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Dementor561
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« Reply #3200 on: January 03, 2014, 09:31:10 PM »

How many moneys did you make during the steam sale?
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Leonick
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« Reply #3201 on: January 04, 2014, 05:00:35 PM »

Heh, I just explained how to trigger traps and use it to get past teleporters and then the question pops up again in the next post... Yup, we need a tutorial of some kind for that :p
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Linkshot
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« Reply #3202 on: January 04, 2014, 05:14:18 PM »

Heh, I just explained how to trigger traps and use it to get past teleporters and then the question pops up again in the next post... Yup, we need a tutorial of some kind for that :p

In accordance with the rules of roguelikes, if you cannot figure it out yourself, the game will gladly admit you would have died in that situation.
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Leonick
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« Reply #3203 on: January 05, 2014, 04:13:54 AM »

Heh, I just explained how to trigger traps and use it to get past teleporters and then the question pops up again in the next post... Yup, we need a tutorial of some kind for that :p

In accordance with the rules of roguelikes, if you cannot figure it out yourself, the game will gladly admit you would have died in that situation.
I suppose that's one way of handling it. :D
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Swaggermuffin
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« Reply #3204 on: January 05, 2014, 11:54:22 AM »

Heh, I just explained how to trigger traps and use it to get past teleporters and then the question pops up again in the next post... Yup, we need a tutorial of some kind for that :p

I would argue that that's a sign people need to pay more attention to what they're reading in the thread.
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Leonick
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« Reply #3205 on: January 05, 2014, 11:56:31 AM »

Heh, I just explained how to trigger traps and use it to get past teleporters and then the question pops up again in the next post... Yup, we need a tutorial of some kind for that :p

I would argue that that's a sign people need to pay more attention to what they're reading in the thread.
Well, yes. But a lot of people are just coming here to share some impressions and feedback, they don't look at any previous posts and many will likely never have a second look at the thread.
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rydersaur
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« Reply #3206 on: January 06, 2014, 02:33:12 AM »

So I've recently gone crazy on ideas for this game, and posted them all on the Delver Forum (which has like, what, 3 people who regularly use it  Facepalm)
So I've figured this would be a good place just to put them as it seems to be where most of the discussion for this game is happening

So i'll just chuck these here!
Different Types of Arrows: http://delverforum.com/thread-different-types-of-arrows
Damage shown on Attack: http://delverforum.com/thread-damage-shown-on-attack
Blocking Attacks (seriously needs to be read if shields are getting added): http://delverforum.com/thread-blocking-attacks
New Attribute Strength/Carry Weight: http://delverforum.com/thread-new-attribute-strength-carry-weight
Attribute Buffs/Nerfs: http://delverforum.com/thread-attribute-buff-nerfs
Javelins: http://delverforum.com/thread-javelins
Player Model in Inventory: http://delverforum.com/thread-player-model-in-inventory

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david.vlach2
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« Reply #3207 on: January 06, 2014, 11:59:41 AM »

So I've recently gone crazy on ideas for this game, and posted them all on the Delver Forum (which has like, what, 3 people who regularly use it  Facepalm)
So I've figured this would be a good place just to put them as it seems to be where most of the discussion for this game is happening

So i'll just chuck these here!
Different Types of Arrows: http://delverforum.com/thread-different-types-of-arrows
Damage shown on Attack: http://delverforum.com/thread-damage-shown-on-attack
Blocking Attacks (seriously needs to be read if shields are getting added): http://delverforum.com/thread-blocking-attacks
New Attribute Strength/Carry Weight: http://delverforum.com/thread-new-attribute-strength-carry-weight
Attribute Buffs/Nerfs: http://delverforum.com/thread-attribute-buff-nerfs
Javelins: http://delverforum.com/thread-javelins
Player Model in Inventory: http://delverforum.com/thread-player-model-in-inventory

Good to know there are other people at the Forums. Smiley

And one question, are these forums unofficial, or could their link be added on the delvergame.com? There is a link only to the Steam forums, I think.
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Leonick
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« Reply #3208 on: January 06, 2014, 01:28:32 PM »

No, that is not an official forum. Think it might have been started by the same guy who did the delver wiki, don't quote me on that though.

