Ok this is the 'final' entry,. .
http://iterationgames.com/vectorLocust_079.zip [ 96KB Original On time entry!]
http://iterationgames.com/vectorLocust_080.zip [ 122KB updated ver.]
Updated ver: tweeked some sounds, removed the 'kkruncky' compression in favor of UPX (loose some compresion but less(/no?) virus false positives.) Doubled the line weight of the Spark Shots (due to popular request), added a Global Line Render thinkness setting, press Number Keys 1-5 to set at any time.
REMEMBER; the program needs to read the settings file so extract them both! Other wise, you get crap values to start,. guess I could fix that,. but man there is always something eh,. . never enouph time/energy.
I was able to get a lot of what I had originally intended into this. I think it got to the level of 'fairly awesome' although I could just keep working on it forever I suppose, and perhaps reach the 'super awesome' level.
The main thing missing in my opinion is a set of progressively larger levels,. there is currently one medium size battle,. and it is rather dependent on some randomly emergent behaviours as well as your actions as to just how complex and difficult (or dead easy) this skermish becomes,. so you ARE intended to play it a couple of times,. and try some different things, to see what situations you find emerging from the self replicating machine system,. . there are no winning conditions just the end of the Orange Vector invasion,. (guess that is yet another thing to be added,. again perhaps at a later date) so if you find no more targets you win!
The controler default is set for my preferance; left-handed on a 360 controler,. if anyone has a widely used controler and could post there settings file for other to use./ feel free. the game needs 3 axis and at least four buttons, so any controler with those can be mapped. The settings file is set to Keyboard/Mouse by defult as it seems that is what most people are using.
oh,. the iteration GAMES logo will play that little random noise/visual endlessly if you don't press SPACE
also if you are on a older machine, you can press the F key to get the FPS display,. not sure where it becomes unplayable,. but I would think you need to be getting >50 to have much fun with this,. 60 is the desired FPS rate.
==> OLD POST BELOW <==
I started on a six degrees of freedom type thing but quickly got boged down in crazy maths that I find no fun at all,.
Scraped that, and now working along nicely on a much simpler vector style ground based setup,. . not at all sure what the game will be yet,. starting as a shooter but hopefully it will develop into something more interesting,. . gota start from somewhere though.
-new screen pic
Should have a demo for you shortly,. [ look down this tread! ] just gota flesh out the controls. The ZGE now has gamepad support, so some form of dual analog stick control,. right now it is just too weird for human use,. as I was only quickly hacking out the basics needed.
I got a quite cool vector explosion effect, that I like, so there will for sure be somethings to blow up real good,. .