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Grhyll
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« Reply #1 on: July 04, 2016, 02:25:12 AM » |
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It's cute On which engine are you working?
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Programmer at The Game Bakers 3-50.netCurrent project: oQo
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Jalapenosbud
Level 1
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« Reply #2 on: July 04, 2016, 02:29:51 AM » |
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It's cute On which engine are you working? Thanks Using Unity 5 point something
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Jalapenosbud
Level 1
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« Reply #3 on: July 06, 2016, 07:39:01 AM » |
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Devlog 1Time for another quick update. Here's some screenshots from in-game. A new alien biome Also added line of sightEnemies now de-aggro when you get behind a wall or something There's also a link in my signature if you wanna try a build of the game (theres no LoS in that build though, so enemies might behave weirdly). Thats it for now, till next time!
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Trent
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« Reply #4 on: July 27, 2016, 04:33:04 PM » |
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Lookin good muchacho!
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Jalapenosbud
Level 1
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« Reply #5 on: September 19, 2016, 01:21:00 PM » |
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Updated the main post with some gifs! Also been working on a dialogue system, and a more "cinematic" story approach to the game. Story isnt necessary, but i think it helps making the game easier to design. This is a gif of some of the dialogue that happens in the game. The glitch thingy is supposed to be another sprite, which havent been drawn yet, so thats why its a duplicate of the player (oh yea, the link to the build of the game is really old, so theres none of that cool dialogue action, or a tutorial in there, its just a raw prototype, art is also outdated in it).
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Jalapenosbud
Level 1
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« Reply #6 on: September 21, 2016, 11:58:31 AM » |
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So today i decided to make my own dialogue system in unity. -First i had to find out how to read from the text file and just show lines of text in up on some UI text element. -With that done i figured out how to make it auto-scroll, like a typewriter. -and then to add some "polish" to it, i added how to make it pause abit after a comma. -Then i made it split the first portion of the text line with the name into a separate ui text element, and have the second appear on the other text element. -Made the length of the name of the character be automatic, rather than having to hardcode how long the name is. And yea that's basically the process of me making my own little dialogue system. It was a fun little project and now i have something i understand more, rather than just copy pasta code. Plus, its reusable for further projects. Heres a gif of it in action: thx for reading. Untill next time!
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koalefant
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« Reply #7 on: September 21, 2016, 01:31:54 PM » |
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Looks lovely, reminds me of Fox Fights Back on Spectrum.
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Working on a grappling-hook game about frogs DevLog
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Jalapenosbud
Level 1
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« Reply #8 on: September 21, 2016, 09:43:04 PM » |
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Looks lovely, reminds me of Fox Fights Back on Spectrum.
I'm glad to hear that you like it!
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Aamp
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« Reply #10 on: September 25, 2016, 03:00:25 PM » |
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This is looking really cool!
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Jalapenosbud
Level 1
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« Reply #11 on: September 25, 2016, 03:06:13 PM » |
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This is looking really cool!
oo thank you! *motivation increases rapidly (like putting incremental code in the update loop without stopping it again)*
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Jalapenosbud
Level 1
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« Reply #13 on: September 27, 2016, 12:31:56 PM » |
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Can't go wrong with some classic jump 'n' shoot gameplay. The main character looks nice Ikr! i just have to make it interesting, since theres only 2 mechanics in the game, jump n shoot, but cheers! And thanks ill let the artist know
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« Last Edit: September 27, 2016, 02:27:58 PM by Jalapenosbud »
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Jalapenosbud
Level 1
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« Reply #14 on: September 28, 2016, 01:36:54 PM » |
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So.. today ive been busy with making new levels and filling them up with enemies to blast away at, hopefully there arent too many! Also spend some hours fixing an annoying animation and timing bug, basically the teleport animation for this boss didnt sync up with the teleport logic, so it tp'ed before the animation played, and sometimes it kept looping etc.. very annoying but here it is, working, and as a little something he deserved to get blasted up, just to reap the fruit of my hard work. rip
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Jalapenosbud
Level 1
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« Reply #15 on: October 05, 2016, 01:29:03 PM » |
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I added some music (incompetech.com) to the game, and added a dialogue to the first boss dude. Made the scenery behind the boss dude explode when u defeat the boss dude. made him shoot more often deactivated his collider when hes teleporting so u cant leet haxx him to death. I have a build up on itch io: https://jalapenosbud.itch.io/foxy-jump-and-shoot-gamePlease let me know what you think of the music! (there arent any music and sfx option yet, but it'll be added next) Also looking for a name for the game; something like: A fox's adventure, or something similar. Any ideas? cheers!
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Jalapenosbud
Level 1
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« Reply #16 on: October 06, 2016, 07:09:31 AM » |
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Made a trailer! found the music online, and idk how the heck to embed videos here, they seem to break all the time, so heres a copy paste link
trailer link: youtu.be/pYiWEEUNKi4
any feedback is welcome as i want to make it something that can catch people's attention
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Aamp
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« Reply #17 on: October 06, 2016, 08:24:08 AM » |
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The fox is one fiercely determined looking dude with a confident sort of "I got this" look to him. The cave is a dark place with a lot of action and I love the sound effects! The music is great, the cinematic intro is cool but the 8-bit music maybe doesn't mesh as well overall?. Now I'm not saying he's Star Fox, but this is just quickly pulling a high energy track from the top of my favourites on SC, if you play this with the vid, it kind of goes good with it and gets me amped up imho https://soundcloud.com/kuro-19/star-fox-corneria-n163-remake. I haven't played it yet so I understand it may not be as driving and may have lighter elements than this sort action music might make it out to be but the controls and explosions look good and well paced tho. This game looks so up my alley in terms of what I like that if you need help with music maybe I could shelve my project for a day or two and try to assist with something if you want.
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Jalapenosbud
Level 1
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« Reply #18 on: October 06, 2016, 11:15:33 AM » |
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The fox is one fiercely determined looking dude with a confident sort of "I got this" look to him. The cave is a dark place with a lot of action and I love the sound effects! Yes, he's very determined to get rid of those pesky enemies! And oooh im so glad you like the sound effects, i thought they were over the top, like just a tad annoying to listen to Hmm, i added the 8-bit music to sort of give it another vibe, but i can totally see what you mean. That sort of music would give it a whole other feel to it! The game will is abit more slow paced untill i find a balance and kinda get someone to playtest it, so i can see where its appropriate to fill the spots up with enemies, and where there should be a rest And thanks! yea i havent really gotten any complaints about the controls other than the gravity, and the ability to run and shoot backwards is missing. Oh wow! that would be really awesome! i have someone else offering me to make music for the game, but we're not that far in the process yet. I have a hard time deciding, cause u both make great music! Maybe we can make a two way deal, ill help you with something if theres something i can do for you, and u help me with the music? :D
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Aamp
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« Reply #19 on: October 06, 2016, 02:54:15 PM » |
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Sorry I didn't get back to you sooner; been playing the game! :p
The jump and shoot sound effect sounds good to me. The in game music sounds really good too, I like that! Maybe the sound effect could be a little quieter. I could take a stab at a music track for it and you could use it if you like, no obligation. What kind of levels are you planning? I don't have any enemies or really any other npc animations for my game if that's something..? Thanks!
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