Tinimations
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« Reply #8420 on: February 10, 2017, 05:49:50 PM » |
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KlangM(obile) Cutscene test.
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earthworkgames
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« Reply #8421 on: February 10, 2017, 10:14:18 PM » |
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The Forts team is gearing up to make an announcement, so we've been taking screenshots and such. I spent some time trying to catch our main/classic promo shot. My method was to slow down time and trigger both forts to fire at each other almost simultaneously. Then watch it in replay to find the best moments and framing. The resulting screenshot will be public soon, but here's a GIF of one of the attempts made with our built-in video/GIF capture. -Tim
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HTXGames
Level 0
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« Reply #8422 on: February 11, 2017, 02:14:04 AM » |
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A treasure! What will be inside?
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deab
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« Reply #8423 on: February 11, 2017, 03:52:29 AM » |
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JohnyBGooD
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« Reply #8426 on: February 12, 2017, 10:07:17 AM » |
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wuuthrer
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« Reply #8427 on: February 12, 2017, 10:13:22 AM » |
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Just a little taste of the cast :]
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Lizzard
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« Reply #8428 on: February 12, 2017, 11:41:28 AM » |
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Basic combat in my wip game...
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Thaumaturge
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« Reply #8429 on: February 13, 2017, 08:37:39 AM » |
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A prototypical traversal segment from the first level of A Door to the Mists:
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Eyon
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« Reply #8430 on: February 13, 2017, 08:42:42 AM » |
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The lifebar and the turret both work =) !
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mzn528
Level 2
Dark Souls, Berserk and Vagabond Ultimate Fanboy
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« Reply #8432 on: February 13, 2017, 08:55:17 PM » |
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Shield Bash!
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Noob Game Dev and Pixel Artist, twitter @mzn528 Soul Appeaser, a combat focused story rich ARPG DevLog
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seancruz
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« Reply #8433 on: February 14, 2017, 08:29:08 AM » |
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xix
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« Reply #8434 on: February 14, 2017, 10:27:34 PM » |
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seancruz
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« Reply #8436 on: February 16, 2017, 09:14:16 AM » |
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Vitalius Sch
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« Reply #8437 on: February 16, 2017, 09:04:14 PM » |
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old: new:
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NihilNeko
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« Reply #8438 on: February 17, 2017, 05:43:48 AM » |
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Soul Challenger
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« Reply #8439 on: February 17, 2017, 06:43:35 AM » |
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More volumetric lighting :
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