The only official place to discuss Delver is here on this Devlog and on the Steamforums (which are linked from the delver site).

Delverforum.com should probably make it more clear that they are not the official forum for Delver, not affiliated with Priority Interrupt and so on. It'd probably be a good idea to remove forum sections such as support as well. Having people going to an unofficial forum for support or reporting a bug (which is in the description of the support section) doesn't help anyone.
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rydersaur
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« Reply #3209 on: January 06, 2014, 04:28:31 PM »

I've looked at the user list before and Interrupt was on it (or someone pretending to be him...), so it might be a genuine forum.
It just rarely gets used compared to this and the Steam Delver Discussion.
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premonster
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« Reply #3210 on: January 06, 2014, 04:37:35 PM »

Heh, I just explained how to trigger traps and use it to get past teleporters and then the question pops up again in the next post... Yup, we need a tutorial of some kind for that :p

In accordance with the rules of roguelikes, if you cannot figure it out yourself, the game will gladly admit you would have died in that situation.

Not everyone knows exactly what to do when making a game, it's a hard task. But listening to the players is the best thing a dev can do. Check this game were making: http://forums.tigsource.com/index.php?topic=37985.0

You look like a great tester/designer. :}
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siskavard
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« Reply #3211 on: January 08, 2014, 12:53:51 PM »

Just got the big update with the new graphics. I am completely in love, however I think the new stuff is bogging my phone down, my framerates inside of some dungeons are unplayable :[

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Connor
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« Reply #3212 on: January 10, 2014, 12:55:12 PM »

you tied for third on the best tigsource devlog, congrats!
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Firearrow games
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blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
P20707YP3
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« Reply #3213 on: January 11, 2014, 12:13:12 PM »

Where do I get the latest Android version? Saw the game with new texture art in googles playstore but I bought it at Humble store and there is only the classic version. Thank you in advance for your help.
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ArsenioDev
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Pic Y u no change?


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« Reply #3214 on: January 17, 2014, 01:43:18 PM »

*looks around* where the hell did everyone go?   Who, Me?
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Whats this do? *presses button* oops.....there goes the rockets.....
Connor
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« Reply #3215 on: January 17, 2014, 11:02:44 PM »

no idea
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Firearrow games
www.firearrowgames.net

blitzkampfer:
https://forums.tigsource.com/index.php?topic=52009.msg1280646#msg1280646

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
david.vlach2
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« Reply #3216 on: January 18, 2014, 09:48:26 AM »

To the forums!!!

:D
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eobet
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« Reply #3217 on: January 19, 2014, 03:00:07 AM »

If this thread is dead, can someone ask in the official forums then why, even after the graphics overhaul, the traps are just colored lines on the floor?

I mean, where are the spears coming out of small holes? Where are the darts shooting out of even tinier holes? Where are the spinning sawblades and swinging blades, etc, etc?

(Oh, and I hope the "retro" mode with the old graphics won't be forgotten.)
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Joshua
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« Reply #3218 on: January 19, 2014, 10:11:20 AM »

Things have been slow through the holidays, but the thread isn't dead.

In December I got married to my amazing wife!  So naturally things before and after the event have been pretty hectic. I'm looking forward to getting back into a steady productive rhythm.

Recently Chad and I attended Steam Dev Days, which was a pretty phenomenal experience. We had an evening to plan a short roadmap and here are a few things from the top of my todo list:

  • Door meshes + gibs
  • Trap mesh
  • Altar mesh
  • And more...
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ArsenioDev
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« Reply #3219 on: January 19, 2014, 10:27:35 AM »

Alright Delvers! heres some Vines that show stuff thats getting worked on!
Acceleration scaling from magic blasts https://vine.co/v/hlOdFq6ZwTU
New water shaders https://vine.co/v/hLBZeElxXz7
MAGIC BATTLES! https://vine.co/v/h3q7jFUzj7w
Rave lighting bug https://vine.co/v/h3wB9Wv69t1
lighting bug, tron edition https://vine.co/v/h3lQtFmY5t1

Update over
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Whats this do? *presses button* oops.....there goes the rockets.....
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