Ant
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« Reply #600 on: June 30, 2012, 11:28:32 AM » |
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Makin a randomised shmup for AGBIC. ![](http://i.imgur.com/qdqDM.png)
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orange08
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« Reply #602 on: June 30, 2012, 11:56:41 AM » |
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![](http://i.imgur.com/ZDr8M.png) cream!
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tipp
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #603 on: June 30, 2012, 02:40:58 PM » |
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Guillaume
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« Reply #604 on: June 30, 2012, 04:01:33 PM » |
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sb3dgraph and caiys, I want to play both of your games. They look awesome! ![Hand Thumbs Up Left](https://forums.tigsource.com/Smileys/derek/hand-thumbsup-l.gif)
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jmcmorris
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« Reply #605 on: June 30, 2012, 09:21:54 PM » |
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Click for high resolution. Crea Devlog
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sb3dgraph
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« Reply #606 on: June 30, 2012, 10:30:36 PM » |
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jmcmorris, amazing!
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SolarLune
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« Reply #607 on: June 30, 2012, 10:53:44 PM » |
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@tipp - Hah, that looks interesting. @sb3dgraph - Looks awesome! @caiys - Nice! Kinda really WIP 3D game that I started a few days ago. ![](http://i1126.photobucket.com/albums/l620/SolarLuneTP/QDSOSSS.png) EDIT: All of the colors are vertex colors painted onto the individual models - I might put more detail on certain objects, but the look and feel will pretty much be this. I'll probably go back to Soldier Of soon.
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« Last Edit: July 01, 2012, 06:41:52 AM by SolarLune »
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st33d
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« Reply #608 on: July 01, 2012, 10:41:12 AM » |
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Bit late, but took a while to get the code right for the animation exporter: ![](http://i1066.photobucket.com/albums/u404/robotacid/fusrodah.gif)
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poe
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« Reply #609 on: July 01, 2012, 11:17:22 AM » |
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Bit late, but took a while to get the code right for the animation exporter: ![](http://i1066.photobucket.com/albums/u404/robotacid/fusrodah.gif) I think I played this one before, looking cool!
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melos
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« Reply #611 on: July 01, 2012, 09:51:39 PM » |
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that's very cool. a little more motivation for me I suppose (or the artist!) one of these days!!
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play hydlide 2
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dvoid
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« Reply #612 on: July 07, 2012, 06:37:06 AM » |
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![](https://dl.dropbox.com/u/3416639/dworld28.png) Screenshot from Tolroko sunrise.
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08--n7.r6-79.84
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« Reply #613 on: July 07, 2012, 07:02:14 AM » |
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Bit late, but took a while to get the code right for the animation exporter: ![](http://i1066.photobucket.com/albums/u404/robotacid/fusrodah.gif) awesome ![Evil](https://forums.tigsource.com/Smileys/derek/evil.gif)
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bome99
Level 1
Pipes And Mushrooms
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« Reply #614 on: July 07, 2012, 07:52:05 AM » |
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It's been Saturday since my last #screenshotsaturday update. So here it is. Click on image to see bigger version. New Weapons. ![](https://dl.dropbox.com/u/1676182/NewWeapons.jpg) I've been re-working the graphics for each dungeon. Dungeon 1
![](https://dl.dropbox.com/u/1676182/Re-workedGraphics-small.jpg) Dungeon 2
![](https://dl.dropbox.com/u/1676182/Re-workedGraphics02-small.jpg) Dungeon 3 ![](https://dl.dropbox.com/u/1676182/Re-workedGraphics03-small.jpg) Cheers
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Ant
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« Reply #617 on: July 07, 2012, 11:39:46 AM » |
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Mostly been working on new enemies, weapon upgrades and a second boss. ![](http://i.imgur.com/Ha5ZR.png)
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melos
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![](https://forums.tigsource.com/Themes/tigsource/images/post/xx.gif) |
« Reply #618 on: July 07, 2012, 12:43:40 PM » |
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Mostly been working on new enemies, weapon upgrades and a second boss. ![](http://i.imgur.com/Ha5ZR.png) Video now (or gif)! That looks real neat.
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play hydlide 2
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Joana
Level 0
Ambitious undertakings are the spice of life.
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« Reply #619 on: July 07, 2012, 01:14:33 PM » |
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First time doing this!Here's the state of my game: just added the physics engine and started working on collisions! ![](https://p.twimg.com/AxOs1cfCIAA61mc.png:large) They are rather rough though, I'll have to work on them a bit more.
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