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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Beautiful fails.
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ollie_r
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« Reply #500 on: December 29, 2013, 11:39:55 PM »

~ BABBYS FIRST MODE 13H ~

Oh man, beautiful & nostalgic glitch. I never thought I'd see something like that again.
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OniWorld
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« Reply #501 on: January 04, 2014, 09:02:16 AM »

Trying to create some wave effects... uhm

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Slader16
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« Reply #502 on: January 04, 2014, 07:36:03 PM »

Trying to create some wave effects... uhm


That looks...beautiful?  Grin
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Sik
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« Reply #503 on: January 05, 2014, 01:23:25 PM »



It was shooting missiles too often methinks ^^;
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Rusk
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« Reply #504 on: January 05, 2014, 01:44:43 PM »



It was shooting missiles too often methinks ^^;
It looks like a seahorse monster. Smiley
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ThemsAllTook
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« Reply #505 on: January 05, 2014, 01:56:00 PM »

Took me a minute to realize those were targeting reticles. At first I was like "looks normal, you're just being chased by an awesome-looking giant mechanical worm boss."
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Yaru
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« Reply #506 on: January 05, 2014, 01:57:25 PM »

You should definitely use that as the sprite of a cool boss.
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ananasblau
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« Reply #507 on: January 07, 2014, 03:01:00 PM »

had green and blue mixed up...
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Udderdude
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« Reply #508 on: January 07, 2014, 06:06:01 PM »

had green and blue mixed up...


Is it a beach or an 80s album cover?  Can't tell :3
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Prads
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« Reply #509 on: January 07, 2014, 07:08:33 PM »

Forgot to clear the frame buffer.

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_discovery
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« Reply #510 on: January 08, 2014, 12:29:03 AM »

Two examples of when Voronoi is completely wrong!



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ananasblau
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« Reply #511 on: January 08, 2014, 12:29:44 AM »

had green and blue mixed up...
http://i.imgur.com/AQV9xIx.gif

Is it a beach or an 80s album cover?  Can't tell :3

That's a map, the colours are three suns lighting the map.
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ananasblau
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« Reply #512 on: January 08, 2014, 12:31:52 AM »

Two examples of when Voronoi is completely wrong!

I can deliver Voronoi

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pelle
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« Reply #513 on: January 08, 2014, 12:31:31 PM »

Hm. Maybe I'm on to something here. Or not. No idea what happened to the pointy parts of my hexagons.


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Landshark RAWR
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« Reply #514 on: January 09, 2014, 08:35:25 PM »

trying to make enemies only shoot at me  when within a small cone if vision



i used an or instead of an and
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Udderdude
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« Reply #515 on: January 12, 2014, 10:05:03 AM »

You should just change it to a flamethrower weapon. WTF
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rundown
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« Reply #516 on: January 12, 2014, 12:30:13 PM »

All I get when I break my game is this Looks like everything is happening at once and my camera is going to every object it can attach to. Also some frames where nothing is drawn.

I once had a nice one though. I forgot to clear a graplinghook like. So I was drawing with this line over my level.

[/URL]
« Last Edit: January 12, 2014, 12:37:16 PM by rundown » Logged

ThemsAllTook
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« Reply #517 on: January 12, 2014, 04:35:50 PM »

I'm porting one of my older Mac games to my cross-platform framework. Here's how the splash screen looked on the first successful compile:



(for reference, the original looked like this)
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rundown
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« Reply #518 on: January 12, 2014, 04:42:52 PM »

I'm porting one of my older Mac games to my cross-platform framework. Here's how the splash screen looked on the first successful compile:



(for reference, the original looked like this)

Did it work? Even with these bugs? Because it almost looks close enough.
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ThemsAllTook
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« Reply #519 on: January 12, 2014, 06:26:41 PM »

Did it work? Even with these bugs? Because it almost looks close enough.

Kinda. My calling this "porting" might be understating it, because it also involves translating from Objective-C to C, and I can't resist refactoring some things as I go... I'm doing it in little bits at a time, and the splash screen is as far as I've gotten. That much works, though!
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