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TIGSource ForumsDeveloperArt (Moderator: JWK5)GIFs of games being worked on
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Author Topic: GIFs of games being worked on  (Read 1209538 times)
Storsorgen
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« Reply #2980 on: November 01, 2014, 05:09:23 PM »

Alex, just, like, wtf?!
The wolf/sheep/man/lady was already kinda wtf, but, wtf! Although there's so much wtf I want to know wtf is going on. Wtf.

Meanwhile, for those who wonder if the spear lady is a thing, yes it is. Here's what she looks like when thrown in Zack's engine:


Looks delightfully squishy, Ellian, I love it!
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Gtoknu
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« Reply #2981 on: November 01, 2014, 05:15:54 PM »


testing the new drill kick for Copy Kitty

Why do your graphics remind me so much of gunbound? >_>
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wut
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« Reply #2982 on: November 01, 2014, 09:31:09 PM »

Alex, just, like, wtf?!
The wolf/sheep/man/lady was already kinda wtf, but, wtf! Although there's so much wtf I want to know wtf is going on. Wtf.

Meanwhile, for those who wonder if the spear lady is a thing, yes it is. Here's what she looks like when thrown in Zack's engine:


the sprite morphing is way too dramatic. takes a lot away from your animations. tell zack to stop it.
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Azure Lazuline
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« Reply #2983 on: November 01, 2014, 10:01:31 PM »

Why do your graphics remind me so much of gunbound? >_>
I've never played that game before so it's just a coincidence, but I looked it up and it's probably just the destructible terrain and particles that make it look similar
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SolarLune
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« Reply #2984 on: November 01, 2014, 10:24:19 PM »

I'll let you know right now that that GIF got me interested in your game. I wasn't too hot on the game before when I saw it, but I love high-speed, high-action games, and games that use melee attacks. It looks like your game fits those two criteria!
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Ellian
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« Reply #2985 on: November 02, 2014, 03:08:09 AM »

the sprite morphing is way too dramatic. takes a lot away from your animations. tell zack to stop it.
Daww, don't blame him, I just threw the sprites lazily into his engine, the previous placeholder sprite didn't have any animation, hence the morphing.
The real integration of the spear lady shouldn't have much morphing. Smiley
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Gtoknu
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« Reply #2986 on: November 02, 2014, 04:22:05 AM »

Why do your graphics remind me so much of gunbound? >_>
I've never played that game before so it's just a coincidence, but I looked it up and it's probably just the destructible terrain and particles that make it look similar
Actually I meant the pre-renderer 3D sprites style. The newest mobiles and items on gunbound are very similar to the style of your game

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wut
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« Reply #2987 on: November 02, 2014, 07:55:06 AM »

I'll let you know right now that that GIF got me interested in your game. I wasn't too hot on the game before when I saw it, but I love high-speed, high-action games, and games that use melee attacks. It looks like your game fits those two criteria!
this is the first time I actually got comments on a gif posted here, because I've learned that people really like melee attacks Tongue the next version will probably be released here in a week.

Ellian: Spear Sphere Sheep is my favorite protagonist
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Schoq
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« Reply #2988 on: November 02, 2014, 12:52:44 PM »


testing the new drill kick for Copy Kitty
Is this enemy a bunch of small nods to megaman or am I imagining things
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« Reply #2989 on: November 02, 2014, 01:05:04 PM »

This is one of the first animations I did using skeletal animation

Kinda looks stiff
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christopf
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« Reply #2990 on: November 02, 2014, 11:40:10 PM »

could use less frames to my taste
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Jad
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« Reply #2991 on: November 03, 2014, 03:12:18 AM »

In the end it's likely not a question of number of frames as much as it is a question of pacing. I'll see if I can tweak it in graphicsgale to prove a point.



the retiming of some frames and the removal of two frames during the swing produced a somewhat more enjoyable result.

edit: well, it would have, if the frame timings would've shown up correctly after my saving the document. Sadly this seems to not be the case, so now my edit looks like a mega inferior version of the original. Both graphicsgale and photoshop couldn't really handle the document for whatever reason. gif editing is srs bsns
« Last Edit: November 03, 2014, 03:19:57 AM by Jad » Logged
Franklin's Ghost
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« Reply #2992 on: November 03, 2014, 05:10:06 AM »

Alex, just, like, wtf?!
The wolf/sheep/man/lady was already kinda wtf, but, wtf! Although there's so much wtf I want to know wtf is going on. Wtf.

Meanwhile, for those who wonder if the spear lady is a thing, yes it is. Here's what she looks like when thrown in Zack's engine:

That's looking like it's going to work really well, although I'm looking forward to seeing the less morphing version cause your animation is great. Also interested to see more of the game setting.
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Kyle O
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« Reply #2993 on: November 03, 2014, 05:12:32 AM »

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Alec S.
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« Reply #2994 on: November 03, 2014, 10:16:29 AM »

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eliasdaler
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« Reply #2995 on: November 03, 2014, 02:31:34 PM »

This guy will act as a music player in the game.
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Schilcote
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« Reply #2996 on: November 04, 2014, 06:48:40 AM »

INJECTION level editor. Woo.
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gambrinous
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« Reply #2997 on: November 04, 2014, 07:48:55 AM »

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oodavid
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« Reply #2998 on: November 04, 2014, 03:09:55 PM »

Multibonding!

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« Reply #2999 on: November 05, 2014, 05:52:41 AM »

@oodavid

I'm not much for mobile gaming, but that really looks like something I'd play obsessively. Nice!
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