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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)Archived ProjectsIndie BrawlIndie Brawl: Support Characters
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Author Topic: Indie Brawl: Support Characters  (Read 123066 times)
Soulliard
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« Reply #180 on: May 23, 2010, 12:34:56 PM »

Looks nice. Just added it.
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thewojnartist
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« Reply #181 on: May 25, 2010, 08:49:37 PM »

How about the ghosts from An Untitled Story? They would slowly approach a chracter and damage the character on contact, with no knockback
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Soulliard
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« Reply #182 on: May 25, 2010, 09:23:15 PM »

Probably too obscure.
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Sir Raptor
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« Reply #183 on: May 26, 2010, 02:50:01 AM »

Taken from my comment under Character Permissions, I'd suggest one of the purple enemies from Obake. It would run and jump around a little, throw bones, and then disappear. The bones will travel in arcs similarly to the axes in Castlevania, only a bit more erratic; some might be higher than others, some might go further than others.

Actually, Harry Flowerpower's got the axe throwing down, so we can just go for a lizard thing that'll throw boomerangs.
« Last Edit: May 26, 2010, 02:35:41 PM by Sir Raptor » Logged
Soulliard
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« Reply #184 on: May 26, 2010, 08:28:52 PM »

I don't think Obake's enemies are all that iconic - at least not on the level as most of the other support characters.
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Sir Raptor
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« Reply #185 on: May 27, 2010, 07:29:22 AM »

Obake's really just about the enemies and the ghost, so if the enemies can't be used, then something involving the ghost will have to be used. Maybe he'll just screw with a player's control or something.

Now, a few things about some of the existing TIGBoxers.

Gunlimb, as he is now, is kind of useless. Maybe if he moved slightly to one direction rather than going straight up so that people know just to avoid him.

I feel like Noitu Love should actually trap his opponents in a continuous combo rather than having each of his attacks deal knockback.

Karoshi has a similar problem to Gunlimb, as his head bounces about in one place without moving. Perhaps the head could move if attacked, like the pedestal balls in Bonesaw.
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-Frikman-
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« Reply #186 on: May 28, 2010, 11:40:55 AM »

got a stupid question. who this guys are? i know the third one is from descent (i think) but what about the other 4? the one with the gun looks badass  Noir
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battlerager
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« Reply #187 on: May 28, 2010, 12:32:56 PM »

Third is from "All of our friends are dead"

http://forums.tigsource.com/index.php?topic=5395.0

Download below AU SABLE stuff in first post of this thread
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Soulliard
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« Reply #188 on: May 28, 2010, 01:09:47 PM »

1: from Rose and Camellia
2: Raptor from Dino Run
3: Spewer from Spewer
4: from All of our Friends are Dead
5: I forget. From an RPG.

PS: Descent is not indie
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Sir Raptor
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« Reply #189 on: May 28, 2010, 01:27:18 PM »

That's the Dino Run dinosaur? I assumed that was the dino from 65 Million and 1 BC. And the purple hair guy looks like he might be from The White Chamber.
Also, I don't think he was referring to the official PC game Descent, but rather this GM game of the same name.

Also the critique I made in my previous post:
Gunlimb, as he is now, is kind of useless. Maybe if he moved slightly to one direction rather than going straight up so that people know just to avoid him.

I feel like Noitu Love should actually trap his opponents in a continuous combo rather than having each of his attacks deal knockback.

Karoshi has a similar problem to Gunlimb, as his head bounces about in one place without moving. Perhaps the head could move if attacked, like the pedestal balls in Bonesaw.
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Karuvitomsk
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« Reply #190 on: May 28, 2010, 01:48:53 PM »

5: I forget. From an RPG.

Not quite. Point-and-click horror.

The White Chamber
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-Frikman-
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« Reply #191 on: May 28, 2010, 04:11:51 PM »

wow thanks guys ^^. but talking about Obake he could posses one of those giant guys of his game and start to persuit the closest character til he smashes the enemy, or he could start to fight different enemys from his game (yeah that'll be anoying)
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Karuvitomsk
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« Reply #192 on: May 30, 2010, 04:54:00 PM »



A little rough. Like 3/4 of the entrance for Iwanaga.
Discolored, too. Corny Laugh
The aura/flame. Well, that might take a little longer.
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Sir Raptor
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« Reply #193 on: May 30, 2010, 07:15:11 PM »

It seems a bit awkwardly stretched.
What game is that guy from anyway?
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Karuvitomsk
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« Reply #194 on: May 30, 2010, 08:17:48 PM »

On TIGDB.
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Melly
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« Reply #195 on: May 30, 2010, 10:06:21 PM »

I'd like to suggest the Canabalt runner as a support character.

How I imagine he'd work is that the runner pops out of the box running to the direction it was thrown, knocking everybody in front of him in the air as it passes through them, maybe with the roll animation he does in the original when he hit boxes.
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« Reply #196 on: May 31, 2010, 02:33:56 PM »


A bot from "N". sorry if it's too big ^^U
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« Reply #197 on: May 31, 2010, 02:51:59 PM »

seems almost the right size, but i think a bit smaller. compare to the N size in comparison to the bot size IN N.
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Karuvitomsk
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« Reply #198 on: May 31, 2010, 04:19:03 PM »

Did we end up getting permission on that?
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mokesmoe
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« Reply #199 on: May 31, 2010, 05:34:43 PM »

I think we have permission, we just can't use N as a fighter.
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