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TIGSource ForumsCommunityDevLogsHumblets - Fantasy city building game - New video! 31/07/2013
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Author Topic: Humblets - Fantasy city building game - New video! 31/07/2013  (Read 51099 times)
Laitch
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« Reply #40 on: August 28, 2012, 01:15:51 AM »

Thank you, but I don't think I move fast enough.
You've got to be kidding me, in terms of features per day you still look pretty damn impressive, all the while keeping the aesthetics up to shape.

Thanks, It's just I know that I will have much less time to work on this once next semester starts so I might aswell move as fast as possible while I have the time Smiley

So, what's next? Characters / vehicles?

Liosan
Well since my main computer is at the shop getting repaired I first need to get the project running on my old computer, after that I will most likely spend the rest of the day fixing the bugs introduced with the new features... Looking forward more than a day I would like to add a few more buildings and then add some dwarves soon Smiley
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Laitch
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« Reply #41 on: August 30, 2012, 12:17:17 PM »

Update:

I have added two new structures; Lumber mill and woodcutter.

Woodcutter:

The lumberjack hut/woodcutter will cut down trees and produce wooden logs.

Lumber mill:

The lumber mill will turn wooden logs into planks which will be used to build structures

Lumber production:


They don't actually work yet but you get the idea Smiley
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Laitch
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« Reply #42 on: September 17, 2012, 08:53:55 AM »

First of all: Sorry it's been so long since last update, but life got in the way. I started on the new semester, got a new job, quit one of my old jobs and just generally been busy Smiley

So whats new? In terms of features; not much I'm afraid. I've been changing from the XNA framework to the Unity engine.





This project started out just as a learning project for me to learn the basics of XNA and I feel that I have achieved that now. Since this has turned into a project I really want to finish I thought that I should switch to an environment I have more experience with Smiley

Another bonus of using unity is built-in support for realtime shadows and reflective water (as you can see in the screenshot above). Also I must admit that the guys at unity are doing a better job at optimizing than I am. My FPS has increased with 50-100.

At the moment I have about 90% of the code working unity.

I'm also brainstorming some names for the game:
  • A tale of Dwarves
  • Dwarves n' Trains
  • Dwarves on trains
  • Surface Dwarves
  • (The) Outpost
  • Settlements
  • New Lands

I'm horrible at coming up with names so any ideas are welcome (please) Smiley
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GeoffW
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« Reply #43 on: September 17, 2012, 09:42:55 AM »

Wow, the lighting looks good already.
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nikolaus
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« Reply #44 on: September 17, 2012, 10:27:52 AM »

I am keeping an eye on this
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Eigen
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« Reply #45 on: September 17, 2012, 10:46:25 AM »

I am keeping an eye on this

Me too. I wish I had more eyes.
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Kurt
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« Reply #46 on: September 17, 2012, 11:49:45 AM »

Yes.
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kamac
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« Reply #47 on: September 17, 2012, 11:59:14 AM »

 Addicted


Call it The Working Dwarves? Or "Teh Working Dwarves"  Evil

So here are my propositions (The best propositions are made bold):

1.  The Working Dwarves
2.  Teh Working Dwarves
3.  Game of Dwarves
4.  DwarLife
5.  DwarfLife
6.  MidgetLife
7.  The Walking Midgets (lol)
8.  Settlegets
9.  Migsettle
10. Innovative Dwarves
11. Innovative Midgets
12. MidgetVille
13. DwarfVille
14. Humget Town
15. The Humble Dwarves
16. The Humble Midgets
17. Humblets (!)
18. Humblet Town
19. HumbletVille
20. Innovative Humblets
21. HumbletMines
22. Humblet Traction
23. Dwarves Tractions
24. MidgeTraction
25. Humves (!)
26. HumveVille
27. Humve Towns
28. Humve Tycoon
29. Dwarves Tycoons
30. The Epic Humves
31. The Epic Humblets
32. HumveTub
33. Daily Humves
34. Daily Dwarves
35. Daily Humblets
36. Daily Midgets
37. The Midget Tycoon
38. Enterprise Humves
39. Enterprise Midgets
40. Enterprise Dwarves
41. IncredibleHumves
42. IncredibleDwarves
43. WorkingDwarves
44. WorkingHumves
45. WorkingHumblets
46. SettleHumblets
47. Profit Dwarves
48. Profit Humblets
49. Profit Midgets
50. Tracks-D
51. Tracks Ville
52. HumbleTracks
« Last Edit: September 17, 2012, 12:10:57 PM by kamac » Logged

