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DustyDrake
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« Reply #1461 on: February 09, 2013, 09:52:55 PM » |
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Rest of the images above, this is an update to the terminal screen
Image
I want this game. It looks good. Available... soon... on Desura! Not soon enough!
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LittleForestGames
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« Reply #1462 on: February 09, 2013, 10:17:10 PM » |
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Options everywhere
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Fifth
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« Reply #1463 on: February 09, 2013, 10:44:43 PM » |
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Shop logic. Not particularly exciting, but important nonetheless.
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JMickle
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« Reply #1464 on: February 10, 2013, 10:30:08 AM » |
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making a spiritual successor type thing to my game solitairethis looks super great
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JasonPickering
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« Reply #1465 on: February 10, 2013, 12:20:07 PM » |
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didnt get to post this yesterday, but here you go. getting pretty excited.
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TNERB
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« Reply #1466 on: February 10, 2013, 02:23:05 PM » |
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Love those pixels!
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Eigen
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« Reply #1467 on: February 10, 2013, 11:40:44 PM » |
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This was one helluva Saturday! Moar plz
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Armageddon
Level 6
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« Reply #1468 on: February 11, 2013, 12:53:22 AM » |
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Page 100!
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Barch
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« Reply #1469 on: February 15, 2013, 01:51:09 PM » |
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Starting for the Australian folk - water shaders
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:^)
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« Reply #1470 on: February 15, 2013, 03:12:05 PM » |
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O_O
yes it does
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DustyDrake
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« Reply #1471 on: February 15, 2013, 06:12:54 PM » |
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Trying to work with 3D a bit more in GM.
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poe
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« Reply #1472 on: February 15, 2013, 06:29:35 PM » |
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Looks good. I would definitely try something like that.
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melos
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« Reply #1473 on: February 15, 2013, 09:15:07 PM » |
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snip Starting for the Australian folk - water shaders
Wow I just died. What is happening exactly?
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play hydlide 2
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Barch
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« Reply #1474 on: February 15, 2013, 10:36:33 PM » |
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snip Starting for the Australian folk - water shaders
Wow I just died. What is happening exactly? It splits the image into various chunks, then redrews the parts of the sprites in a sinwave as the chunks progress it adds +10 so it creates the wave. I'll release the script with the demo when its playable.
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Quarry
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« Reply #1475 on: February 16, 2013, 12:05:08 AM » |
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Some more Starshock progress summed up for you! It's a project I've been working on since Monday. I've written the game from scratch in Java, using LWJGL for graphics, input and audio The art is from Stefan Bogdanovic (mrmotarius) of PixelJointAlso make sure you follow me at my blogGlass wallsTeleporterNew tilesMinimapI have done a lot of background works, bugfixes and such. Stefan is working on bosses and other assets to make the game more alive! I'm still planning to get a Desura release in a week
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Bishop
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« Reply #1476 on: February 16, 2013, 12:52:30 AM » |
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New shader this week. Edge detection with a colour noise filter and a little distortion.
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« Last Edit: February 16, 2013, 05:35:39 AM by Bishop »
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Martin 2BAM
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« Reply #1478 on: February 16, 2013, 07:41:48 AM » |
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Is that for a teleglitch sequel ? I peed myself a little
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threesided
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« Reply #1479 on: February 16, 2013, 08:02:34 AM » |
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Slowly but surely, progress is being made. Every day I feel happier and happier with how this level is looking, despite the sheer amount of time it has been taking.
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