Reply #4076 on: December 17, 2011, 06:19:43 PM »

The colors and those small tiles remind me of Bastion is all.



Maybe not? Shrug
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J. R. Hill
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hi


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« Reply #4077 on: December 17, 2011, 06:58:36 PM »


KAG related lighting mockup.

Essentially every player has their own faint "FOV" light as well as the lights created by actual light sources. If the player is inside a light source, their FOV light doubles in radius, giving a good reason to carry a lantern around even though they compromise your position.

@Jason: I agree with happymonster, your green is a little too eye-rapey to be used everywhere. Maybe for highlights on trees, but not for all of the grass Wink
Archer is about to be totally ninja.
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hi
saibot216
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« Reply #4078 on: December 17, 2011, 07:30:26 PM »



Main menu mock-up for Sushi-Robo. Cross posting ahoy!

That pixel work is pretty awesome!
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i wanna be the guy
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« Reply #4079 on: December 17, 2011, 11:26:58 PM »

The colors and those small tiles remind me of Bastion is all.

[pic]

Maybe not? Shrug
naw, i see what you're talking about now but when you mentioned it I really didn't see any connection
like the only possible similarity i could think of was the palette and that hardly seems like enough to relate it to a game
Just Me Being Dumb
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