So, I lost 2 (practically 3) days on this, and looks like I'll be losing Saturday and definitely Sunday, sooo
consider mine incomplete
Next time I try this, I'll be a lot better at it though. I think I did pretty good for my first attempt at a roguelike, though.
What I did get done:
- Displaying everything
- Player Movement (and monster movement, but no AI behind it)
- Basic combat (from the player, monsters can't reciprocate hostility)
- Towns, and I want to complete their functionality completed if I can work on it today.
@JasonPickering I liked the 'demo' you posted. Couldn't tell under what conditions the tanks would shoot at me, though. Is it only when they are straight on, or is it as long as they are on screen?
@Peous My laptop doesn't agree with unity very much, so I couldn't play for very long but it was fun. The traps seemed like they had too big of a hit box, I kept taking damage from them and it didn't "feel" right, if you know what I mean. It was fun pushing monsters onto them and watching them die, though!
@Jakman4242 I hope you get this done enough where you feel comfortable releasing it! It looks fun