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1028167 Posts in 41272 Topics- by 32892 Members - Latest Member: heymrbass

July 30, 2014, 11:13:55 AM
TIGSource ForumsCommunityCompetitionsOld CompetitionsAdult/Educational CompoJiroSum [Demo Finished]
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Author Topic: JiroSum [Demo Finished]  (Read 17504 times)
Fifth
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« on: August 09, 2009, 11:51:28 PM »



Kweh!  I got something wrapped up and playable!

Every enemy in the game has a numeric value, and every value has an enemy.  You can absorb enemies into the spinning + sign (addition), and then shoot the sum back at other enemies as a negative number (subtraction).  You can absorb up to a set limit (it starts at 10), and shoot through as many enemies as the value totals.  It's best to keep the totals balanced, though, as any leftover negative value will come back at you afterward.

I ran out of time, due to one false start and a few cases of real life taking over.  But it's kinda complete.  Although a little short.
And don't mind the bits of graphics I took from other projects of mine to get this finished.
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undertech
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« Reply #1 on: August 10, 2009, 12:39:31 AM »

Really cool concept. I love the graphics & sound as well.
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Hima
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« Reply #2 on: August 10, 2009, 01:43:23 AM »

Finally a math game!
* hima do the crazy math geek dance

I'll try this game and come back with feedback later Smiley
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SteGriff
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« Reply #3 on: August 10, 2009, 03:00:10 AM »

Airborne surfing fox fighting undead rats with arithmetic. Concept WIN.

I expected, from your description, needing to press number buttons. It is worth telling players the controls and how to play. The gameplay itself is fun.

EDIT: Worked out that the cloud can serve as an r-type style module which can wipe out enemies. That's kind of cool, that a negative play dynamic can be used as a weapon. Good job!

Thanks for the game. Smiley

EDIT2: Oh my goodness I played this some more, and might I say it is fantastic. Absoultely marvellous. You have one of my votes! My Word!
« Last Edit: August 10, 2009, 03:06:57 AM by SteGriff » Logged

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Theta
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« Reply #4 on: August 10, 2009, 04:34:53 AM »

This indeed very original, and very fun - I don't think I've ever played a SHMUP quite like this.  You nailed the educational aspect, without anything preachy or detracting from actual gameplay.  Good job!
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Bezzy
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« Reply #5 on: August 10, 2009, 06:44:07 AM »

Inspiring! Reminds me: I must do my co-ordinate based mortar game!
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Hima
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« Reply #6 on: August 10, 2009, 07:01:53 AM »

I love this so much. Very creative idea that is well executed! Are you planning on polishing this up and release another version in the future? Also, what did you make this in?

The sprite is adorable also. I assume that the main character is called Jiro? :D
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Mike Lee
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« Reply #7 on: August 10, 2009, 07:41:49 AM »

Haha, this is superb! Very clever twist on the educational shooter game. And as people have mentioned, the fox is pretty adorable. Is he on a flying book? Why are there flying fishes? What kind of crazy math world is this?
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Hima
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« Reply #8 on: August 10, 2009, 11:50:41 AM »

What kind of crazy math world is this?
Math world is abstract and crazy  Well, hello there!
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Fifth
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« Reply #9 on: August 10, 2009, 12:35:26 PM »

Kweh, thanks!
I'm glad it's being well-received.  I just hope it qualifies enough as "educational".

I love this so much. Very creative idea that is well executed! Are you planning on polishing this up and release another version in the future? Also, what did you make this in?

The sprite is adorable also. I assume that the main character is called Jiro? :D

Heh, he is now!

Thanks!  Yeah, I'd like to polish it up.  The simple one-stage thing here was kind of a last-minute rush.
And it was made in MMF2.

Haha, this is superb! Very clever twist on the educational shooter game. And as people have mentioned, the fox is pretty adorable. Is he on a flying book? Why are there flying fishes? What kind of crazy math world is this?

Yup, fox on a book.  There's a sort of an explanation for it all, with a division by zero and physical representations of numbers mimicking life, or something, but I didn't get to the story aspect.


...And I just updated the game with music credits.  I'm glad TEM let me use his song, as I kinda only just asked him.  Embarrassed
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Synnah
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« Reply #10 on: August 10, 2009, 01:02:54 PM »

Wow, you've done it again! I've voted for all of your previous entries, and this will be no exception. You've created a very fresh mechanic, and it makes for a really compelling game. Excellent work!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Mr. Yes
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« Reply #11 on: August 15, 2009, 06:28:47 AM »

Somehow, I missed this one. Now it's going to be even harder to vote.

Seriously this is amazing.
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astrospoon
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« Reply #12 on: August 15, 2009, 06:42:53 AM »

I concur with all the above. This is super cool. The math is totally integral to the gameplay, but you still don't feel like you are learning, and the gameplay is solid shmup fun. It was the same kind of "think and shoot" feeling that Ikaruga had going on with the flipping mechanic, except there are more states to deal with in this one. This rocks Math Blasters so hard.
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Mr. Yes
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« Reply #13 on: August 15, 2009, 07:25:53 AM »

Damn, this is addictive. And difficult! Shocked
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mokesmoe
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« Reply #14 on: August 15, 2009, 04:08:12 PM »

It's fun trying to get the biggest (smallest?) negative number you can. My best is -60.
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