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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsGAMMA (Moderator: fish)Verteidiger [veröffentlicht]
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Author Topic: Verteidiger [veröffentlicht]  (Read 7937 times)
nihilocrat
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« on: December 28, 2009, 08:14:38 AM »

this is a 4-player game about cooperation.
Hand Any Key Hand Any Key Hand Any Key Hand Any Key



Play it online here! (requires Unity Player)

get the standalone (Windows and OS X) here
« Last Edit: February 21, 2010, 11:46:54 AM by nihilocrat » Logged

nihilocrat
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« Reply #1 on: January 11, 2010, 11:21:42 AM »

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GOZU
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« Reply #2 on: January 12, 2010, 09:43:41 AM »

That's a genius idea actually, so kudos for thinking that up Hand Thumbs Up Right

Love the menu screen too, reminds me of old Acorn games Grin
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Harley Turan
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« Reply #3 on: January 13, 2010, 05:06:36 AM »

Yeah, I've been weighing up how fun it would be to have decentralised control but with more inputs. Still, I want to make a fun single player game too, so who knows where I'll go. Wish you luck!
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« Reply #4 on: January 13, 2010, 12:27:42 PM »

the idea is amazing. Multiple players. damn
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XXIIVV

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« Reply #5 on: January 13, 2010, 02:15:11 PM »

It's an interesting idea but what do you do if less people are playing?

Surely it will need some nice AI to take over missing players.

Good luck! Smiley
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AlbeyAmakiir
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« Reply #6 on: January 13, 2010, 03:10:31 PM »

Wow. The art style reminds me so much of old games like Jill of the Jungle. I really want to play this.
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Sos
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« Reply #7 on: January 14, 2010, 06:16:24 AM »

that looks commodoreish
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nihilocrat
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« Reply #8 on: January 14, 2010, 02:06:50 PM »

It's an interesting idea but what do you do if less people are playing?

You make some friends, nerd.

Seriously though, the game is relatively mundane if you play it by yourself. It would be impossible to keep the game as-is and have it still be a one-button game, there would need to be some significant mechanic and control changes. I might seriously contemplate making a singleplayer version for release outside the compo, or perhaps as a separate mode if I have the time.

Wow. The art style reminds me so much of old games like Jill of the Jungle. I really want to play this.
that looks commodoreish

I find it easier and more enjoyable to make 3D art instead of sprites, and I really enjoy the look of old flat-shaded 3D games. I enjoy seeing the comparisons people make with particular games or styles.
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nihilocrat
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« Reply #9 on: January 30, 2010, 11:20:29 PM »

Done and submitted.
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nihilocrat
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« Reply #10 on: February 17, 2010, 05:56:57 PM »

ah well, didn't win. I can tell I had stiff competition.

posted to the game to the first... post
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nihilocrat
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« Reply #11 on: February 21, 2010, 11:47:53 AM »

Posted to Gamejolt, so you can play online.

I'm going to try and see how you can do online high scores in Unity, and I might make a single-player version with more streamlined controls, infinite levels, and maybe even powerups / more enemy types.
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PlayMeTape
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« Reply #12 on: February 21, 2010, 12:16:44 PM »

It's actually very simple: link.

I've got the scripts ported to C# if you prefer as well (not that that's much work though).
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nihilocrat
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« Reply #13 on: February 21, 2010, 01:46:43 PM »

Thanks for the link!

I'm quite familiar with web programming and databases, and I was wondering how you could securely add high scores anonymously without letting people just post to the page with random bogus scores. I didn't think of ading the secret key to make a hash, shame on me honestly, I'm already aware of doing something similar to store passwords and it just didn't occur to me to use the same method, but with the player name and score.
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