Eigen
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« Reply #48 on: September 17, 2012, 12:00:48 PM »

Choo Choo Dwarves
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poe
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« Reply #49 on: September 17, 2012, 12:16:46 PM »

Dwarf Simulator 1803
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tchassin
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« Reply #50 on: September 17, 2012, 12:45:51 PM »

Super Transport Dwarves Deluxe  Cheesy
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Laitch
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« Reply #51 on: September 19, 2012, 09:46:00 PM »

haha, some really creative suggestions guys, thanks  Tongue

@kamac - Impressive list! - I love you  Beer!
For some reason I really like the idea of calling the dwarves Humblets. Did you come up with that name? (I couldn't find anything when searching online)

Mini update: 99% of the XNA code is now running on Unity, so I should be able to start implementing new stuff soon Smiley
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Paul Jeffries
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« Reply #52 on: September 20, 2012, 04:09:16 AM »

It should be called Stovepipe Hat Adventure Land.
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nihilocrat
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« Reply #53 on: September 20, 2012, 12:31:08 PM »

Call it The Working Dwarves? Or "Teh Working Dwarves"  Evil

Dwarves At Work!
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Eigen
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« Reply #54 on: October 28, 2012, 04:56:10 AM »

Hey there, Laitch. I hope things are going smoothly and you're still Hand Any Key at the keys. Haven't heard from in over a month now. Concerned

Make a beep.
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Laitch
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« Reply #55 on: October 30, 2012, 01:23:53 PM »

Hey there, Laitch. I hope things are going smoothly and you're still Hand Any Key at the keys. Haven't heard from in over a month now. Concerned

Make a beep.

Sorry I haven't posted any updates. I simply haven't had much time to work on this lately, with school and jobs and so on. Also when I do have a little spare time on my hands I'm working on finishing another project of mine (

).

Don't worry though, this is by far my favorite project and I'm not going to let it die Smiley
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Laitch
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« Reply #56 on: November 11, 2012, 03:14:46 PM »

I finally had some time to work on this again, so I just went head on with one of the big things on my todo list; pathfinding.


It's quite fast at the moment but it's running in the main thread which is just not going to be fast enough with many agents running around, so I need to make it multi threaded somehow. I've never worked with multi threading before so I will have to look into that Smiley

It should be called Stovepipe Hat Adventure Land.
Since you keep insisting on those stovepipe hats I guess I have to include them in the game somehow Shrug
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Paul Jeffries
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« Reply #57 on: November 12, 2012, 11:27:20 AM »

It should be called Stovepipe Hat Adventure Land.
Since you keep insisting on those stovepipe hats I guess I have to include them in the game somehow Shrug

 My Word!

Hooray!  Another victory for terrorism!
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Laitch
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« Reply #58 on: November 16, 2012, 04:31:19 AM »


 My Word!

Hooray!  Another victory for terrorism!

I don't feel very terrorized Smiley

I've been working on boring stuff that had to be done at some point, most if it is under the hood but also a few cosmetic things like fixing some UV coordinates that got messed up when going from XNA to Unity.

I had a chance to talk to one of the developers of unity yesterday and asked him about multi threading and path finding in unity. Since Unity is not thread safe you can't call unity's API from other threads so he suggested to use coroutines for pathfinding. They are not as fast as multithreading since they still run in the main thread, but they will allow me to easily spread the calculations over multiple frames. I never thought about using coroutines like that so I will try this first and see if it's fast enough and if it isn't I can always "upgrade" to multithreading Smiley
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kamac
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« Reply #59 on: November 16, 2012, 10:53:56 AM »

Quote
@kamac - Impressive list! - I love you  
For some reason I really like the idea of calling the dwarves Humblets. Did you come up with that name? (I couldn't find anything when searching online)

Thanks, yeah, everything there is "created" by me. Ofcourse feel free to use it Wink
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