alecfa
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« Reply #28840 on: December 28, 2014, 02:56:41 AM » |
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Sengi
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« Reply #28841 on: December 28, 2014, 06:02:39 AM » |
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Steel jungles
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Raku
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« Reply #28842 on: December 28, 2014, 06:06:20 AM » |
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standardcombo
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« Reply #28843 on: December 28, 2014, 11:30:28 AM » |
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I'm curious to see the bottom one in high res if you have a link. Cool stuff. That's quite a range of styles.
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Raku
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« Reply #28844 on: December 28, 2014, 07:21:29 PM » |
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Oh, the bottom one is at it's maximum resolution there, it hasnt been changed in size at all. My game's screen size is 256 x 208 pixels. Thank you for the compliment!
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gggfhfdh
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« Reply #28845 on: December 28, 2014, 07:51:54 PM » |
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feelin like armstrong might be a little too detailed compared to the others so far, but also since his design is so much simpler than everything else maybe its necessary to do that idk
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SolarLune
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« Reply #28846 on: December 28, 2014, 08:38:00 PM » |
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This is cool. A bit too red, to me, but still, really cool. Nice work. @Rakugaki - Sweet BGs. That bottom one's really well-done in particular. @ggg - I think the point where it becomes difficult to read is the point where there's too many details.
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Alex Christin
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« Reply #28847 on: December 29, 2014, 03:23:26 AM » |
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An artwork I made recently for a Xenonauts-related side project on Goldhawk Interactive forums.
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Carrion
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« Reply #28848 on: December 29, 2014, 06:35:58 AM » |
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An artwork I made recently for a Xenonauts-related side project on Goldhawk Interactive forums. That's really great detail especially on the monster, It'd be much easier to appreciate at 200%. This just in: Trying to make snow look interesting is really fucking hard.
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shoutscion
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« Reply #28849 on: December 29, 2014, 12:36:01 PM » |
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mockup for a top down strategy thing me and a friend are working on
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« Last Edit: December 29, 2014, 12:43:00 PM by Bushido »
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gggfhfdh
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« Reply #28850 on: December 29, 2014, 12:38:37 PM » |
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very extremely 100% unsure about sundowner's pose. it feels real stiff and unnatural i should probably just scrap it and start over although i guess it'd be easy enough to fix up the stiff aspects of it while cleaning it up. its just a boring pose and didn't get pulled off well which hurts it even more i think oh and armstrong is done which means just sam is left after sundowner and i'll have all of these finished
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standardcombo
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« Reply #28851 on: December 29, 2014, 01:14:46 PM » |
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The red coat on the original was a really distinctive feature, why did you drop it?
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Hapiel
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« Reply #28852 on: December 29, 2014, 01:28:12 PM » |
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Some pixel work: I animated this frog for the OPP project (original frog is not mine) Still needs some work, but its a start
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gggfhfdh
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« Reply #28853 on: December 29, 2014, 01:30:34 PM » |
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The red coat on the original was a really distinctive feature, why did you drop it?
im not actually sure but im tired of banging my head against his Incredibly Colorless cyborg body so im just gonna add that back in edit: edit again:
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« Last Edit: December 29, 2014, 07:16:25 PM by gggfhfdh »
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Rat Casket
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« Reply #28855 on: December 29, 2014, 02:44:16 PM » |
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The red coat on the original was a really distinctive feature, why did you drop it?
im not actually sure but im tired of banging my head against his Incredibly Colorless cyborg body so im just gonna add that back in edit: so i got this game i want to work on with you youre a bluish green man who jumps in a weird way
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Ellian
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« Reply #28856 on: December 30, 2014, 01:54:39 AM » |
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Some pixel work: I animated this frog for the OPP project (original frog is not mine) Still needs some work, but its a start Hapiel <3 I can't believe you're animating that frog, I'm glad to see you're using it <3 Maybe make his front legs go forward instead of backward, so it feels more natural?
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beestings
Level 1
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« Reply #28857 on: December 30, 2014, 01:55:45 PM » |
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This just in: Trying to make snow look interesting is really fucking hard. on the contrary--your snow looks great! I especially like the part where the grass is peeking through and the pattern around the cave. Though the shading on the top of the cave and the parts of it that ebb down on the sides of the cave don't show the shape as much as the cave itself does.
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gggfhfdh
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« Reply #28858 on: December 30, 2014, 06:19:19 PM » |
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hm hm hm hm hm e:
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« Last Edit: December 31, 2014, 01:37:34 PM by gggfhfdh »
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Canned Turkey
Guest
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« Reply #28859 on: December 31, 2014, 05:09:47 PM » |
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@gggfhfdh Love'n the new style, but could you scale these at all? 1:1 pixel art is always hard to see the details, especially with muted colors. Sundowner's face is mt favorite part. Is this original or are you designing characters?
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