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June 15, 2024, 04:51:39 PM

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TIGSource ForumsDeveloperDesignCovering someone else's Video Games
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gimymblert
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« Reply #40 on: April 15, 2010, 08:44:55 AM »

I clearly don't get the banjo as sonic oO
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team_q
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« Reply #41 on: April 15, 2010, 10:21:51 AM »

I don't either, also, trying to claim past game franchises as covers of others isn't what this thread is about. There is an element of Intent when you cover someone else's work, when Sega set out to make Sonic, they didn't say "this is our spin on Mario". When Rare set out to make Banjo Kazooie, they weren't making their own take on the Sonic franchise. Saying big name companies wouldn't go for it doesn't matter, you shouldn't be cribbing so hard on the source material that it isn't its own beast entirely.

Calling games which are clearly different clones is also lame.


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Dirty Rectangles

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« Reply #42 on: April 15, 2010, 11:22:39 AM »

Banjo firmly belongs in the 'forgettable wave of 90s animal platformer mascots'

Concerned

I love the banjo games! They're part of the reason I make games today! They're part of the reason I ever played games at all!


...sorry, sorry... </offTopic>

I just meant the character himself - it's not anything special design-wise.  I think Rare did a pretty good job of rescuing it and giving it its own style with Nuts and Bolts though.
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gimymblert
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« Reply #43 on: April 15, 2010, 05:16:05 PM »

There is an element of Intent when you cover someone else's work, when Sega set out to make Sonic, they didn't say "this is our spin on Mario".

They did and this a notorious fact, but it isn't a cover.
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Mikademus
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« Reply #44 on: April 15, 2010, 11:38:41 PM »

Lot of this made me go Huh?  
That's fine, I wrote it quickly late at night on the top of my head as I remembered things without actually checking up anything. Thanks for the corrections. And yeah, I'm sort of embarrassed I forgot Mario64 (I never played it much myself, but that's not an excuse).
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baconman
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« Reply #45 on: April 20, 2010, 06:30:49 PM »

MegaMari is a perfect example of what this topic is about. You can learn more about it here, or watch a playthrough

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GregWS
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« Reply #46 on: April 20, 2010, 07:36:11 PM »

I guess one prototype I've got sitting on my hard drive would qualify as a cover if I take it anywhere.  Massive fan of the Mega Man Zero series (the other MM series are alright, but not nearly as good as Zero imo) and I prototyped the game's movement mechanics minus any combat.  I love how you move through space in a parkour-like manner in those games, and if I ever take the prototype any further then that's all it will be.  I'm really curious if the game could be fun without combat, and I guess that really reflects my non-violent tendencies.
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laserghost
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« Reply #47 on: April 20, 2010, 09:06:29 PM »

I think there's a few classic arcade games that have been 'covered.' Space Invaders seems to be perennially re-worked as some kind of art game, and Tetris has had it's fair share of interpretations. Pong, Pac-Man, and Breakout are others that come to mind, though I don't have any specific examples.
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gimymblert
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« Reply #48 on: April 21, 2010, 02:45:12 AM »

GOOD Hackmod are most likely to fit the description
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team_q
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« Reply #49 on: April 27, 2010, 06:22:40 AM »

I wouldn't be so hasty to put Rom Hacks in. The main issue is the last 2 posts have very vague answers, I don't know if those teams where known for the style they put on space invaders, because there weren't any specific examples mentioned.

If someone like Amon26 did his own version of Space Invaders, that would be rad, and totally an example of what I'm talking about.

EDIT: I think, as it was mentioned earlier, that most game developers lack a strong sense of style, but I think the state of the art has advanced enough that most of the thought process in creation can be attributed to style instead of necessity, the old way of doing things.
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« Reply #50 on: April 27, 2010, 09:12:58 AM »

If by "videogames" you mean "sister" then yes. I'm all for it.
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« Reply #51 on: April 27, 2010, 10:20:09 AM »

I wouldn't be so hasty to put Rom Hacks in.
Rom-Hacks don't present a total stylistic overhaul (although some get close), but they do almost always change the style of the graphics and design.

I guess that means they are technically a separate category, but the differences aren't that large. To continue extending the music metaphor, I guess it would be like comparing a remix and a cover.
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« Reply #52 on: April 27, 2010, 08:53:20 PM »

The main issue is the last 2 posts have very vague answers, I don't know if those teams where known for the style they put on space invaders, because there weren't any specific examples mentioned.

If someone like Amon26 did his own version of Space Invaders, that would be rad, and totally an example of what I'm talking about.

I found some examples of what I meant in my earlier post. It's debatable whether they constitute covers in the classic sense, but these are the closest ones I could think of.

http://www.foxnews.com.education2020.us/story/0,2933,407821,00.html

http://www.crookedbrains.net/2009/03/installation_09.html

http://www.guimp.com/pacman_flash.html
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gimymblert
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« Reply #53 on: April 28, 2010, 06:57:57 PM »

I wouldn't be so hasty to put Rom Hacks in.



clearly a stylistic change!

But "sega sonic" (classic genesis series) and "dimps sonic" (advence series) are official cover up.

Edit:


"sega sonic"
http://www.youtube.com/watch?v=argexHqD_yA "dimps sonic"
« Last Edit: April 28, 2010, 07:05:29 PM by neoshaman » Logged

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« Reply #54 on: April 29, 2010, 11:48:45 AM »

this may be splitting hairs, and I don't want to disparage rom hacks (since they do take effort and creativity)-- but I'd classify them more as remixes rather then covers. Like a remix, they take a big chunk of the original and base everything off that. A cover is done from scratch, as another artist's take, with the same title, lyrics, chord progressions, etc.-- It's 'identity' in other words. Remixes change the identity of the piece, much like rom hacks. Covers keep the identity, but with a unique flavor.
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