I think this looks really awesome! The only issue I can think of is that some of the enemies seem to have tons of hp, which might be a bit dull in the long run.
Also, this kind of game would require very good controls indeed, but I imagine you got that covered. Looking forward to it!
Yeah we agree with the HP thing and we're going to be making adjustments, we haven't touched too much on things like enemy stat balancing yet, but we definitely will be. As you can see with the GIF above, the enemies die much faster, and we're stress testing having a lot more enemies in the game so we can revisit our plans for combat flow.
The game controls suprisingly well, I hope everyone feels the same when they play it, our friends and family sure do.
Yeah, this looks fantastic.
Reallllly hoping you have a quality composer to do music for your game, because it's going to add SO much to the already amazing atmosphere.
Thank you
. All sounds in the game right now are temporary - I made them myself and I'm no sound guru haha. We're in talks with a few composers at the moment and are still reviewing our options. I agree it could add so much, what we really want is a strong ambience and great boss / environmental music in all it's Norse goriness.
Damn those are some skinny ass skeleton long legs. Full of blood.
Will the game have coop? Magic? Bigger and different weapons?
As things develop we're listening to feedback and requests and the things you have asked are actually some of our most common questions. There will absolutely be a variety of Weapons available in the game, but as for Co-op and magic (alternate classes is one of the other very common requests) this is something we're considering but I can't give a firm answer on right now.
---
Made a new version of our Bonfire GIF as it seems to be the one everyone is linking, but the original was super old.
Will probably revisit some of those combat GIF's in the original post too soon as they're pretty old too.