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« Reply #20 on: November 13, 2013, 07:23:43 PM » |
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ninspriterx
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« Reply #21 on: November 13, 2013, 07:32:03 PM » |
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I can imagine this game having a lot of replay value per level because of the concept. Especially if levels are intriguing enough, people would wanting to be able to finish levels as fast as they can. Leaderboard system maybe?
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Check out the dev log!
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ephoete
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« Reply #22 on: November 14, 2013, 02:14:08 PM » |
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That's a fantastic concept! Very funny chara-design, game design overall actually... and you're perfectly dealing with the handling of the light sources in pixel art, gorgeous.
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Gorman
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« Reply #23 on: November 15, 2013, 02:21:08 AM » |
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this sounds magical.
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Miguelito
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« Reply #24 on: November 15, 2013, 10:27:05 AM » |
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That is some capital pixel art you have there. You have a wonderful eye for colors! This particularly I find completely spectacular! I'd love to see more, please post whenever you have time!
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(← new art twitter)
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Taber
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« Reply #25 on: November 16, 2013, 09:27:44 AM » |
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Christian
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« Reply #26 on: November 16, 2013, 09:51:57 AM » |
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Cool! I downloaded Gamer Maker a few days ago and I've been trying to make sprites and animate them, so I can really appreciate those wonderful animations of yours
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Blambo
Guest
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« Reply #27 on: November 16, 2013, 10:14:05 AM » |
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The fourth one looks like he's doing air kicks. Maybe bend the straight leg or straighten the bent leg outwards?
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Taber
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« Reply #29 on: November 18, 2013, 09:30:04 AM » |
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If #4 is doing an extremely distracted or panicked run, how about rotating his head a quarter circle clockwise? I was actually going for a more controlled sprint. Just kicking his legs out there for interest but now that I look at it, maybe I should bend one of the two legs a bit so he doesn't look like a chorus dancer.
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Kian
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« Reply #30 on: November 18, 2013, 11:59:52 AM » |
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that style
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Jordanoakley
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« Reply #31 on: November 20, 2013, 04:56:55 AM » |
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This looks really, really damn cool!
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Taber
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« Reply #32 on: November 20, 2013, 09:59:10 AM » |
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I've had a little bit of interest regarding audio for the game so I thought I'd post about some of the scratch audio I'm using so far. Here are some links to audio samples that I plan to use for scratch music: http://www.youtube.com/watch?v=S1GPe4yZ8Ikhttp://www.youtube.com/watch?v=MTkAwk6mnD0I love the bass walking, cool, dark, smokey feeling of intrigue and tension. We'll have different music needs for different situations of course and maybe even transitioning music when things change mid-play and become more action filled.
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jO
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« Reply #33 on: November 21, 2013, 02:50:56 AM » |
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Those music samples will fit perfectly. That's exactly what I'd imagine for a sneaky game. What would be interesting is to see what you imagine for when the player actually get's caught and needs to flee..?
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Dom2D
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« Reply #34 on: November 21, 2013, 08:05:48 PM » |
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Amazing!
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Taber
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« Reply #35 on: November 21, 2013, 08:54:12 PM » |
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Hey guys, here's a super early gameplay video showing basic movement mechanics and introducing Bryson and myself. Enjoy!
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forsy
Level 1
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« Reply #36 on: November 21, 2013, 09:06:33 PM » |
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This looks really great in the video. My only critique is that when the guy hops behind the furniture nothing changes depth except the furniture so it looks like that part is just floating on top of everything else, as opposed to the guy jumping behind everything. I think it would look fine if you put the guy behind the floor layer as well since he is drawn on top of parts of that. Might be nit-picking but it stood out to me
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Christian
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« Reply #37 on: November 21, 2013, 09:10:59 PM » |
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This looks really great in the video. My only critique is that when the guy hops behind the furniture nothing changes depth except the furniture so it looks like that part is just floating on top of everything else, as opposed to the guy jumping behind everything. I think it would look fine if you put the guy behind the floor layer as well since he is drawn on top of parts of that. Might be nit-picking but it stood out to me Maybe you could have the guy vault over the furniture rather than just hop.
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Taber
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« Reply #38 on: November 21, 2013, 09:17:20 PM » |
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Yep, you're right Forsy! For one he's drawing half a pixel deep in the ground for some infuriating reason. In the future, we'll have the character and furniture lighter in front and darker in back to help distinguish them but this is the unshaded view of the room right now.
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claudiovc
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« Reply #39 on: November 22, 2013, 03:23:06 AM » |
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That looks really good! I agree that it lacks some depth, but maybe the shaded version of the objects solves it. If it doesn't you could also add some shadow to the character, make him bigger/smaller, or add some more 'rows' to the floor so that you could change his 'y' to really give the impression his depth is changing.
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