shig
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« Reply #100 on: December 10, 2009, 06:55:17 AM » |
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I wish the last post wasn't so true.
Or maybe I wish it was more true.
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s0
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« Reply #101 on: December 10, 2009, 10:24:26 AM » |
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Dating Sim + FPS Do you know a game called Rapelay? It's better if you don't.
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Captain_404
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« Reply #102 on: December 10, 2009, 10:47:12 AM » |
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FPS + Third Person Shooter
You run around in first person, but whenever you kill someone the game switches to a first person view from your victim looking at you as they die. (hence you view both first person and third person accounts of your own exploits)
Bye bye, vague sense of empowerment.
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Dom2D
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« Reply #104 on: December 11, 2009, 09:05:19 AM » |
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RTS + match 3.
A real-time strategy game in which your base can only produce weedy little soldiers, but they come in four different (randomly assigned) colours. Combine three of the same colour to have them turn into a vehicle, type depending on colour.
red = tank blue = artillery green = helicopter yellow = personnel carrier
Combine one vehicle of each type to produce a giant robot or something.
Piss off your opponent by repeatedly killing the one weedy soldier he's been waiting for in order to build his giant robot.
That's pretty much what Capy games' Might and Magic : Clash of Heroes is. And it's reallllyyy great. Seriously. Awesome. Buy it.
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LiquidAsh
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« Reply #105 on: December 11, 2009, 10:45:19 AM » |
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Third Person Shooter (really second) + Hide and Seek
Hide and seek, where the seeker can see only through the eyes of the hidden. To get their bearings, the seeker can shoot flares in the hopes of seeing them from the hiddens' perspectives.
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Paint by Numbers
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« Reply #106 on: December 11, 2009, 01:00:57 PM » |
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Hide and Seek + Masocore
God is "it".
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SirNiko
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« Reply #107 on: December 11, 2009, 02:22:45 PM » |
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Third Person Shooter (really second) + Hide and Seek
Hide and seek, where the seeker can see only through the eyes of the hidden. To get their bearings, the seeker can shoot flares in the hopes of seeing them from the hiddens' perspectives.
Not quite the same idea, but one of the bosses in Psychonauts is in a pitch black room, and you have a power that lets you see from their perspective. Then, using their night vision, you must get your bearings and charge them while still in the second person. -SirNiko
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pgil
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« Reply #108 on: December 11, 2009, 02:47:55 PM » |
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Masocore + Text Adventure...
Like Infocom games, but moreso.
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dbb
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« Reply #109 on: December 11, 2009, 04:52:30 PM » |
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Text Adventure + Spelunky:
You are in a cave. To the South there is a small earthenware pot. To the North you can hear a woman, screaming for help. > Go North You are hit by a dart. You die.
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Dom2D
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« Reply #110 on: December 11, 2009, 10:21:43 PM » |
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Spelunky + Don't look back
You know, just to make it harder.
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William Broom
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« Reply #111 on: December 15, 2009, 01:40:01 AM » |
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Don't look back + bullet hell
You can move left, right and up. If you move down, you die.
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Mephs
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« Reply #112 on: December 15, 2009, 05:45:33 AM » |
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Bullet Hell + Street fighter
Unleash waves of bullet hell at your opponent. Collect powerups whilst dodging opposing bullets in order to unleash a more powerful attack back. Rinse and repeat until someone is dead.
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LiquidAsh
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« Reply #113 on: December 15, 2009, 07:47:04 AM » |
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Street Fighter + Rythm Game
Combos require you to time/synch some of your inputs relative to the beat of the music.
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« Last Edit: December 15, 2009, 08:05:18 AM by LiquidAsh »
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DeadPixel
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« Reply #114 on: December 15, 2009, 08:23:35 AM » |
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Rythm Game + Breakout
Typical Arkanoid/Breakout play where the ball speed changes dynamically with the tempo of the ambient music. Different blocks have notes/pitches associated with them, and breaking blocks that correspond with the song earn bonus points and create chains. Powerups could be tempo slowdown, speedups for extra points, 'solo' triggers where the music stops and you just pound some bricks... etc
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droqen
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« Reply #115 on: December 15, 2009, 08:30:23 AM » |
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Rhythm Game + Turn-Based Strategy
Once you have decided your actions for a turn, you are pulled into a rhythm game that lasts until all actions are completed. If you fail, the current action is penalized. (Combat disadvantage, research fail, halted movement, etc.) Make it multiplayer: success of combat is tied strongly to your ability to rhythm, done simultaneously.
Everything you do is rated not only in terms of tech level, but also in terms of "easy" through "hard". This represents the difficulty one might have in properly organizing things.
Big mechs that plow their way through everything? Easy.
Guerilla soldiers who would constantly be setting traps and generally running about? Hard.
Obviously, if you are really good, using "Hard" units well will grant you more benefits for the resources you paid.
I was too slow and lengthy ;_;
Breakout + Sidescroller
You are a little guy carrying a huge flat paddle above your head. You'd be 1 tile wide, while it is more like 3 tiles wide. A stationary breakout field lies overhead, while the ground beneath you is constantly sliding across a level with enemies and things to jump over. If you don't manage to land on your feet but the paddle gets caught on the edge of something, the paddle is lost (until it respawns or you find another one?) and you have to headbutt the ball, which is more difficult (you are smaller! you are a tiny, tiny paddle!)
Obviously, there are balls and you have to hit them with the breakoutesque paddle above your head. If the ball hits the ground, it breaks. If the ball hits an enemy, it breaks.
Etc. (you get the idea)
EDIT :: Perhaps dead enemies become balls (once killed, the body flies into the air)? You are knocking their corpses around in the sky! Once they land on the ground again, though, the corpse blinks and despawns.
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Akari
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« Reply #116 on: December 15, 2009, 08:45:47 AM » |
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Bullet Hell + Street fighter
Unleash waves of bullet hell at your opponent. Collect powerups whilst dodging opposing bullets in order to unleash a more powerful attack back. Rinse and repeat until someone is dead.
Meet the Touhou official spinoff fighting games.
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LiquidAsh
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« Reply #117 on: December 17, 2009, 02:13:24 PM » |
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Sidescroller + Tower Defense Think castle crashers, but with different kinds of turrets, baracades, and traps. Waves of baddies will overwhelmed you, if you don't strategically deploy your resources.
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William Broom
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« Reply #118 on: December 20, 2009, 03:48:27 PM » |
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Tower Defense + RTS
It's a game that controls like a traditional RTS. You can build buildings, units and so on. However, your only objective in each level is to prevent enemies from crossing the map.
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dbb
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« Reply #119 on: December 20, 2009, 04:36:22 PM » |
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RTS + Dating Sim.
Rather than controlling one man trying to find his way to a girl's heart, you control an army of them! Muster a horde of lonely teenagers and co-ordinate massed trips to the mall / nightclub / wherever else teenagers go these days! Try to prevent it from turning into some sort of horrible, hormone-fuelled riot!
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