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879180 Posts in 32967 Topics- by 24357 Members - Latest Member: Irene

May 23, 2013, 12:22:32 PM
TIGSource ForumsDeveloperFeedbackFinishedSpunk and Moxie
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Author Topic: Spunk and Moxie  (Read 16118 times)
eyeliner
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I'm afraid of americans...

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« Reply #15 on: June 14, 2012, 05:46:24 AM »

Spunk? SPUNK?! SPUNK?Huh?
HM... I kinda wish it is renamed. Spunk is weird... Why not Sponk?
Spunk reminds me of Sigvatr__

OMFG...

Looks good, though.
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I'm doing this: Ballin'
Franklins Ghost
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« Reply #16 on: June 14, 2012, 08:53:46 AM »

This is looking nice guys, like the name and video.

Just wondering what the differences are between the video for the IGF and the current build?
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BlueSweatshirt
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« Reply #17 on: June 14, 2012, 10:12:36 AM »

I can feel the love you guys have poured into this game <3
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Dom2D
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I'll do it myself then!

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« Reply #18 on: June 14, 2012, 10:21:59 AM »

Great logo!
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phubans
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« Reply #19 on: June 14, 2012, 03:34:25 PM »

This is looking nice guys, like the name and video.

Just wondering what the differences are between the video for the IGF and the current build?

Mostly a ton of polish fixes both in the graphics and the gameplay. I think the most noticeable one you could see is that levels now use lightmaps to give them a little more volume and depth with shading (compare the recent screenshots to the video, which looks pretty flat by comparison).

There are also three themes, and the video only shows one (the Warehouse).
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DustyDrake
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« Reply #20 on: June 14, 2012, 03:50:26 PM »

Spunk? SPUNK?! SPUNK?Huh?
HM... I kinda wish it is renamed. Spunk is weird... Why not Sponk?
Spunk reminds me of Sigvatr__

OMFG...

Looks good, though.
spunk and moxie are both terms for courage, pluck, or spirit/vigor
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BlueSweatshirt
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« Reply #21 on: June 14, 2012, 04:02:59 PM »

Its abbreviation is also S&M  Wink Wink Wink Wink
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DanFessler
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« Reply #22 on: June 14, 2012, 04:11:36 PM »

we meant the more jizzy definition *sarcasm*
« Last Edit: June 15, 2012, 10:28:10 AM by DanFessler » Logged

blinkok
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« Reply #23 on: June 14, 2012, 10:00:23 PM »

i personally love the name, however have you considered the possibility that apple may put an age restriction on the game? stranger things have happened.

i cannot wait to get this game. it truly looks awesome!
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DanFessler
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« Reply #24 on: June 14, 2012, 10:48:24 PM »

when we talked to apple, although they didn't seem too pleased with the name, it didn't seem like it'd be a problem.  Again, it's Spunk and Moxie - not Spunk and Jizz.  Context, people!  Context!
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omgnoseat
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« Reply #25 on: June 15, 2012, 07:01:45 AM »

I love it, doesn't seem more complicated than it needs to be. The visuals are great aswell. Good job!
Will be keeping an eye on the app store.
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Dacke
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« Reply #26 on: June 15, 2012, 07:09:46 AM »

Windows Phone Durr...?

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phubans
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« Reply #27 on: June 15, 2012, 12:08:57 PM »

Yeah, the Windows Phone market isn't looking too hot, which is why we'll be porting to iOS and Android. Once that is complete, look forward to a PC and XBox release, as well.
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brettchalupa
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« Reply #28 on: June 16, 2012, 10:03:08 PM »

I hope I don't get too technical here, but I wanted to ask if you're porting it to Android and iOS using Mono or simply rewriting it using another tool/language?

I ask because even if the Windows Phone 7 market is very tiny, if the game is completed in XNA then why not release it on that platform? While the install base is not nearly as large as Android or iOS, there are users out there! I guess I am looking into more insight into why you would cut out a market that would be super easy to deploy to.

The only reasons I can kind of thing of are that it's just another version to maintain. Shrug
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Seiseki
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« Reply #29 on: June 16, 2012, 10:19:54 PM »

Can't wait to try it on android!
Looks great!
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