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TIGSource ForumsCommunityDevLogsChickenSword
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« Reply #200 on: February 26, 2015, 09:09:58 AM »

I like the new style. Just be wary of scope creep! And I'm still liking how ridiculous this game is!
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« Reply #201 on: February 26, 2015, 01:43:37 PM »

I like the new style. Just be wary of scope creep! And I'm still liking how ridiculous this game is!

Yeah, that's why I'm doing this early. If I had more design done I'd probably just plug along, but I've been focusing on systems so I can do stuff like this all I need to at this point.
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« Reply #202 on: February 26, 2015, 11:51:25 PM »

Some Camera Junk



can't decide if zoom is cool or annoying... thoughts?
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« Reply #203 on: February 26, 2015, 11:55:25 PM »

Some Camera Junk
can't decide if zoom is cool or annoying... thoughts?

I think the idea is nice, but the implementation is a little jarring. Can you make it smoother?
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« Reply #204 on: February 27, 2015, 12:16:53 AM »

Some Camera Junk
can't decide if zoom is cool or annoying... thoughts?

I think the idea is nice, but the implementation is a little jarring. Can you make it smoother?

The gif runs at a really inconsistent frame rate, but I know what you mean. I'd almost prefer it just instantly zooms in and out.
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« Reply #205 on: February 27, 2015, 01:06:19 AM »

It all depends on how you handle it. Be careful that it doesn't turn into those LOLRANDOM crashzoom + dutch angle joke things. If it's gentle and smooth you can use it to give focus, or for example give the impression two characters are whispering and nobody else can hear them.
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Mig (@wtfmig)
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« Reply #206 on: February 27, 2015, 01:12:35 AM »

It all depends on how you handle it. Be careful that it doesn't turn into those LOLRANDOM crashzoom + dutch angle joke things. If it's gentle and smooth you can use it to give focus, or for example give the impression two characters are whispering and nobody else can hear them.

True... ALSO KARATE PETE

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« Reply #207 on: February 27, 2015, 01:25:53 AM »

I like the zoom. I think in the first image it looks jarring because the camera arrives at the final position while it's still zooming, rather than the interpolation being locked together?
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« Reply #208 on: February 27, 2015, 01:19:02 PM »

I used to live on a farm with chickens, and they never had sords.
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« Reply #209 on: March 01, 2015, 03:41:31 AM »

I used to live on a farm with chickens, and they never had sords.

Must've been boring.
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« Reply #210 on: March 08, 2015, 10:51:56 PM »

Small Things



The majority of what I'm doing now is actually level design and stuff nobody would really care about.... Also wrote some simple networking for co-op ChickenSword... just in case that's something someone might like........
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« Reply #211 on: March 08, 2015, 11:12:37 PM »

Yes, someone would in fact like that. Can we choose the breed of hen?
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MereMonkey
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« Reply #212 on: March 09, 2015, 05:31:11 AM »

I love the humor of this game sooo much haha BOCK?
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« Reply #213 on: March 09, 2015, 07:35:50 AM »

I used to live on a farm with chickens, and they never had sords.

Must've been boring.
Yup, also they can be mean as hell.
Once I had a rooster that attacked my mom, long story short, we had chicken for dinner Giggle

Anyway, back on topic!
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James Edward Smith
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« Reply #214 on: March 10, 2015, 06:08:45 AM »

Some Camera Junk

can't decide if zoom is cool or annoying... thoughts?

I think I'd prefer if just big portraits of the characters popped up on screen with their text under them

Oh oh, or if you did a 2 camera flip flop between showing the back of the head of the person being talked too and the front of the person talking's face with a background that was different depending on the area or that was generic and just mean to represent the mood of the person speaking. When ever the chicken was talking, you'd see the back of the feet of the person being spoken too rather than the back of the head.
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« Reply #215 on: March 10, 2015, 08:06:27 AM »

Zoom is awesome, keep it!

I'd love to see a promo video for this using the Zelda Cucco attack intro; "Chickens have taken shit for too long! It's time for an uprising!"





This *also* makes me think of Samurai Jack as a chicken...

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« Reply #216 on: March 10, 2015, 12:27:03 PM »

And I'm curious to see when someone starts working on a DinochickenSword after seeing this project and Dinosword for a while.
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« Reply #217 on: March 11, 2015, 12:29:06 PM »

I think you mean, Dinofrogchickensword.
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« Reply #218 on: March 11, 2015, 01:17:05 PM »

I think you mean, Dinofrogchickensword.

I mulled other named in light of the other similar ones, but FowlFoil just doesn't excite.
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« Reply #219 on: March 11, 2015, 02:47:25 PM »

I think the name ChickenSword is fine, and I think the game looks fun, too. I just have a son who's really into paleontology, so I was familiar with the dinochicken (AKA chickenosaurus) concept and couldn't resist.

Didn't know about Frog Sord, and sadly "dinofrogchicken" doesn't turn up any hits.
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