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1412033 Posts in 69446 Topics- by 58482 Members - Latest Member: ZerusW

June 20, 2024, 09:57:46 PM

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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2174107 times)
deathpat
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« Reply #2080 on: June 29, 2013, 05:27:51 AM »




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check my work in progress D A E D A L U S
matriax
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« Reply #2081 on: June 29, 2013, 06:55:16 AM »


Click to enlarge
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CDLegasse
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« Reply #2082 on: June 29, 2013, 08:58:25 AM »

Everything's looking great on this page!

Combat Cats:

(updated map screen)




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electrolyte
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« Reply #2083 on: June 29, 2013, 10:19:26 AM »



http://forums.tigsource.com/index.php?topic=26629.0
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Son of Bryce
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« Reply #2084 on: June 29, 2013, 12:48:46 PM »

The Crazy Program in action:

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hidingspot
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« Reply #2085 on: June 29, 2013, 01:44:21 PM »

Our eponymous hero, caught in a spider web along with some bees and rhino beetles:

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Little Nando
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Working on Tough Coded Project


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« Reply #2086 on: June 29, 2013, 03:40:55 PM »

Screenshot on Shmup meets RPG project "Tough Coded"!
Full devlog here:
http://forums.tigsource.com/index.php?topic=34088.msg901650#msg901650


 Giggle
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Little Nando / Twitter / Blog
absenter
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I push pixels.


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« Reply #2087 on: June 29, 2013, 04:16:51 PM »



I took a little bit of time off of Dinosword to work on art for another game called Mr. Crow Eats Worms. I'm making the Artwork and Music and sambaylus is reworking my Programming. DevLog to come shortly.
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deathtotheweird
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« Reply #2088 on: June 29, 2013, 05:31:21 PM »

any game that lets you drink alcohol is a good game



a spiritual sequel to an old game of mine.
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failrate
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« Reply #2089 on: June 29, 2013, 09:22:28 PM »

Even this bad UI is an upgrade.  Font is Crypt of Tomorrow by auntiepixelante.  Blood, sweat and tears by me.
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sublinimal
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« Reply #2090 on: June 30, 2013, 06:20:21 AM »



There's also new locations (as in tilesets/music), but that's more Sunday's work.
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Quarry
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« Reply #2091 on: June 30, 2013, 08:56:56 AM »

WRONG WAY DUMMY
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emacs
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...


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« Reply #2092 on: June 30, 2013, 11:54:13 AM »

Haha, that's pretty clever.
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James Edward Smith
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« Reply #2093 on: July 05, 2013, 08:32:51 AM »

I'm not quite ready for a devlog, not sure I'll ever be, but I am working on this today;



Those skulls fall apart when stabbed at.

Your sprites are super cute. They remind me of the ones from the old Lupin the 3rd NES game.

http://www.youtube.com/watch?feature=player_detailpage&v=a9DvTQZCdM8#t=24s
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Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
Belimoth
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high-heeled cyberbully


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« Reply #2094 on: July 05, 2013, 09:10:31 AM »

Geothermal you better stick around or else. OR ELSE.
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absenter
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I push pixels.


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« Reply #2095 on: July 06, 2013, 07:01:45 AM »



http://forums.tigsource.com/index.php?topic=34589.0
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BleakProspects
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« Reply #2096 on: July 06, 2013, 07:06:15 AM »

Wooden structures:


http://forums.tigsource.com/index.php?topic=28001.0
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DiscoFish
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« Reply #2097 on: July 06, 2013, 07:50:45 AM »


DevLog
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Conker534
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« Reply #2098 on: July 06, 2013, 09:19:21 AM »

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Magnesium Ninja
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« Reply #2099 on: July 06, 2013, 09:59:59 AM »



Implementing a health meter/name for the current enemy of each player, pictured in the top right. It's fairly simple, the goal was to reduce visual clutter and to help players get an idea for how strong enemies are!
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