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TIGSource ForumsDeveloperArt (Moderator: JWK5)Mockups, or the "Please say this is going to be a game" thread
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Author Topic: Mockups, or the "Please say this is going to be a game" thread  (Read 2633269 times)
Yrgkala
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« Reply #4900 on: May 27, 2012, 04:59:16 PM »

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DustyDrake
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« Reply #4901 on: May 27, 2012, 05:10:37 PM »

fantasy diplomet?
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Yrgkala
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« Reply #4902 on: May 27, 2012, 05:25:00 PM »

fantasy diplomet?

Now that you say it, it can be read like that; it's not intentional, the worm's tongue wasn't meant to modify the letter
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DustyDrake
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« Reply #4903 on: May 27, 2012, 05:29:46 PM »

actually it's also the shading on the 'a' in it as well, because it's different from the other two 'a's in the picture.

I never even noticed the snake's tongue until you said something
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Yrgkala
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« Reply #4904 on: May 27, 2012, 05:44:52 PM »

Right,
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Xion
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« Reply #4905 on: May 27, 2012, 06:18:44 PM »

why the filter?
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Yrgkala
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« Reply #4906 on: May 27, 2012, 06:28:56 PM »

I like low-opacity texture overlaid on upscaled pixelart, with the texture strongly sharpened by itself and then again sharpened merged with the pixelart, because then it looks like printed on a physical medium, which I think makes it more immersive.
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Μarkham
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« Reply #4907 on: May 27, 2012, 07:03:45 PM »

It looks like it was printed on the crumpled tin foil wrapping of a mint patty.
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emacs
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« Reply #4908 on: May 27, 2012, 07:06:52 PM »

I don't think it looks bad at all, it's a hell of a lot better than some of the other pixel pieces that have a NPA texture on them I've seen around here.
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Rykuth
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« Reply #4909 on: May 28, 2012, 05:40:51 PM »

I don't mind the texture bit, but I liked the contrast on the image before the filtering. I think it's harder to read afterwords because of the decrease in contrast. This is especially true for me in the lighter areas like the text and the heads/faces.
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Yrgkala
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« Reply #4910 on: May 28, 2012, 10:09:32 PM »

* Brightened up the entire image to make room for 1 color darker than all others, for outlines, to make it more readable
* Made the positioning of the text less arbitrary
* Removed texture & sharpness
* Eyes of different color, to imply different controlling players
* Removed the king as he was too messy, replaced his position with a textbox by the axeman, also making more room for the text



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Franklin's Ghost
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« Reply #4911 on: May 28, 2012, 10:14:44 PM »

Looking really nice, like the eye colour change but think the size difference between the F and the rest of the letters is too much.
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HöllenKobold
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« Reply #4912 on: May 28, 2012, 10:19:03 PM »

I think you should change the title font. The white is kinda blaring in comparison to the rest of the palette. I think something like a soft yellow would work a lot better.
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Yrgkala
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« Reply #4913 on: May 28, 2012, 10:21:22 PM »

Looking really nice,
Thanks

Quote
like the eye colour change but think the size difference between the F and the rest of the letters is too much.
With that it was meant to recall medieval initials:


But the silhouette of the table had to remain as visible as possible (because it should be very visibly the CORE of the image as negotiations around a table would be the CORE of the game), so it couldn't be detailed & rectangular like medieval initials (often?) were; also, I think placement that stretches (almost) completely from one edge of "something" to another edge of "something", looks more "balanced".

Quote from: thernz
I think you should change the title font. The white is kinda blaring in comparison to the rest of the palette. I think something like a soft yellow would work a lot better.

The message boxes on the image are already very bright grey, and the text has to be brighter than them.
« Last Edit: May 28, 2012, 10:26:34 PM by Yrgkala » Logged
Franklin's Ghost
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« Reply #4914 on: May 28, 2012, 10:37:51 PM »

With that it was meant to recall medieval initials:
Good point, can't argue with that Smiley
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Geti
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« Reply #4915 on: May 28, 2012, 10:39:38 PM »

What's stopping you moving the text below the image? Right now they clash like anything, the F completely cuts the image in half.
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Yrgkala
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« Reply #4916 on: May 28, 2012, 11:12:07 PM »


I suppose it does look better.
(originally I was going for the restrictions of this)
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Geti
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« Reply #4917 on: May 28, 2012, 11:53:32 PM »

Ah, makes more sense that you're trying to cram stuff in then.


I'd shrink the F, put it in a coloured, enlightened text style box thing, and have the title at the bottom centre of the image if I was trying to fit it into that size. That way you've got your people around a table, negotiations, and the title all integrated rather than sitting on top of each other.
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Xion
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« Reply #4918 on: May 29, 2012, 02:23:30 AM »

I don't mind the texture bit, but I liked the contrast on the image before the filtering. I think it's harder to read afterwords because of the decrease in contrast. This is especially true for me in the lighter areas like the text and the heads/faces.
I agree with this. The original's contrast was spot on, everything after has been washed out and posterized and just plain doesn't look good imho.
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TobiasW
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« Reply #4919 on: May 29, 2012, 02:40:27 AM »


This version. It's perfect. Peeeerfect.
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