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1038031 Posts in 41936 Topics- by 33555 Members - Latest Member: BankingTycoon

September 01, 2014, 10:41:29 AM
TIGSource ForumsFeedbackDevLogsStella-111: A Cosmic Voyage
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Author Topic: Stella-111: A Cosmic Voyage  (Read 12981 times)
eddietree
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« on: June 06, 2012, 09:10:53 PM »

This game has been reborn as:
Nova-111
« Last Edit: February 27, 2014, 12:39:35 AM by eddietree » Logged

Franklins Ghost
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« Reply #1 on: June 06, 2012, 09:45:08 PM »

Always good to see a new eddietree project and this one is sounding and looking great. Looking forward to seeing more.
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amidos2006
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« Reply #2 on: June 06, 2012, 11:24:11 PM »

Looks promising looking forward to see more details Smiley and nice art work Smiley
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kamac
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« Reply #3 on: June 07, 2012, 12:49:51 AM »

I expect shaders. Lots of shaders.

 Smiley
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eddietree
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« Reply #4 on: June 07, 2012, 01:07:34 AM »

I expect shaders. Lots of shaders.

 Smiley

oh you know it. shader all up in your grill like a BBQ
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mauz
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« Reply #5 on: June 07, 2012, 02:09:21 AM »

great vehicle design and colors!
Are you going for classic top-down or side perspective?

waiting for more!  Beer!
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Mittens
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« Reply #6 on: June 07, 2012, 02:43:14 AM »

loads of style and nice colors,

for some reason I was reminded of this game,


keep up the good work
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DustyDrake
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« Reply #7 on: June 07, 2012, 02:37:54 PM »

(Don't) Stop being so damn amazing!
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Miguelito
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« Reply #8 on: June 08, 2012, 02:09:14 AM »

Shit art, wouldn't play.

In other news, mockups are being done as we speak, and I'll get to tilesettin' tonight!
Also trying my hand at design on this one as well!

And damn, wait until I make a logo, this looks depressing!  Smiley
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Alehkhs
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...why not?

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« Reply #9 on: June 09, 2012, 05:16:27 AM »

I'm going to say that I can't wait to see where this goes. But you probably already knew that before you even started this...  Hand Any KeyCrazy
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Miguelito
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« Reply #10 on: June 09, 2012, 09:19:49 AM »

Sneak peeks!






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eddietree
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« Reply #11 on: June 14, 2012, 06:04:55 AM »

Basic enemy animation by Miguelito Smiley

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eddietree
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« Reply #12 on: June 14, 2012, 07:18:13 AM »

Also, in-game screenshot of the crew-select screen. Still work in progress!

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Franklins Ghost
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« Reply #13 on: June 14, 2012, 08:32:06 AM »

Looking nice. Is each row and specific colour of crew going to be a specialised field?
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Miguelito
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« Reply #14 on: June 14, 2012, 12:59:07 PM »

We're not yet sure if we want 1 row = 1 color. Probably not, to be honest, it's rather limiting.

But yes, every color is one "class" of scientist. Think a degree in biology, engineering, AI, economy... Smiley
And as you can see, you can load up to 10 eggheads onto your ship!

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