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« Reply #1420 on: February 02, 2013, 11:20:21 AM » |
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Possibly our #1GAM entry for February.
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Bones
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« Reply #1421 on: February 02, 2013, 11:42:42 AM » |
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Sit down and relax, Keeping focus on your breath, This may take a while.
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Nate_G
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« Reply #1422 on: February 02, 2013, 02:33:17 PM » |
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Oh god there's so much great stuff this weekend.
Cromley, flipping GORGEOUS man.
Bones, looks like it's coming along really nicely.
Caiys, I don't know what I'm looking at but I'm intrigued. I'm off to find your devlog...
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OverpassDevlogA hot air balloon exploration game.
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miketucker
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« Reply #1423 on: February 02, 2013, 03:10:49 PM » |
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Oh god there's so much great stuff this weekend.
Cromley, flipping GORGEOUS man.
Bones, looks like it's coming along really nicely.
Caiys, I don't know what I'm looking at but I'm intrigued. I'm off to find your devlog...
you too man, hope the game is progressing well. must be a bit scary with the deadline, but sometimes a deadline is the one thing that will guarantee a finished project!
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jmcmorris
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« Reply #1424 on: February 02, 2013, 04:45:06 PM » |
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As always, good stuff! Here's my contribution for this week. Fainting Goats! Oh and the image links to a video.
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LittleForestGames
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« Reply #1425 on: February 02, 2013, 08:42:17 PM » |
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Since it's screenshot saturday, here's what I got so far: It's from my team's game, link in my signature.
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TNERB
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« Reply #1426 on: February 02, 2013, 09:21:39 PM » |
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Oh man, Bones those look great!
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SolarLune
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« Reply #1427 on: February 03, 2013, 12:25:45 AM » |
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^ Nice colors, TNERB. @KopanoGS - That's really smooth and lively animation! Huge improvement from how it looked originally. A chunky pixel game thing that I'm undertaking. Not hugely satisfied with the tiles, and the flare is kind of annoying. It looked better before. :1 Also working on adding in a new enemy to Valchion (it's a mole).
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« Last Edit: February 03, 2013, 09:51:48 AM by SolarLune »
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Tiago_BinaryPig
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« Reply #1428 on: February 03, 2013, 09:17:41 AM » |
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@KopanoGS - That's really smooth and lively animation! Huge improvement from how it looked originally.
Thanks mate. I'm still amazed on how you can use Blender to make games and with that quality. That pixel art looks awesome and unique
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Quarry
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« Reply #1429 on: February 09, 2013, 03:05:53 AM » |
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It's a project I've been working on since Monday. I've written the game from scratch in Java, using LWJGL for graphics, input and audio The art is from Stefan Bogdanovic (mrmotarius) of PixelJoint I'm planning to get a Desura release in 2 weeks~ Melee weapons Particles Weapon selection Shopping terminal test Weapon depth
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razu
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« Reply #1430 on: February 09, 2013, 03:10:45 AM » |
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Whoa, wicked man! What do the circles actually do? Apart from look rad? :D
Here's my Screenshot Saturday pic... ( ) Click for big...
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ANtY
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« Reply #1431 on: February 09, 2013, 03:54:41 AM » |
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K1lo
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« Reply #1432 on: February 09, 2013, 04:07:56 AM » |
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Explosions added to my Isometric RTS project Isomer :-)
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Claw
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« Reply #1433 on: February 09, 2013, 05:20:51 AM » |
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Quarry
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« Reply #1434 on: February 09, 2013, 05:42:56 AM » |
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Rest of the images above, this is an update to the terminal screen
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sublinimal
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« Reply #1435 on: February 09, 2013, 05:48:05 AM » |
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Just an afternoon cruise on an invisible spaceship. C++ and SFML. I'm not sure if it's Stockholm Syndrome or what, but I'm beginning to like the language.
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Arnold
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« Reply #1436 on: February 09, 2013, 06:01:38 AM » |
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GrinningPickle
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« Reply #1437 on: February 09, 2013, 06:40:09 AM » |
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Last week was very productive, one of the new features is a more advanced spawn system:
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Raku
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« Reply #1438 on: February 09, 2013, 06:44:47 AM » |
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dexter_deluxe
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« Reply #1439 on: February 09, 2013, 08:43:46 AM » |
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Rocket launcher action in our first Multiplayer Map "The Pit"
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