Wow that's a lot of replies. Thanks!
I should probably have been more specific about what I meant by "games with tactics." I'm not thinking so much about micro, but rather a game where you have to think carefully about where you move, where you stop, etc. Examples:
- In Operation Flashpoint you move slowly so you have to be careful about crossing open ground. It is safer to stay near cover (trees, houses, etc.) if possible
- In Myth 2, holding the top of the hill is advantageous because archers can shoot farther downhill than uphill.
- In Rainbow 6, lines of fire are important. A position at the end of a hallway is good, for example, because you can control the entire hallway
- Flanking can be very effective in Myth 2 because the archers are usually at the back and relatively defenseless
So I was wondering if there were any non-combat activities where movement, use of cover, etc. was similarly important. Maybe the answer is no?
League of Legends is a tactics game?
Sure. You have to know when to advance, when to retreat. Zones of control are super important. Taking cover (usually behind your minions) is important. Reconnaissance and situational awareness are important.
There must be some sport games like this. But I don't know what they are.
Oh that's a really good point, I had forgotten about sports. Certainly games like rugby and american football have things like blocking, defending, flanking, etc. Games like paintball and capture the flag even more so.
Since tactics comes from old greek and means "the art of disposing armed forces in order of battle" a non-military context is a bit off. I think at least an enemy should be present when using the word.
Yeah, I guess there must not be many other uses for tactics other than combat (and sports, which is sort of like a heavily controlled/restricted combat)