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K1lo
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« Reply #1681 on: March 30, 2013, 03:45:19 AM » |
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Some new screenshots from Isomer for today
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ANtY
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« Reply #1682 on: March 30, 2013, 04:17:10 AM » |
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Gif is abit on the big side, 6MB. Hope no one minds! omg, this looks baws
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barley
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« Reply #1683 on: March 30, 2013, 06:05:47 AM » |
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oh my god these both look amazing
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HemoGoblin
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« Reply #1686 on: March 30, 2013, 12:31:20 PM » |
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A shape. A mysterious shape. A shape fraught with ... shapeness.
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dorkus1218
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« Reply #1687 on: March 30, 2013, 12:32:19 PM » |
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Dog Sled Saga: Lots of new motion in the rider (wind, head turning) Showing some sportsmanship with the team
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Nate_G
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« Reply #1688 on: March 30, 2013, 01:18:26 PM » |
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Wow. HemogGoblin and Dorkus, both your shots are gorgeous.
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OverpassDevlogA hot air balloon exploration game.
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melos
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« Reply #1689 on: March 30, 2013, 01:59:27 PM » |
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in-game tilemap editor. final graphics obivously
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play hydlide 2
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Barch
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« Reply #1690 on: March 30, 2013, 02:25:05 PM » |
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:^)
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« Reply #1691 on: March 30, 2013, 02:52:07 PM » |
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barch that's coool barch
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GaldorPunk
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« Reply #1692 on: March 30, 2013, 02:54:01 PM » |
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Sending some spaceships through a wormhole. (still a work in progress)
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Empyrean Frontier (indie RTS)
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TNERB
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« Reply #1693 on: March 30, 2013, 04:50:02 PM » |
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absenter
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« Reply #1694 on: March 30, 2013, 07:11:29 PM » |
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poe
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« Reply #1695 on: March 30, 2013, 08:07:53 PM » |
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in-game tilemap editor. final graphics obivously This will never sell, the graphics are too good and people aren't ready for it. This looks amazing! The art for this is lovely, and the main character is awesome in a very creepy way.
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impulse9
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« Reply #1696 on: March 31, 2013, 02:49:26 AM » |
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Dog Sled Saga: Lots of new motion in the rider (wind, head turning) Looks great ... wow.
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siskavard
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« Reply #1697 on: March 31, 2013, 03:18:54 PM » |
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DustyDrake
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« Reply #1698 on: March 31, 2013, 04:42:54 PM » |
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That curled up sprite looks much too small compared to the normal walking around sprite. And I also hope you're going to add animations for jumping/falling so he's not walking around in mid-air
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absenter
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« Reply #1699 on: March 31, 2013, 05:52:41 PM » |
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@DustyDrake It is true that the front roll animation is currently too small and doesn't match the volume of the walking animation. I'll eventually get to matching them up better. The jump/fall animation hasn't been made either. It will get made though, and when it does I'll post another screenshot for all to see. I wasn't sure if anyone would even notice. I'm glad you did. @siskavard Thanks! (I think.)
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