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TIGSource ForumsCommunityDevLogsSummoners Fate - Turn-based strategy rpg+ccg adventure
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Author Topic: Summoners Fate - Turn-based strategy rpg+ccg adventure  (Read 99030 times)
KellyD20Studios
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« Reply #140 on: September 07, 2017, 01:13:45 PM »


The heroes hope this dark cavern won't be their crypt...

The Rugged Mage, Assassin, and Soul Reaver enter the cave. It's dark, it's cold, and the sound of eight legs scurrying across the cave floor is growing near...

THE CAVE! Who is excited to play in this environment for Summoners Fate? I've been working on the stairs and doorways for the room. What do you think?

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Currently developing Summoners Fate, a top down turn based strategy adventure.
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« Reply #141 on: September 07, 2017, 05:02:52 PM »



And the winner from our Bramble Vote yesterday is...Bramble #1!

It was quite a close call, as you can see, across all our social media sites, but we are happy with the results. Thanks for all those who participated!   Hand Thumbs Up Left Hand Thumbs Up Right

(To see the original post, click here >> http://ow.ly/gn7e30eZRtw)


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I do Marketing for D20Studios and GameDev Chats
Currently developing Summoners Fate, a top down turn based strategy adventure.
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« Reply #142 on: September 09, 2017, 11:06:52 AM »



Making some progress on the epic Chimera!

For those that don't know, in Greek mythology, a Chimera is typically depicted as a lion with the head of a goat coming out of its back, and a snake as a tail. These pieces will be constructed and added to the growing Summoners Fate character roster.

Some more work, and, of course, Chimera construction, and this should be one awesome character to play. What do you think?  Gentleman
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Currently developing Summoners Fate, a top down turn based strategy adventure.
KellyD20Studios
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« Reply #143 on: September 10, 2017, 11:11:02 AM »



Sunday Sketches!

Here we have some new additions on the way for the Withered race, a group of zombie-like creatures with a clumsy gait, very loose and grayish skin, and a stench of rot following them where they go...

The Withered Butcher, Female, and Goblin will join the Withered Male and Withered Dog we currently have completed.

As you see, they've sketched some different weapons for the Goblin and the Female - what do you think?

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Currently developing Summoners Fate, a top down turn based strategy adventure.
RossD20Studios
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« Reply #144 on: September 11, 2017, 10:53:09 AM »





Here’s some progress on the particle effects for my upcoming indie game, Summoners Fate. I created the flame effect for the sword using Particle Designer, but the tricky part was getting the embers to flow off the sword relative to the rotation of the character. To achieve this, I had to modify the particle code and add a rotation property for the emitter. This allows the emitter to move naturally with the sword and create the trailing embers as the character moves.

What do you think so far?

This is available on our YouTube Channel as well: http://ow.ly/yYFk30f4DMK
« Last Edit: September 11, 2017, 12:28:25 PM by RossD20Studios » Logged

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KellyD20Studios
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« Reply #145 on: September 12, 2017, 11:11:48 AM »



Here is some progress on 3 of our planned 6 card borders for Summoners Fate. These are still a work in progress - colors, names, and details may still change.

Appreciate your feedback on what you think so far  Toast Right
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« Reply #146 on: September 13, 2017, 11:41:01 AM »





Doing more work on our particles system. Here is a comparison of the wall torches that will be used in Summoners Fate. On the left is our original torches, and on the right is the updated version with our newly implemented particle system.

What do you think of the change?
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« Reply #147 on: September 14, 2017, 10:57:27 AM »



We're going back and forth here at our indie studio on weapons for our upcoming Vampires (they'll join our overall Horror race we are making). Obviously, biting is common for their attack, but we also think they need a weapon, such as a sword (see A.) or claws (see B.).

What do you think? Alternatively, can you think of a different weapon that would suit the Vampires? Look forward to your feedback!  Evil
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« Reply #148 on: September 15, 2017, 02:20:34 PM »


Burn, baby, burn!  Cheesy

Friday fire cards!

What do you think of these card icons for Dragon's Breath and Conflagration?

Remember - don't play with fire unless you're willing to get burned...especially with that Conflagration spell
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« Reply #149 on: September 16, 2017, 01:04:48 PM »


Before and after shot

Screenshot Saturday!

What might be a good caption for these before and after shots?
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« Reply #150 on: September 17, 2017, 02:50:43 PM »


He's got his EYE on you  Blink

Meet the CYCLOPS!

We'll have many giant-type creatures to join him on the Summoners Fate battlefield, if you are a fan of playing the BIG characters
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« Reply #151 on: September 18, 2017, 11:36:00 AM »



Ever just have one of those Mondays?   Crazy

(art is Madness card icon art)
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« Reply #152 on: September 19, 2017, 03:52:37 PM »



When your neighbor's dog won't stop barking...

Ha ha, having some fun with screenshots of the game. Anyone have a funnier caption?  Smiley

Characters pictured: Summoner with the Wolf & Nova the Sorceress with the Fennec Fox
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« Reply #153 on: September 20, 2017, 02:20:48 PM »



Time to cool off...with some Ice Card icon art! (And yes, we have a Yeti in our game  Hand Thumbs Up Right)
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« Reply #154 on: September 20, 2017, 09:29:55 PM »

Lookin great!
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« Reply #155 on: September 21, 2017, 04:35:24 AM »

Lookin great!

Thank you!
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« Reply #156 on: September 21, 2017, 10:25:54 AM »



TBT & behind-the-scenes of the evolution of our Treant card icon art. Oh how far we've come... Cheesy
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« Reply #157 on: September 22, 2017, 07:56:01 AM »

That's very cool to see! It's definitely come a long way - loving the current style.
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« Reply #158 on: September 22, 2017, 09:12:50 AM »

That's very cool to see! It's definitely come a long way - loving the current style.

Thanks, Pixel! It was a long process to get the art style just right. We knew we wanted to use vector graphics to get that clear and iconic look for readability on mobile as well as the razor-crisp scaling that shows off the detail on PC. The challenge was figuring out how to make it both readable and compelling from the top-down perspective used in the gameplay - I'm glad you like it!


This visual style is also well suited for Treant's skeletal based animations.
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« Reply #159 on: September 22, 2017, 09:31:50 AM »

Looks great!
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