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TIGSource ForumsCommunityDevLogsZero Gear - a multiplayer kart racing game
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Author Topic: Zero Gear - a multiplayer kart racing game  (Read 114791 times)
marshmonkey
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« Reply #80 on: May 14, 2008, 12:50:54 PM »

working on a new kart to fit the whole space theme, it's inspired by this toy:



I've got it modeled and UV mapped with a starter ambient occlusion base texture. Will do the fun part and texture it next.



here is what the UV map looks like

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Corpus
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« Reply #81 on: May 14, 2008, 02:01:07 PM »

I don't see unlockables as being necessary or even all that appropriate in a multiplayer game such as this.

COD4 is really all about the grinding - especially on the consoles - thanks to the unlockables, challenges and prestige system.
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Akhel
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« Reply #82 on: May 14, 2008, 02:12:51 PM »

I don't see unlockables as being necessary or even all that appropriate in a multiplayer game such as this.

COD4 is really all about the grinding - especially on the consoles - thanks to the unlockables, challenges and prestige system.

Agreed. Same goes for stats and achievements.

Other than that, though, looking as great as ever. Smiley
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marshmonkey
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« Reply #83 on: May 14, 2008, 07:04:56 PM »

finished texturing it tonight, here are some shots from the engine:



and here is the flat texture



since there are no exhaust tubes to animate or anything, I am going to make the antennas wiggle around as an idle animation Smiley
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cyber95
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« Reply #84 on: May 14, 2008, 10:08:30 PM »

Is it wrong that I want to sex this game?
I have never felt such feelings from a racing game before today.us
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marshmonkey
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« Reply #85 on: May 15, 2008, 08:45:56 AM »

if it is wrong, then I don't want you to be right.
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Hideous
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« Reply #86 on: May 15, 2008, 09:37:17 AM »

I suggest a tiny steam locomotive as a vehicle.
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atomic1fire
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« Reply #87 on: May 18, 2008, 03:14:11 PM »

I think it would be cool for carts to have special features that effect gameplay
That way it encourages people to have certain road stratigys
like stay away/avoid/slam into
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Bree
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« Reply #88 on: May 18, 2008, 04:29:59 PM »

Unicycles, anyone?
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Hideous
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« Reply #89 on: May 18, 2008, 08:10:57 PM »

I suggest a contest, where you make a hat for this game, and the winner gets his hat packaged with the game Grin
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marshmonkey
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« Reply #90 on: May 19, 2008, 10:46:49 AM »

I hope do do that kind of contest with hats,karts,tracks and everything once we get our modeling SDK in place. I have been making sure to post my game progress in places like polycount just for that reason!
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cyber95
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« Reply #91 on: May 19, 2008, 11:26:25 AM »

Can you use models from Lightwave, or does it have be specifically from a certain program?
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marshmonkey
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« Reply #92 on: May 19, 2008, 03:45:42 PM »

you will be able to use any 3d package that has a .mesh exporter to Ogre3d's .mesh format. Most popular ones are supported.
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marshmonkey
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« Reply #93 on: May 21, 2008, 12:43:35 PM »

just finished modeling and texturing a new character, now comes the terribly fun part of rigging him to a (lol) skeleton

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Zaphos
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« Reply #94 on: May 21, 2008, 02:46:32 PM »

Nice skeleton Kiss

now comes the terribly fun part of rigging him to a (lol) skeleton
Do you do this by manually painting blend weights on the mesh?  ... or do you have a better way?
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marshmonkey
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« Reply #95 on: May 21, 2008, 02:50:03 PM »

I mostly paint them on. I usually block in separate pieces of the mesh to different bones and then tweak it as necessary. I used to be terrible at it but I am starting to get the hang of it I think.
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marshmonkey
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« Reply #96 on: May 23, 2008, 10:31:44 AM »

we had our first full test over the internet last night, it was a bit of a whirlwind trying to get everyone set up and working but it went pretty well. Here is a blog post Brian wrote about it:

http://nimblebit.blogspot.com/2008/05/first-big-internet-test-grand-ole-party.html

as you can read in the post, we are looking for some kind of dedicated server to rent with decent bandwidth so we can test with more that a few people, if anyone has any suggestions, feel free to shoot me a PM.

Also, we were using our Zero Gear Steam group to co-ordinate during the test, even if we aren't on steam YET, anyone is free to join our group to show your support of getting us on Steam eventually! http://steamcommunity.com/groups/zerogear

Also, I did a new accessory and hat this week!

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Akhel
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« Reply #97 on: May 23, 2008, 10:39:52 AM »

Haha, fez! Awesome. Grin

Joined the Steam group, too. Go NimbleBit!
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marshmonkey
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« Reply #98 on: May 26, 2008, 04:07:05 PM »

spent today setting up some forums for the game, hopefully it will help us form a tighter community around the game as we get further along with development!

http://myzerogear.com/phpBB3/index.php
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Hideous
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« Reply #99 on: May 27, 2008, 12:43:19 AM »

Is there a black character? lolracism
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