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TIGSource ForumsCommunityDevLogsThe Walled Garden (Inspired by SMB, N+ and Metroid)
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Author Topic: The Walled Garden (Inspired by SMB, N+ and Metroid)  (Read 143280 times)
Derqs
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« Reply #400 on: May 18, 2014, 06:17:47 AM »

amazing artstyle!
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SamLouix
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« Reply #401 on: May 18, 2014, 06:19:28 AM »

Your game looks great, I like the art style. If you're still in need of a musician I might be interested - I messaged you Smiley
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Bones
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« Reply #402 on: May 19, 2014, 10:46:31 PM »

Thanks guys glad you like what you see.
I'm trying to get back in to the groove of things both programming and pixelart wise.


Wanted to add some more interactions for the gun.
« Last Edit: May 19, 2014, 11:55:47 PM by Bones » Logged

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Bones
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« Reply #403 on: May 20, 2014, 06:26:21 AM »


Working on a new fire particle animation.
Not sure about the blend mode version, it looks nice but the sprite loses a lot of detail.
« Last Edit: May 21, 2014, 09:05:50 AM by Bones » Logged

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« Reply #404 on: May 21, 2014, 09:08:03 AM »


Most all of these items are in-game and working.

I've finally added pick-ups that will heal the player, give him extra lives, or protect him from a hit.


Tried adding a visual display for the controls, does it work?
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Bones
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« Reply #405 on: May 22, 2014, 09:54:27 AM »

Sorry for being so gif heavy lately, it's rather addicting...

Background is temporary (couldn't think of a good cave texture)
Add some Boo-like ghosts.


A ghost is created when ever you are killed.
The only way to kill a ghost is with Bone Grenades
Which you create by collecting your Skulls upon death.
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« Reply #406 on: May 22, 2014, 11:44:54 AM »

Hm, not sure I agree with making the game harder the more you fail. Maybe the ghosts would just taunt you based on what killed you.
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Bones
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« Reply #407 on: May 22, 2014, 06:27:11 PM »

Perhaps I could put a maximum cap on the amount of ghosts there can be in a level?
« Last Edit: May 22, 2014, 06:59:20 PM by Bones » Logged

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« Reply #408 on: May 22, 2014, 06:31:07 PM »

Well, I just mention it because, generally, if you're dying a lot, the last thing you need is more things that will kill you. I do like the idea of your past attempts taunting you, especially given the theme.
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Bones
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« Reply #409 on: May 22, 2014, 07:48:44 PM »


Here is a work in progress boss.
It will swoop down and also drop grenades on the player.

Also I was having an issue where the player couldn't move when he was reacting to being struck.
So I removed that problem and it's pretty easy for the player to get away from like 25-50 ghosts it seems.
« Last Edit: May 22, 2014, 08:04:18 PM by Bones » Logged

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« Reply #410 on: May 26, 2014, 02:38:21 PM »


Made a respawn animation for after player death.


Also worked on some small 16x16 flowers.
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« Reply #411 on: May 26, 2014, 06:26:22 PM »

Amazing, simply amazing.  Beg
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« Reply #412 on: May 30, 2014, 07:43:22 PM »

Liking the respawn animation.
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emacs
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« Reply #413 on: May 31, 2014, 11:31:09 AM »

This is looking really nice, glad to see development on it has picked back up again. Smiley Hand Thumbs Up Right
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« Reply #414 on: June 02, 2014, 06:53:08 PM »

Thanks fellas I was worried for a while that I may have started something I couldn't finish.
But a finished product is nearly designed and most of it has been made a reality. Smiley


Based on the Flammarion Engraving.

And combined with the concept of Yggdrasil the Tree of Life.

« Last Edit: June 03, 2014, 05:23:05 AM by Bones » Logged

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« Reply #415 on: June 05, 2014, 07:12:19 PM »

GOD!!!! Graphic's 'wesome 'gain!
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« Reply #416 on: June 07, 2014, 05:01:45 AM »

Thumbs up for that circle cloud area!  Hand Thumbs Up Left Hand Thumbs Up Right

Paintings of the hills look somewhat raw, still wip?
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« Reply #417 on: June 08, 2014, 05:36:04 AM »

@Jimbert I try my best to please.  Gentleman

@LC Yeah the hill among many other backgrounds are all still very work in progress.

As such I am trying to figure out what kind of background to put in this level.


« Last Edit: June 08, 2014, 05:43:31 AM by Bones » Logged

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« Reply #418 on: June 11, 2014, 12:51:07 PM »


Finally got around to redesigning Eve.
I think this gives her a lot more character than her previous sprites.

Today's update:

-Added moving platforms.
-Added sand blocks that break upon the player touching them.
-Made 4-5 new levels.
« Last Edit: June 11, 2014, 07:17:57 PM by Bones » Logged

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« Reply #419 on: June 12, 2014, 05:43:44 AM »


Here is a gif showing some of the things I was working on yesterday.


Something I was working on this morning, noticing some drawing depth issues.
Other than that it works fine.
« Last Edit: June 12, 2014, 09:55:24 AM by Bones » Logged

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