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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2147120 times)
JustRadek
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« Reply #5800 on: May 30, 2015, 03:56:23 AM »

Trudy’s Mechanicals @ Incubator Games

Good morning!

The end of May is already upon us, it sure zoomed by quickly!
This week we for Screenshot Saturday we have animations of two characters, the Sewer Slug and the Supplier being pushed back.

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autumnspark
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hnnngh


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« Reply #5801 on: May 30, 2015, 05:31:56 AM »

Sol-Ark: Enemy boarding siege!



More gifs n' shit from this week.
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owendeery
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« Reply #5802 on: May 30, 2015, 05:53:11 AM »

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hawken
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« Reply #5803 on: May 30, 2015, 06:10:35 AM »

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xier
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Totes mah goats


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« Reply #5804 on: May 30, 2015, 06:33:44 AM »



Dragon of Legends is up for voting on the Square Enix Indie Collective and could really use your help to make it rise to the top.

http://collective.square-enix.com/projects/133/dragon-of-legends
Vote YES for Dragon of Legends
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Currently working on: www.dragonoflegends.com
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alwex
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« Reply #5805 on: May 30, 2015, 06:40:13 AM »

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Danny Hayes
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« Reply #5806 on: May 30, 2015, 08:26:40 AM »

PONCHO! We're almost at the end of development now after 3 years of not having a life, but it's looking pretty sweet! We're releasing soon on Steam, PS4, Vita & Wii U. Follow us on twitter or Facebook for more updates!

http://twitter.com/Ponchogame
http://www.facebook.com/ponchogame



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blankfox_
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« Reply #5807 on: May 30, 2015, 09:05:39 AM »

Here's a gif going through some of the variations we explored for the blocks in our game ! The final ones aren't even in there mehehe.

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dqhendricks
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« Reply #5808 on: May 30, 2015, 09:31:48 AM »

I think I finally got the shield belt how I wanted it. What do you think?

I'm using Sin and Cos to find the position at distance and angle, so that I can rotate the balls. Then I use another Sin to modify the distance for that formula, making the shield balls pulse in and out.

« Last Edit: May 30, 2015, 10:33:18 PM by dqhendricks » Logged

dqhendricks
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« Reply #5809 on: May 30, 2015, 09:32:36 AM »

A little bit late



I love this! Very cool looking.
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mcshinigami
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« Reply #5810 on: May 30, 2015, 10:53:47 AM »

Made some big changes to my game lately. Genre change even. I like the main character way more now!
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wizardfu
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Nathanael Weiss


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« Reply #5811 on: May 30, 2015, 11:56:34 AM »

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Bambino2012
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« Reply #5812 on: May 30, 2015, 12:04:01 PM »

Some nasty looking guys searching for their next victim on "Sleepers".

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Wyeth
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« Reply #5813 on: May 30, 2015, 12:28:43 PM »

Some drones exploding and electrifying several ants.

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_bm
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i'm so confused


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« Reply #5814 on: May 30, 2015, 02:26:18 PM »

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Pawl
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« Reply #5815 on: May 30, 2015, 02:37:16 PM »

Here's a quick cave shot. Geo still needs a visual pass, but I'm pretty happy with the fade transition when you approach the entrance. It uses a plane with a custom shader based off Unity's #ifdef SOFT_PARTICLES shaders to set the alpha based on the depth buffer, so it blends smoothly around the edges.

Then it lerps the alpha based on the player's distance to the cave, does a dot product to detect which side of the entrance you're on (so looking out from inside the cave you'll see full white) and bam, we're done!

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Timo Vihola
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« Reply #5816 on: May 30, 2015, 03:05:08 PM »

We're using new modular town & castle pieces to create bigger structures for the random world. Like this cathedral:



and this gate:
« Last Edit: May 30, 2015, 03:39:03 PM by Timo Vihola » Logged

mzn528
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Dark Souls, Berserk and Vagabond Ultimate Fanboy


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« Reply #5817 on: May 30, 2015, 03:25:50 PM »

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee it is SSS

Here's a relatively new screenshot for my game, hope you all enjoy!
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Noob Game Dev and Pixel Artist, twitter @mzn528

Soul Appeaser, a combat focused story rich ARPG
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gereon
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« Reply #5818 on: May 30, 2015, 03:59:26 PM »



Plasmoid http://forums.tigsource.com/index.php?topic=48163.0
« Last Edit: May 30, 2015, 04:07:48 PM by gereon » Logged

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Raku
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Dream's Bell


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« Reply #5819 on: May 30, 2015, 05:55:09 PM »



beachside oil refinery!
« Last Edit: May 30, 2015, 06:25:47 PM by Rakugaki-Otoko » Logged

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