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TIGSource ForumsCommunityDevLogsScreenshot ▸Saturday◂
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Author Topic: Screenshot ▸Saturday◂  (Read 2180127 times)
Ant
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« Reply #600 on: June 30, 2012, 11:28:32 AM »

Makin a randomised shmup for AGBIC.

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sb3dgraph
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« Reply #601 on: June 30, 2012, 11:55:43 AM »


-
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orange08
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« Reply #602 on: June 30, 2012, 11:56:41 AM »



cream!
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tipp
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« Reply #603 on: June 30, 2012, 02:40:58 PM »

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Guillaume
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« Reply #604 on: June 30, 2012, 04:01:33 PM »

sb3dgraph and caiys, I want to play both of your games. They look awesome!  Hand Thumbs Up Left
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jmcmorris
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« Reply #605 on: June 30, 2012, 09:21:54 PM »

Click for high resolution.


Crea Devlog
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sb3dgraph
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« Reply #606 on: June 30, 2012, 10:30:36 PM »

jmcmorris, amazing!
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SolarLune
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It's been eons


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« Reply #607 on: June 30, 2012, 10:53:44 PM »

@tipp - Hah, that looks interesting.
@sb3dgraph - Looks awesome!
@caiys - Nice!

Kinda really WIP 3D game that I started a few days ago.



EDIT: All of the colors are vertex colors painted onto the individual models - I might put more detail on certain objects, but the look and feel will pretty much be this. I'll probably go back to Soldier Of soon.
« Last Edit: July 01, 2012, 06:41:52 AM by SolarLune » Logged

st33d
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« Reply #608 on: July 01, 2012, 10:41:12 AM »

Bit late, but took a while to get the code right for the animation exporter:

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poe
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« Reply #609 on: July 01, 2012, 11:17:22 AM »

Bit late, but took a while to get the code right for the animation exporter:



I think I played this one before, looking cool!
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mrj1nx
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« Reply #610 on: July 01, 2012, 07:45:48 PM »

Btw, indiegames.com has a new feature where they post some goodies from screenshotsaturday.com each week, good to know: http://indiegames.com/2012/07/day_after_screenshotsaturday.html
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melos
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« Reply #611 on: July 01, 2012, 09:51:39 PM »

Btw, indiegames.com has a new feature where they post some goodies from screenshotsaturday.com each week, good to know: http://indiegames.com/2012/07/day_after_screenshotsaturday.html

that's very cool. a little more motivation for me I suppose (or the artist!)

one of these days!!
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dvoid
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« Reply #612 on: July 07, 2012, 06:37:06 AM »


Screenshot from Tolroko sunrise.
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08--n7.r6-79.84
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« Reply #613 on: July 07, 2012, 07:02:14 AM »

Bit late, but took a while to get the code right for the animation exporter:



awesome  Evil
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bome99
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« Reply #614 on: July 07, 2012, 07:52:05 AM »

It's been Saturday since my last #screenshotsaturday update.

So here it is.

Click on image to see bigger version.

New Weapons.


I've been re-working the graphics for each dungeon.
Dungeon 1



Dungeon 2



Dungeon 3


Cheers
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08--n7.r6-79.84
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« Reply #615 on: July 07, 2012, 08:03:37 AM »



testing new game objects
Tired
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Alec S.
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« Reply #616 on: July 07, 2012, 11:16:16 AM »

Getting close to done!   Crazy

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Ant
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« Reply #617 on: July 07, 2012, 11:39:46 AM »

Mostly been working on new enemies, weapon upgrades and a second boss.

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melos
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« Reply #618 on: July 07, 2012, 12:43:40 PM »

Mostly been working on new enemies, weapon upgrades and a second boss.



Video now (or gif)! That looks real neat.
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Joana
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« Reply #619 on: July 07, 2012, 01:14:33 PM »

First time doing this!

Here's the state of my game: just added the physics engine and started working on collisions!



They are rather rough though, I'll have to work on them a bit more.
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