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TIGSource ForumsCommunityDevLogsEnvironmental Station Alpha [Big update coming 10/18!]
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Author Topic: Environmental Station Alpha [Big update coming 10/18!]  (Read 207276 times)
Hempuli‽
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« Reply #880 on: May 15, 2014, 03:26:17 PM »

Oh joy, it was recorded! Thanks a lot, Irock! Or should I say... Urock?
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DarkWanderer
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« Reply #881 on: May 15, 2014, 03:34:13 PM »

It's at 38 minutes buddy
I fast forwarded the most recent video (recorded about 3-4 hours ago) to 38 minutes & it was HFA gameplay. I don't know what the discrepancy is but It didn't work the first time I tried it. I'll give it another go.

What the hell. Now it's working. Thanks Facepalm
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Irock
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« Reply #882 on: May 15, 2014, 04:07:49 PM »

Oh joy, it was recorded! Thanks a lot, Irock! Or should I say... Urock?
\(; D)/

Compared to the trailer, I think unedited footage of your game makes it easier grasp the diversity in the world design. You get to really appreciate how different things are on a room to room basis, and even within single rooms. It's easy to make major areas look different and selectively edit them into a trailer, but bare footage of the game can't lie. Fantastic work.
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NinthPower
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« Reply #883 on: May 15, 2014, 04:47:12 PM »

Looks really awesome @Hempuli?! Are you planning on updating the title logo? all the art looks fantastic but the title logo looks bland in comparison to the rest of the pixel art. Anyways, doesn't matter, looks great!
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« Reply #884 on: May 16, 2014, 06:24:27 AM »

Compared to the trailer, I think unedited footage of your game makes it easier grasp the diversity in the world design. You get to really appreciate how different things are on a room to room basis, and even within single rooms. It's easy to make major areas look different and selectively edit them into a trailer, but bare footage of the game can't lie. Fantastic work.

This. The amount of detail is amazing. I was expecting areas divided by theme but the level of detail by a room to room basis is amazing.
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Hempuli‽
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« Reply #885 on: May 16, 2014, 08:42:45 AM »

Thanks! Embarrassed Now that's some praise I didn't really expect to hear - I always assumed the fact that the in-game 'biomes' are rather tiny and undefined is more of a negative thing, but I guess this reaction is more preferable, haha.

Looks really awesome @Hempuli?! Are you planning on updating the title logo? all the art looks fantastic but the title logo looks bland in comparison to the rest of the pixel art. Anyways, doesn't matter, looks great!
Yeah, the logo is basically a placeholder, although I have to admit that I'm not sure where to take it. I had plans of turning the alpha into a proper Greek letter alpha, but with the low resolution it was surprisingly tough. I'm waiting for inspiration to strike, basically Smiley
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« Reply #886 on: May 17, 2014, 06:51:05 AM »

http://gamelogos.tumblr.com/
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Hempuli‽
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« Reply #887 on: May 18, 2014, 02:35:44 PM »

I'm implementing some secrets, such as sector-themed "posters":

(WIP)
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Hempuli‽
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« Reply #888 on: May 19, 2014, 03:02:48 PM »

Some more WIP stuff:
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Franklin's Ghost
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« Reply #889 on: May 19, 2014, 11:42:04 PM »

Loving those sector themed posters.  How many sectors is there going to be?
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Hempuli‽
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« Reply #890 on: May 20, 2014, 05:16:11 AM »

The station can be divided into ~10 larger biomes, but they have some specialized sub-areas.
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Hempuli‽
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« Reply #891 on: May 22, 2014, 05:31:45 PM »

I wrote a blog post about the current situation of the game. Still no exact release date but there'll be one eventually: http://www.hempuli.com/blogblog/archives/1103  Yawn
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« Reply #892 on: May 22, 2014, 10:23:00 PM »

This game looks really cool!
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Hempuli‽
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« Reply #893 on: May 25, 2014, 03:51:03 PM »

I'll be leaving for a bit over a week, during which the game won't be worked on. As an apology, have a GIF:

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Rostiger
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« Reply #894 on: May 25, 2014, 08:43:35 PM »

Ouch!
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Clemens Scott
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« Reply #895 on: May 26, 2014, 05:37:20 PM »

...and you have to jump.
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Hempuli‽
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« Reply #896 on: June 06, 2014, 02:08:52 PM »

GAAGH I'M BACK!

...Slowly working on everything missing. Nothing much to report on, stuff is just boring boring boring development-wise. Although I'll soon start working on the final phase of the final boss, that should be a bit more interesting! (Although I hate making cutscenes with the game's engine)
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« Reply #897 on: June 06, 2014, 02:12:19 PM »

Good luck!

I'm still excited.
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« Reply #898 on: June 06, 2014, 02:54:15 PM »

Yay, good luck!
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« Reply #899 on: June 08, 2014, 09:17:08 AM »

I wrote a blog post about the current situation of the game. Still no exact release date but there'll be one eventually: http://www.hempuli.com/blogblog/archives/1103  Yawn

What!!! Release date was supposed to be May/June!

 Roll Eyes
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