Saw
this on RPS, and I thought it was interesting:
“What I think would be much better would be if the community could finance the games. In other words, ‘Hey, I really like this idea you have. I’ll be an early investor in that and, as a result, at a later point I may make a return on that product, but I’ll also get a copy of that game.’ So move financing from something that occurs between a publisher and a developer… Instead have it be something where funding is coming out of community for games and game concepts they really like.”
It makes me think of what TaleWorlds did with Mount & Blade, releasing an alpha of the game for miniscule price, then gradually charging more and more as development continued so early adopters could fund the development and get on board for cheap in return.
Here's what Kotaku
has to say about it:
Crowd-sourcing isn’t new to game development. But typically it’s been confined to input at the design stage.
Newell’s proposal to have fans pay an amount up-front for a game’s development, while also having a say in that development, is something else entirely. Yet it remains very much in line with their policy of dealing directly with the consumer.
Sounds interesting. What do you guys think?