Photon
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« Reply #120 on: May 14, 2014, 06:38:01 PM » |
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Also, I just realized the map above is shaped like Texas.
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Bombini
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« Reply #121 on: May 14, 2014, 11:05:08 PM » |
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I like the look of the map and icons a lot.
I am not sure about the airport icon though. This could be easier to identify. Maybe add some radar dish or something?
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Seiseki
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« Reply #122 on: May 15, 2014, 12:28:55 AM » |
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As small as these will be on the phone, the structures really need to pop off the terrain.
A white square with rounded corners behind them would make them stand out even more.. Sorta like an app icon. The airfield really needs a tower or something heavily associated with airports.
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Reilly
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« Reply #123 on: May 15, 2014, 07:03:05 AM » |
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Thanks for the suggestions guys. If you look at the old icon set, you'll see it's much more traditional. Airports, cities, and factories all look like what you would expect. As Photon pointed out, the old icons didn't reflect what is actually in our game.
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Seiseki
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« Reply #124 on: May 15, 2014, 09:24:36 AM » |
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Yeah I makes more sense that way, but it's still problematic if you can't easily recognize the airport as an airport.
Maybe the issue is really that all the buildings sorta make the same silhouette, like a shoe, although the airport might be a slipper :D.
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Vanhail
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« Reply #125 on: May 15, 2014, 11:02:47 AM » |
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Well it will be recognizable as a Warbits airport. Now back away from the icons! They look good!
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Photon
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« Reply #126 on: May 15, 2014, 11:41:37 AM » |
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The airport reminds me of a helipad, actually. Maybe that motif could make its way in there? Well it will be recognizable as a Warbits airport. Now back away from the icons! They look good! No. Kicking butt through gentle criticism is what I do best, hm?
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Vanhail
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« Reply #127 on: May 21, 2014, 09:00:14 AM » |
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I'm currently grappling with the Support Module of our AI. This covers the logic required for transporting and resupplying units. This is one of the more complicated modules as it involves a lot of cooperation between different types of units. I ended up putting together a flow chart to help wrap my head around it. This may also just be a clever way for me to procrastinate.
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Vanhail
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« Reply #128 on: May 21, 2014, 09:40:19 AM » |
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AI in GIF form.
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HughSJ
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« Reply #129 on: May 22, 2014, 06:15:08 PM » |
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Hey guys-- really enjoying the work you've shown on the game so far. I've got a lot of buddies with Advance Wars shaped holes in their hearts, so I'm sure there's plenty of excitement for this one. Thanks for the suggestions guys. If you look at the old icon set, you'll see it's much more traditional. Airports, cities, and factories all look like what you would expect. As Photon pointed out, the old icons didn't reflect what is actually in our game. Just wanted to add that I really appreciate all the work and careful consideration you've been putting into the UI and iconography for the game. It's one of those things which, while not 'mission critical' per se, goes a loooong way toward making players more comfortable playing your game. You guys have a great sense of craft, just wanted to throw that out there
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Reilly
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« Reply #130 on: May 30, 2014, 08:23:22 AM » |
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Thanks, that really means a lot! I obsess over this kinda stuff, which can make it hard on Joe and myself (mostly Joe). We could have launched this game with the "good enough" mentality ages ago. On the flip side I need to get better at recognizing "good enough" or else I sit there spinning my tires. In other news, the unit info is now in game. Needs a few tweaks but I'm pretty happy with it. Here's a screenshot because that gif kinda looks like ass. Readability on the terrain info will be better once we upgrade to Cocos 2.1 and can desaturate the area behind the pull out drawers.
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laxwolf
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« Reply #131 on: May 30, 2014, 10:34:13 AM » |
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Solo artist, modeler, designer, and programmer.
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StCredZero
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« Reply #132 on: May 30, 2014, 02:17:48 PM » |
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It's like I can RTS on the Toejam & Earl Earth!
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Photon
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« Reply #133 on: June 18, 2014, 05:44:20 PM » |
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Poke.
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tieTYT
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« Reply #134 on: June 18, 2014, 08:43:30 PM » |
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I love the graphics. How does the temperature come into play?
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Reilly
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« Reply #135 on: July 01, 2014, 08:36:19 AM » |
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Hey guys, thanks for the kind words! Were still plugging away, just haven't had many visual updates lately. Y'know how it goes. @ tieTYT, currently the temperature just sits up there and looks pretty. Eventually it will shift and give you a hint that there might be a weather change in the next few turns. So in other news, I reworked the campaign map because I wanted to go with a more classic map approach instead of the angry birds style list of levels. Here's what the full map looks like at the moment. (Not every star will be a mission) And here's an in game mockup. Gonna mess with that bottom bar some more, I haven't had a chance to revisit it yet.
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and
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« Reply #136 on: July 01, 2014, 09:32:21 AM » |
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I just wanted to chime in and say how awesome this is looking! Also I wanted to comment so I could follow progress.
I really love TBS, is this something you're considering bringing to desktop too? Sorry if you've been asked and answered that earlier
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Newin
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« Reply #137 on: July 01, 2014, 09:38:45 AM » |
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Omg omg omg omg !!! It's so cool !!! You are an artistic sense so f***** awesome ! Every image is a delight! Don't stop ahah !
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Reilly
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« Reply #138 on: July 10, 2014, 10:31:58 AM » |
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@triplevisiongames, thanks! No plans to bring this to PC currently. We have had a lot of interest in android support though, so that's something we may consider after we launch on iOS. @Newin, thanks! Means a lot! I've been enjoying your progress on DumbWarrior. I think we have similar aesthetic tastes. Also, I've uploaded a couple iPhone 5 backgrounds to our tumblr if anyone is interested. http://riskygames.tumblr.com/post/91371535865/iphone-5-wallpapers
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spinaljack
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« Reply #139 on: July 10, 2014, 03:50:44 PM » |
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Love the cute graphics, reminds me of advance wars. Keep up the good work.
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