DXimenes
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« Reply #29860 on: July 31, 2015, 02:10:57 PM » |
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the gritty "US localisation" version of the sprite i posted yesterday. 16x16, 3 colors + transparency The crounching, jumping and punching look brilliant, but the walk looks a little stiff to me, mainly because of the arms. But I get that it's hard as hell to animate things this size so, amazing job.
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Damian
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« Reply #29861 on: July 31, 2015, 02:13:12 PM » |
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here's a commission i did recently The stance and character are really good. But really in general everything is very hard to read, and I'd say for many reasons. For example, inconsistent use of a single light source, lack of volume in areas, lack of shadows, inconsistent range of values in your pallet and some other things too. Looking at your tumbler I'd say I say you're a better artist than this, don't let quick commissions affect your quality.
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olli
Level 1
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« Reply #29862 on: July 31, 2015, 02:33:08 PM » |
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the gritty "US localisation" version of the sprite i posted yesterday. 16x16, 3 colors + transparency The crounching, jumping and punching look brilliant, but the walk looks a little stiff to me, mainly because of the arms. But I get that it's hard as hell to animate things this size so, amazing job. Yeah, got a bit lazy with the walk, a couple extra frames might have helped there!
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DXimenes
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« Reply #29863 on: August 01, 2015, 12:19:34 AM » |
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Yeah, got a bit lazy with the walk, a couple extra frames might have helped there!
Nah, the number of frames looks ok it's just that the arms look a little stiff.
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Eldboll
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« Reply #29864 on: August 01, 2015, 09:15:55 AM » |
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Very Megaman-like, in the best way possible <3 Here's a sleeping dragon that's going to appear in a massive cut scene we're tinkering with at the moment. Working with big sprites sure is tricky
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supajackle
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« Reply #29865 on: August 01, 2015, 10:25:05 AM » |
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@damian thanks for the critique, i appreciate it
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Cellusious
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« Reply #29866 on: August 01, 2015, 02:05:45 PM » |
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Ruxar
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« Reply #29867 on: August 02, 2015, 01:29:37 AM » |
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Working on some end game stuff for my game iZBOT
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charliecarlo
Level 1
The Duke of Dementia
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« Reply #29868 on: August 02, 2015, 01:42:32 AM » |
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That's one sick planetoid. Sick as in wicked. Wicked as in good. Did you use a reference? The robot guy isn't as good; His shading looks more like beveling. How did I miss this? I love the smoke poofs. And the palette. And the animation. Will you be able to fight this thing?
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HaramBoy
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« Reply #29869 on: August 02, 2015, 03:03:15 PM » |
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I love this thread... incredibly inspiring Here are some portraits I recently did for my arabian-themed game
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« Last Edit: August 02, 2015, 06:01:40 PM by HaramBoy »
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Axolotine
Level 0
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« Reply #29870 on: August 02, 2015, 06:04:23 PM » |
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hey, I'm new around these parts I'm relatively new at pixelart, too thought I'd share something as my first post though criticism appreciated
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beeglebug
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« Reply #29871 on: August 03, 2015, 01:11:06 AM » |
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A few noir characters: and a car for one of them:
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Raku
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« Reply #29872 on: August 03, 2015, 08:14:56 PM » |
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hey, I'm new around these parts I'm relatively new at pixelart, too thought I'd share something as my first post though criticism appreciated I think you did a good job! I like the design, and I like the color choices you made for the fire
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beetleking22
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« Reply #29873 on: August 04, 2015, 07:00:23 AM » |
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Im forest holic...
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ProgramGamer
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« Reply #29874 on: August 04, 2015, 07:07:31 AM » |
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Im forest holic... Gorgeous!
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DanFessler
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« Reply #29875 on: August 04, 2015, 11:05:58 AM » |
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Some recent chasm stuff:
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aamatniekss
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« Reply #29876 on: August 04, 2015, 11:59:07 AM » |
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Some recent chasm stuff:
Man the clouds and the mountains in the background look so gooooooood.
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Canned Turkey
Guest
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« Reply #29878 on: August 04, 2015, 03:30:59 PM » |
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Ninety
Level 1
turnip boy
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« Reply #29879 on: August 04, 2015, 08:25:39 PM » |
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Im forest holic... Can I steal your pixelart skills? Please?
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