deathtotheweird
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« Reply #20 on: July 18, 2010, 12:07:21 PM » |
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I've had one bug that breaks the plugin when the game is loading. Specifically, if the "Unity" logo is up and the loading bar is still in progress and you switch tabs, it will usually crash the plugin. All you have to do is refresh the page though and wait until the game loads, then you can switch tabs all you want. This only happens to me on Chrome. Also happens if you middle click and open it in a new tab in the background.
Is this the same problem you are experiencing?
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gimymblert
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« Reply #21 on: July 18, 2010, 03:16:13 PM » |
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OK thanks!
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deathtotheweird
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« Reply #23 on: July 18, 2010, 06:40:20 PM » |
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Via Dolorosa - a new game by increpare.
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deathtotheweird
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« Reply #25 on: July 23, 2010, 09:47:07 PM » |
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CatStatic Interactive presents: The Adventures of Quentin B. Cube in the MultiverseA very interesting and hard puzzle game made in only two-weeks. Nice graphics and presentation. Controls were a bit confusing at first, but I managed. WASD to move the cube and hold space to rotate the world.
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increpare
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« Reply #26 on: July 23, 2010, 11:05:14 PM » |
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A very interesting and hard puzzle game made in only two-weeks. Nice graphics and presentation. Controls were a bit confusing at first, but I managed. WASD to move the cube and hold space to rotate the world.
Ah interesting, though a number of things stood out quite a lot for me (The music I found was close enough to 'feed the world' that I found it impossible to enjoy anything at all. I've never said something like that about a game's music before, it's quite a remarkable achievement). I left a comment there.
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foodi
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« Reply #27 on: July 24, 2010, 03:07:08 PM » |
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Hi increpare! Honestly, i'm a little perplexed by your adverse reaction to the music, but i guess you can't win 'em all.
I don't think i'd ever heard the 'Feed the World' song prior to your mentioning it. Although it certainly sounds horrendous (i only heard it for a moment or two), i can't say i found it to be very evocative of the in-game music...
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increpare
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« Reply #28 on: July 24, 2010, 03:19:33 PM » |
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Hi increpare! Honestly, i'm a little perplexed by your adverse reaction to the music, but i guess you can't win 'em all.
I played the game at about the midpoint of a nightlong diarrhoea-fest. I would take all of my reactions with a pinch of salt.
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deathtotheweird
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« Reply #29 on: August 05, 2010, 11:20:09 PM » |
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Melly
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« Reply #31 on: August 09, 2010, 09:47:29 AM » |
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allen is always smoothly pimping his own games so nobody will notice.
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PlayMeTape
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« Reply #32 on: August 09, 2010, 11:25:40 AM » |
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Indeed, exceptionally well done. First nice touch was writing "by allen". Second nice touch was putting both of your games separately in the list. I applaud your cunning tactics allen (I also quite enjoyed 2061 , except no respawning? What's up with that?).
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Chris Z
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« Reply #33 on: August 09, 2010, 11:33:28 AM » |
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Thanks for the mention allen
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deathtotheweird
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« Reply #34 on: August 09, 2010, 01:32:33 PM » |
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Indeed, exceptionally well done. First nice touch was writing "by allen". Second nice touch was putting both of your games separately in the list. I applaud your cunning tactics allen (I also quite enjoyed 2061 , except no respawning? What's up with that?). Haha actually they are in order as I was copying them from the finished compo games list. I really don't have much of a reason for no respawning, but in the context of the game I felt it necessary to just end it if you 'failed'. I ran out of time, but I had originally planned a cutscene that would have justified not respawning and be less of an offense to the player. It doesn't make sense and it's a bit silly but that's okay, I can live with that.
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fraxcell
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« Reply #35 on: August 09, 2010, 04:50:25 PM » |
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Sorry for getting a little off topic, but I tried playing 2061, and it work. It loaded fine and when it starts I see the little unity logo come in and out in the bottom right corner, but after that I just get a black screen. Tried in both windowed and fullscreen, using Chrome on Vista. Other Unity games seem to be working fine
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deathtotheweird
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« Reply #36 on: August 09, 2010, 06:04:11 PM » |
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that's intentional. if you've ever seen 2001, it starts up with around 4 minutes of darkness (mine is only 40 seconds). but I have another reason for that other than just copying 2001. as a coincidence, I found this article about darkness on the tale of tale's cnctrc tumblr. http://www.cabinetmagazine.org/issues/36/lafarge.phpinteresting read, but not what I was thinking about when I made it though. also very interesting is according to my stattracker, 60% of users going to my 2061 web build all leave at 30 seconds or less. only 10 more seconds and they could have been playing the game. I guess most assumed it wasn't working (although it should be clear because music is playing)
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fraxcell
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« Reply #37 on: August 09, 2010, 06:21:01 PM » |
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Oh, silly me . I thought it might be intentional, but apparently I never waited around quite long enough.
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tyronehenrie
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« Reply #38 on: August 10, 2010, 07:29:33 AM » |
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Thanks for the mention despite my currently horrible level design!
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deathtotheweird
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« Reply #39 on: August 13, 2010, 06:16:52 PM » |
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fun mouse only game made in 5 days for the experimental gameplays no button theme by Pedro Sousa Man in Hat
another game for experimental gameplay, this one was for last months casual addiction: Tilting is Fun, by Knut Arild Erstaduse the mouse to tilt the paddles to drop the ball into the center
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« Last Edit: August 13, 2010, 06:34:51 PM by allen »
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